The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

357 ratings
Summon Skeletal Horde
File Size
0.717 MB
Feb 14, 2012 @ 8:07am
Jun 9, 2012 @ 11:05am
5 Change Notes ( view )

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Summon Skeletal Horde

In 1 collection by J3X
The J3X Collection
8 items
Summon Skeletal Horde 0.5

This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.

Three different minions; Warriors, Archers and Lesser Liches.
You can now toggle between aggressive and passive minions. Minions are aggressive per default.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).
Warriors and archers can be equipped with shields and weapons, liches can use staves.

Maximum number of skeletons (Warriors / Archers / Liches / summons per cast):
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5


I am no longer modding Skyrim but still provides tech support in the comment section.

I run a small game studio called Catalope Games, if you enjoy my mods please check it out.
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- Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
- Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
- You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. For example; Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.

Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.

1. Disable SummonSkeletalHorde.esp.
2. Delete files inside "...\skyrim\Data\":
3. Load a saved game.
4. Save the game.
5. Install the new version of this mod.
6. Load your saved game and play.

- Public release

- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

- Fixed bug when you unsummon your dead skeletons.

- Skeletons are now agressive as default, this should fix some problems people are having. :)

- Added Lesser Liches (with a new model!).
- Summon limit is now 15.
- Added Archers.
- Recall spell recalls all minions.
- Minor stats balancing.
- You now summon more skeletons per spell cast.

Skeletons will sometimes, when you raise them instantly, 'walk around' while lying down (AKA; "han glider runt på sitt jävla avsle!").
Your minions are quite slow to react and don't like walking in formations, I blame the creepy Skyrim AI and path finding.
You MUST follow the upgrading procedure, otherwise you WILL have bugs with the spell.


All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work and your mod is available for free.
If you upload this mod to any other site (don't upload to sites that make money from mods) please make sure that it's updated and link back to this site.
If you want to include this mod in a non-free mod contact me.
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
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J3X  [author] Jan 12 @ 1:44pm 
Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
Rider of Tang Jan 12 @ 1:39pm 
Wait, sorry if I am retarded on this, where do I get the spell? or do I just get it at the start?
J3X  [author] Oct 2, 2017 @ 9:11am 
Yes, it is a known bug that they do not like to attack friendlies.
yodakya Oct 1, 2017 @ 3:42pm 
They definitely didn't like attacking the guards. But they seem to have similar trouble with animals and giants that don't attack on sight but will if you get close. I'll try them out on some bandits and let you know.
J3X  [author] Sep 29, 2017 @ 11:08am 
Which enemies are you fighting against? They dislike fight against othewise friendly NPCs.

I currently have a bit to much with other projects. Anyone is however free to continue to work on it.
yodakya Sep 28, 2017 @ 6:50pm 
My archers also like to run away from what I tell them to attack, and the warriors are slow to actually attack anything. I'm also not sure if something I have downloaded is messing with it.

I love the mechanics of it but can't quite get them to respond. It almost seems the longer I play after loading the game the less responsive they are. Work perfectly when I start but once summoned they will ignore my Attack and Return command, even just actively avoid enemies when on Aggressive.

I hope you are able to continue working on this cause I love the concept.
J3X  [author] Jul 5, 2017 @ 2:27pm 
All items have IDs, use the help command to find it.
Slavic Astronaut Jul 5, 2017 @ 11:32am 
Is there an ID for the spellbook? or a scroll?
[DFS]Mr. Skeltel May 6, 2017 @ 8:29pm 
Plague Doctor Dec 21, 2016 @ 11:23am 
maybe its some ai mods that I have downloaded but sometimes half of these guys just wander around doing nothing while I fight...and its usually the they have self preservation? (pretty neat if they do) because they only really do anything when they are far away from the bandits I fight...and even then they may not fight at all...of course...maybe a skeleton horde is not best for dungeon crawling in the first place, I just wanted to adress the small issue I had. the warriors and liches seem to fight just fine, its only the archers that fuck up.