158 ratings
Dota 2 Basic Workshop Guide (Blender)
By HellJumper
This tutorial encompases the basics of compiling 3D models for Dota 2. I recommend watching my old TF2 tutorial first if you are completely new to modeling. Otherwise enjoy and hopefully learn something ;)
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Picture Based Guide
Remember, all these steps are explained in detail in the video. These steps are simply a recap for people who already watched the video but want a quick refresher.

Step 1
Go to the technical requirements page[www.dota2.com] and read everything. Once you have an idea in mind, select a hero to go to that specific page. Download the model to begin.


Step 2
Open blender and import the downloaded hero .smd file. Make your model, and position it similar to how the default build looks like.


Step 3
Unwrap your model, bake it, and texture it (you can also make a high detail version for a good normal map and light map).


Step 4
Rig your model to the appropriate bones. Weapons / simple items may only have one bone while others may have several bones. Getting good at rigging takes practice if there are multiple bones involved. If you are having trouble, google "weight painting blender".


Step 5
Once you are finished rigging, export the model as a .smd file. (Optional: create a higher polygon version deemed 'lod0' for portrait purposes. Export this .smd file as well).


Step 6
From your texture create the appropriate mask1, mask2, and normal maps according to Valve's shader guide.


Step 7
Open up Dota 2, go to the Store tab, go to the Workshop sub-tab, click "Publish New Item", select the appropriate settings and compile your model. At the end, upload to the workshop.


Step 8
If you get lucky Valve will ship your item. If you found this tutorial useful, perhaps you could upvote the Scythe of Vyse featured in this tutorial... or not. Your choice.

32 Comments
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Fallen Angel Aug 31 @ 7:50pm 
why smd file is not apearing when im trying to find them in blender?
[RFS] Penes Flamejante Apr 21 @ 11:30am 
Thanks a bunch for this tutorial ! You're awesome !
riley.endian Apr 1 @ 4:01pm 
my model unwraps and bakes came out weird. i created my model by changing the original sword, is that why?
Mimimimi™ Feb 13 @ 10:07pm 
for some reason when i tried to paste the phtyon files in blender it says unexpected error. I need help :(
Blue Cactus Feb 6 @ 3:01pm 
Hello, may I add you on steam I really need a favor, I am aware that this has been posted 2 years ago.
cLouD Jan 8 @ 5:42am 
i rated this up and added it to favourite . But please can you explain in a video how to import a image into blender and make a item (sword) from that imgae(sword imgage) PLZ man PLZ!
HellJumper  [author] Jan 7 @ 1:08pm 
Just watch the TF2 one first (that explains the easy stuff) and then when you want to compile, use this one. I'm not the end all professor of modeling. There are other resources out on the web... I urge you to use them.
cLouD Jan 7 @ 10:59am 
he skip almost evreything . CAN YOU JUST MAKE A GUID FOR NOOBS like me I don't know anything please make another one wich starts from 0 level i can't understand anything... your tf2 video is so diffrent omg..
Flaming head Jan 6 @ 5:42pm 
alright i got it to work thanks for the tutorial :D
Flaming head Jan 6 @ 5:40pm 
wait is it possible to make a new model of a ward and then some how import it into dota 2?