301 ratings
Summon Skeletal Horde
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
0.717 MB
Feb 14, 2012 @ 8:07am
Jun 9, 2012 @ 11:05am
5 change notes ( view )

Subscribe to download Summon Skeletal Horde

Subscribed
Unsubscribe
In 1 collection by J3X
The J3X Collection
8 items
Description
Summon Skeletal Horde 0.5

FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.

Three different minions; Warriors, Archers and Lesser Liches.
You can now toggle between aggressive and passive minions. Minions are aggressive per default.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).
Warriors and archers can be equipped with shields and weapons, liches can use staves.


Maximum number of skeletons (Warriors / Archers / Liches / summons per cast):
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5


INSTALLING
- Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
- Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
- You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. For example; Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.

UPGRADING
Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.

1. Disable SummonSkeletalHorde.esp.
2. Delete files inside "...\skyrim\Data\":
SummonSkeletalHorde.bsa
SummonSkeletalHorde.bsl
SummonSkeletalHorde.ckm
SummonSkeletalHorde.esp
3. Load a saved game.
4. Save the game.
5. Install the new version of this mod.
6. Load your saved game and play.

RELEASE LOG
0.1:
- Public release

0.2:
- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

0.3:
- Fixed bug when you unsummon your dead skeletons.

0.4:
- Skeletons are now agressive as default, this should fix some problems people are having. :)

0.5:
- Added Lesser Liches (with a new model!).
- Summon limit is now 15.
- Added Archers.
- Recall spell recalls all minions.
- Minor stats balancing.
- You now summon more skeletons per spell cast.

KNOWN BUGS
Skeletons will sometimes, when you raise them instantly, 'walk around' while lying down (AKA; "han glider runt på sitt jävla avsle!").
Your minions are quite slow to react and don't like walking in formations, I blame the creepy Skyrim AI and path finding.
You MUST follow the upgrading procedure, otherwise you WILL have bugs with the spell.

LINKS
http://skyrim.nexusmods.com/mods/9583/
http://tesalliance.org/forums/index.php?/files/file/1256-summon-skeletal-horde/

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
If you upload this mod to any other site (don't upload to sites that make money from mods) please make sure that it's updated and link back to http://skyrim.nexusmods.com/downloads/file.php?id=9583
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
223 Comments
< >
andrewshooter15 Jul 16 @ 8:01pm 
never mind i just watched the vids sry for asking


andrewshooter15 Jul 16 @ 7:45pm 
how do i get the books? or book
J3X  [author] Jun 5 @ 3:23pm 
You are free to adapt and re-release the mod to suit your needs.
deadlyifrit Jun 5 @ 2:51pm 
this would have been awesome if it were A: a daily power. and B: only summoned like 3-5 of the weaker ones.
Mr. Derp May 26 @ 1:52pm 
:D Glad to see someone remembers Overlord.
pizzamouse45 Apr 19 @ 5:13pm 
it's find i unsubbed and got your nexus version love it
J3X  [author] Apr 19 @ 4:37pm 
Sure that the mod is activated?
pizzamouse45 Apr 19 @ 4:14pm 
I CANT FIND THE WIZARD HE WONT SPAWN AND I TRIED CONSOLE COMMANDS AND STILL NOTHING PLEASE HELP
J3X  [author] Apr 1 @ 12:18am 
Sadly there will be no next release due to that I am busy with other things.

How many you can summon depends on your conjuration perks.
Zetapet Mar 31 @ 4:02pm 
It worked! Thank you! Soldiers are still a bit buggy, and I can only summon 4 at a time (glitch?), But it's a wonderful mod and a sound idea. Can't wait untill the full release!