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Summon Skeletal Horde
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0.717 MB
Feb 14, 2012 @ 8:07am
Jun 9, 2012 @ 11:05am
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In 1 collection by J3X
The J3X Collection
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Description
Summon Skeletal Horde 0.5

FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.

Three different minions; Warriors, Archers and Lesser Liches.
You can now toggle between aggressive and passive minions. Minions are aggressive per default.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).
Warriors and archers can be equipped with shields and weapons, liches can use staves.


Maximum number of skeletons (Warriors / Archers / Liches / summons per cast):
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5


INSTALLING
- Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
- Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
- You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. For example; Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.

UPGRADING
Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.

1. Disable SummonSkeletalHorde.esp.
2. Delete files inside "...\skyrim\Data\":
SummonSkeletalHorde.bsa
SummonSkeletalHorde.bsl
SummonSkeletalHorde.ckm
SummonSkeletalHorde.esp
3. Load a saved game.
4. Save the game.
5. Install the new version of this mod.
6. Load your saved game and play.

RELEASE LOG
0.1:
- Public release

0.2:
- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

0.3:
- Fixed bug when you unsummon your dead skeletons.

0.4:
- Skeletons are now agressive as default, this should fix some problems people are having. :)

0.5:
- Added Lesser Liches (with a new model!).
- Summon limit is now 15.
- Added Archers.
- Recall spell recalls all minions.
- Minor stats balancing.
- You now summon more skeletons per spell cast.

KNOWN BUGS
Skeletons will sometimes, when you raise them instantly, 'walk around' while lying down (AKA; "han glider runt på sitt jävla avsle!").
Your minions are quite slow to react and don't like walking in formations, I blame the creepy Skyrim AI and path finding.
You MUST follow the upgrading procedure, otherwise you WILL have bugs with the spell.

LINKS
http://skyrim.nexusmods.com/mods/9583/
http://tesalliance.org/forums/index.php?/files/file/1256-summon-skeletal-horde/

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
If you upload this mod to any other site (don't upload to sites that make money from mods) please make sure that it's updated and link back to http://skyrim.nexusmods.com/downloads/file.php?id=9583
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
255 Comments
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J3X  [author] Mar 22 @ 11:04am 
It should work.
ninjamn26 Mar 22 @ 7:29am 
does this still work
♥Rashii♥ Mar 9 @ 5:33pm 
Also.. Never knew they picked up giant's clubs... cx
♥Rashii♥ Mar 9 @ 4:54pm 
Other than that, great mod! .o.
♥Rashii♥ Mar 9 @ 4:52pm 
Now I'm attacking bandits. And they don't wanna unless I spawn em right beside the enemy,
J3X  [author] Mar 9 @ 4:51pm 
Ah, the skeletons does not like attacking neutral & friendly NPCs.
♥Rashii♥ Mar 9 @ 4:40pm 
I was going against the people of Whiterun.. They were at first attacking, but then later, they stopped. And yes, I did command them to.
J3X  [author] Mar 9 @ 4:38pm 
Try commanding them to attack. What enemies are you facing?
♥Rashii♥ Mar 9 @ 4:25pm 
Ooh also, for some reason when I spawn them n' stuff they won't attack any enimies, and I know they're set to aggressive. Is this due to me going through into a different area and or waiting ?
J3X  [author] Mar 9 @ 4:09pm 
Thank you! I have a few other magic / necromancy related mods, check out those also.