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Can you do it again, 02
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In 2 collections by LPChip
All singleplayer maps by LPChip
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Can you do it again?
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Description
This is the second of the series "Can you do it again?"

You are presented with a puzzle. Once you solve it, a path opens to a button. That button resets the puzzle and makes some changes. Can you do it again?

*UPDATES:*
v1.0: Initial release
v1.1:
- Based on the discussion with derula, and by playing a bunnyhop map, I fixed the angled panel getting stuck issue by replacing it with a lightbridge and allowing to reach a portable surface in the ceiling.
- Above issue raised a new one: The stairs I had there for looking nice was actually contributing at making the fling somehow. With that present, I couldn't portal at the ceiling so it had to go. That made the entire fling stop working correctly so I had to add lots of stuff there to fix it.
- You can no longer go into the corridor a 2nd time, so its less confusing. tnx: selyp for showing me this in your playthrough.
14 Comments
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LPChip  [author] Oct 31, 2014 @ 12:32pm 
Yeah. The first map is just an introduction to the concept. :)
piotr_mil Oct 31, 2014 @ 7:49am 
Much more complex, still nice and simple :)
LPChip  [author] Jan 13, 2013 @ 4:11pm 
The second room cannot be simplified much. Sure, I could remove the top laser, but I use it so you can see from below that its working. Otherwise people aren't sure if what they did is correct. This is not supposed to be an insanely hard chamber. But it does look much more complicated than it really is. The other laser downstairs is big because it will go out on the second run. But I've already noticed that people don't get that anyway... Yet it has to be there for the solution.
Juggler Jan 13, 2013 @ 4:05pm 
Nice, I enjoyed it - it's cool that there are several things you have to do differently the second time around, and not just one. It's an interesting theme for a series of puzzles.

My one complaint is that the mechanics / look of the room with the laser cubes is quite elaborate and complicated, even though it the way to use it turns out not to be. I'm not sure if it could be simplfied though.
LPChip  [author] Jan 10, 2013 @ 3:22pm 
Update the map to fix issues pointed out by derula, and from seeing selyp's playthrough.

@Mr Vapour Waterhandle: The momentum thingy at the end is the puzzle, so weird or not, I don't really want to change it. In #1, I've actually added lightbars now to make it easier to judge where to let the cube go. You can now pick a bar drop it there and see the result and adust later. The 2 jump panels there are good indicators how far you are off (which is their goal really)
Mr Vapour Waterhandle Jan 10, 2013 @ 3:08pm 
Yeah I played both of these before, didn't know what to say as it was very together and I didn't know what to improve. I guess having to use your jump to get enough momentum at the end was a little weird, but it works eventually. If I'm going to be really nitpicky, the symbol for the glas panel doesn't show around the weighted button :P For the first map, like Selyp in the video it was a little tricky getting the cube to land right the first time around, perhaps this would be easier to do if the target button was closer, but I don't know how much you care to change the entire structure.
Selyp Jan 9, 2013 @ 3:11pm 
Cool concept - my playthrough is here - http://www.youtube.com/watch?v=5_1i7M4iNXs
LPChip  [author] Dec 22, 2012 @ 4:20am 
To make one of the possible solutions easy. Otherwise it involves a ninja action, and I want to avoid that.
derula Dec 22, 2012 @ 3:58am 
True. That sucks. ...why does the glass panel need to be there in the first place?
LPChip  [author] Dec 21, 2012 @ 4:45pm 
Unfortunately I cannot due to the 2nd run. I suppose I could add a laser that kills you but thats just as ugly. Then again, if the angled panel closes as you fall through, you will be stuck and there's nothing I can do to stop that.