Garry's Mod

Garry's Mod

8,132 ratings
Climb SWEP 2
Type: Weapon, Addon
Tags: Fun, Movie
Tags: Misc
File Size
0.014 MB
Dec 15, 2012 @ 6:02am
Sep 8, 2013 @ 2:55pm
34 Change Notes ( view )

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Climb SWEP 2

My own reiteration of the original climb swep (I wrote it from scratch).
Using this SWEP you can parkour!

It comes with some cool stuff like:
Falling Effects
Wall Jumping
Prop Riding - You can grab onto props and move with them!
Ability to switch between Crowbar, Pistol and Grenades whilst holding onto a ledge.
Ability to push someone who is holding onto a ledge.
Neck Snapping
Wall Running

1. To spawn the SWEP, open the spawnmenu, click the Weapons tab, then, click the Other category. You'll find the SWEP under here.
2. With the Climb SWEP out, approach a wall, just enough so you could hit it with the crowbar!
3. To start climbing you'll need to be off the ground, so Jump and then left-click to start climbing up the wall.
4. If you are close enough to the ledge of a wall, you can press and hold the right mouse button to grab onto the ledge! (you don't have to keep holding the right mouse button to be grabbed on). During this mode you can move left and right to "shimmy" around the ledge!
5. To climb up the wall you can left-click, however, you must crouch and move forwards to land on the ledge as you climb! Whilst grabbed you can also hold forwards and jump to leap in the direction you are aiming at!
6. To wall run you'll need to be at least 1 story high above the ground, you'll need to aim towards the wall you want run across, hold forwards and press your use key once you hit the face of the wall.

Need more help?
Refer to the YouTube video above or use this link!:

Additional Instructions:
To fall, simply leap carelessly off a TALL building.
To push someone whom is holding onto a ledge, left-click!
To neck snap (assuming necksnapping is enabled), simply approach someone from behind, then, left-click!
To slide, gain momentum and then crouch whilst on the ground.
To roll, hold crouch while falling, this will inhibit fall damage.

To server owners/single players:
Use climbswep2_necksnaps 1/0(default) to enable/disable necksnapping.
Use climbswep2_wallrun_minheight to increase/decrease the minimum height needed to perform a wall run. 250 is the default value.
Use climbswep2_roll_allweps 1/0(default) to enable/disable rolling with any weapon.
Use climbswep2_slide_allweps 1/0(default) to enable/disable sliding with any weapon.
Use climbswep2_maxjumps to increase/decrease the amount of jumps you're allowed to perform with the SWEP. 3 is the default value.

To players:
Use climbswep2_windsound 1(default)/0 to enable/disable windsounds in mid-fall.
Use climbswep2_showhud 1(default)/0 to enable/disable the Climb SWEP's HUD.
Use climbswep2_falleffect_allweps 1/0(default) to enable/disable the fall effect for all weapons.

In singleplayer, open the console and type mp_falldamage 1, you will now have realistic fall damage!
If you want to reset your jumps, wall jump! You can do this in alley-ways.
If you hold forwards and jump whilst grabbed onto a ledge, you will wall jump in the direction you are aiming.

Please report any bugs you find!
Thanks and have fun!
Popular Discussions View All (13)
Oct 2 @ 8:12pm
Neck snap Show who killed who
Aug 31 @ 4:12pm
Usekey is bugged
Sep 11 @ 3:13am
do you think handstand is a good idea?
Sexy Fried Egg
< >
LoneWolf 4 hours ago 
Found bug!

When I try to ''wallrun'' and I press ''e'' button then I see a pistol :) Maybe u will fix dat pls
LoneWolf 4 hours ago 
What's the map?
xBACONGAMESx [GEWP] Oct 16 @ 9:30am 
I cant seem to disable the fall affect for all weps im fine with fall affects when i have the swep but if im trying to do something else i dont want to fall
OscarTrain1 Oct 14 @ 1:25pm 
Prosredstone Oct 5 @ 3:39pm 
I found this bug

[Climb SWEP 2] lua/weapons/climb_swep2/init.lua:54: attempt to index field 'ClimbSlideSound' (a nil value)
1. fn - lua/weapons/climb_swep2/init.lua:54
2. unknown - lua/ulib/shared/hook.lua:110
Alakroma Oct 3 @ 3:49pm 
can i somehow turn the falling effect off completely, even when the climb SWEP is still equipped?
Dʀ.Gɪɢɢʟᴇs Oct 3 @ 11:58am 
This should have some sort of passive affect where you don't have to have the weapon out.
Reverend Josiah Hogtie Sep 27 @ 4:30pm 
I am having the same problem as Lucifer. Any suggestions? I have already verified game content and all that other BS
Derrick J. Huxtable Sep 24 @ 3:01pm 
A nice addition would be being able to shoot with heavier weapons like smg's and ar2's but making it impossible to reload and making spread and recoil worse.
Lucifer Sep 24 @ 10:31am 
So in my console I'm contantly getting spammed with:

[ERROR] addons/climb swep 2/lua/weapons/climb_swep2/init.lua:54: attempt to index field 'ClimbSlideSound' (a nil value)
1. fn - addons/climb swep 2/lua/weapons/climb_swep2/init.lua:54
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:110

What is it exactly I need to add to keep it from being a nil value?