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/r/civ's recommended mods!
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Description
These mods are recommended by the /r/civ community, and improve the game, without altering the core mechanics.
This collection requires Gods & Kings.
Items (13)
Non-Nuke Happy Gandhi
Created by Kjulo
Decreases gandhis taste for blood by nukes, from 12 to 2.

Code by Kjulo / Myself
Backround art by "Subtle Patterns"
Gandhi Art by the creators of Sid Meir's Civilization V...
Christian Schisms
Created by Ryoga
This mod works with ''Gods and Kings'', and it's unnecessary for ''Brave new World''.

This is a mod that splits Christianity into Roman Catholicism, Eastern Orthodoxy and Protestantism, enabling the existing data from the scenario ''Into the Renaissanc...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found citys. It will also show you overlapping hexs.

Enjoy!

--- Installation ---
To get the mod you must "Subscribe" to it.
From the main menu Open "M...
Expanded Civlopedia Entries (Brave New World)
Created by Tomatekh
This is an update to my Gods and Kings mod which can be found here: Expanded Civlopedia Entries (Gods and Kings).

~~~

Note:

- This mod only works in Engl...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2)

You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new ...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions.

An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: [url=http://s...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and se...
Krakatoa Fix
Created by Barathor
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile.

This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wond...
Pastafarianism
Created by salec
Requires Gods & Kings Expansion.

This mod adds a new religion, Pastafarianism, to the game. Pastafarians are believers in the Flying Spaghetti Monster....
PerfectWorld3
Created by FantomFx
Before you ask: YES, this mod works with Brave New World.

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"This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. R...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC

- Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both.

*** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: [url=http://steamcommunity.com/shar...
Communitas AI and Tools
Created by Thalassicus
We believe Civilization is a fantastic game, and want to perfect it while remaining as close to the core experience as possible.

CAT makes the AI "smarter not harder." It improves the intelligence of the AI, while reducing its bonuses. Cat also adds ma...