"This will come in handy."
So it's late game and victory is in sight but so is a loss. What to do? Usually you're about an hour into the game and it can go both ways...
First off, you need to establish your survivability. Plenty of a DotA2 games can turn around at any moment, and as a carry nothing is more important than to pick the correct items during the situation. In this section I will cover when you should consider buying Heart of Tarrasque over Satanic, and when you should get the Divine Rapier.
Heart of Tarrasque over Satanic
Helm of the Dominator should give you survivability well into late game if you are doing well. When a game is close, you'll need to pickup Satantic or Heart. Satantic is excellent and gives you tremendous lifesteal. But on occasion you will die even with Satantic activated if the opposite team solely focuses on you despite your BKB activation.
You need to seize up their damage output from teamfights, if you've died once or twice in the last two teamfights... and it wasn't because of incompetence or mistakes on your team's part then check the opposite team's levels. If they're +2 levels there is usually hope (anything higher and it becomes very difficult). Lifesteal is awesome, and is a game winner, but on occasion pure health is much better than stealing life. The problem with stealing life is simple:
you have to damage the enemy in order to lifesteal. This is great when you are owning with lots of damage output, but Satanic is completely useless if you and your team are running away trying not to die. When the game is exceptionally close, to the point where you question
if more lifesteal is the correct choice, the correct choice is Heart of Tarrasque!
I've played enough games with Luna to know that you can carry your team to the end, then mistakenly buy Satanic, and yet die even though your damage output kills some of their heroes. Remember, if you are the carry, you cannot afford to buy Satanic in a close match where the opposite team is trying to knock you out first (carry Luna) and thus your team out of contention of winning. Remember Luna is made of glass. This is still true late game even with Satanic. Heart of Tarrasque is the only item that officially makes Luna able to tank. Conclusion:
If the game can go either way and you've finished farming Reaver. Get a Heart. Helm of Dominator + Heart of Tarrasque should literally guarantee your survivability. With this combo you probably should never die again for the rest of the game if you play smart.
There's only 3 reasons to buy Divine.
- Because you're owning and riiiiiich!
- Because all hope is lost and this might turn the tide...
- Because the opposite team's carry is "harder" (Void, AM, Spectre, PA, PL)
If you are doing well, I usually do not buy Divine because it's too risky. Even if I have Satanic I usually do not take the risk of buying Divine. I only get Divine after I get a Heart and/or Satanic and I have a substancial level advantage on the opposite team. The picture below is probably one of the few times I would ever buy Divine while winning... and that's after having 9 lvls more than anyone on the opposite team (the game ended before I could buy it). The risk is just never worth it if victory is assured, as you cannot guarantee not dying and losing Divine Rapier (Luna is made of glass after all...).
If you are doing bad, farming for Divine is not worth it unless you already have Helm of the Dominator completed. You can turn around a game with this item but remember you have to be very careful. Also, if you need it fast you have to consider selling your items. Usually when Divine is the last hope you usually aren't free to farm 10 minutes for it. Sell everything but Manta and Helm of Dominator if you have to defend now (you should never do this, unless you know you are going to lose if you don't kill them next teamfight. In addition, don't sell anything if you can't make the cost of Divine with your items). Boots and mana regen is useless if the game is over. Hopefully if you're in luck Eclipse is available, and your Moon Glaives are maxed out. Start hitting whatever comes at your first, creeps, heroes whatever. Moon Glaives + Divine should take care of the rest. If you are successful, you should have enough money to buy your items back, but I would start with a Heart of Tarrasque since the game is on the line.
Obviously the Divine Rapier last hope strategy is not very effective (half the time you don't raise even half the amount), but it can be especially useful if the opposite team gets complacent due to their overconfidence. Also, it's a Secret Shop item, so you better buy a TP or hope the courier doesn't die.
The most logical reason to buy Divine is when you are playing against a team with a harder carry than Luna, which only comes from the fact most (not all) of these carries are complete trolls. Anti-Mage, Faceless Void, Phantom Lancer, Phantom Assassin and Spectre are probably the only carries that can outcarry a fully fed Luna very late game (i.e.: They're defending your push very well and your team has to retreat despite your team's gold/item/xp advantage). I have lost enough games versus harder carries because my team thought, "Hey, we're winning all the teamfights let's just farm instead of push to end" only to find out Void or AM is level 20-25 with Battlefury and Butterfly despite his 15 deaths, 10 minutes later out of nowhere.
If you are the hardest carry on your team as Luna, and their team has one of these harder carries, you have to consider buying Divine Rapier solely because nothing else will do against a fully fed PA, or Void, or AM, or Spectre. Usually this is around the 35-45 minute mark when your team is winning, but your pushes are too slow or not effective because they have amazing turtling skills. Good turtling with hard carries win games. I've won games with Spectre with 3 rax down and only tier 4 towers and the ancient standing by farming at the base with radiance. Eventually... if you turtle enough you'll get fed. Do not allow harder carries to steal your victory because buying a Divine Rapier was deemed too risky by your team because of turtling.
In this game, I told my team I was going to buy Rapier. At the time I had multiple levels on everyone, I also had the money. They all told me no, "There are better items for Luna". I listened to them and lost the game due to the Radiant's superior turtling. (FYI, I was trying out Na'Vi Kuroky's build hence MoM. It works, but in his video he actually buys the rapier against Void. Again a lesson learned the hard way...)
Basically, you cannot avoid throwing versus a "harder" carry if your game is going to run over an hour, in my case ~70 minutes. Any game over an hour will bestow upon you a fully fed carry eventually. Note that despite this I still had highest xp/min rate... and despite this, hitting level 25 first doesn't guarantee victory. I made the mistake of buying the wrong items (instead of Rapier I got BoT to quickly counterpush and worked on Daedalus).Conclusion:
Buying a Divine Rapier is like flipping a coin. You can win or you can lose whether your team bought it or not. I personally dislike this item even when I have Aegis of Immortality. The risk is too great when you are winning. And the risk is just about right when you are severely losing. But most of all, it is a must buy when you have reached dead end in your push game against a team wth a harder carry who is turtling.