Dota 2
189 ratings
Dota 2 Basic Workshop Guide (Blender)
By HellJumper
This tutorial encompases the basics of compiling 3D models for Dota 2. I recommend watching my old TF2 tutorial first if you are completely new to modeling. Otherwise enjoy and hopefully learn something ;)
 
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Picture Based Guide
Remember, all these steps are explained in detail in the video. These steps are simply a recap for people who already watched the video but want a quick refresher.

Step 1
Go to the technical requirements page[www.dota2.com] and read everything. Once you have an idea in mind, select a hero to go to that specific page. Download the model to begin.


Step 2
Open blender and import the downloaded hero .smd file. Make your model, and position it similar to how the default build looks like.


Step 3
Unwrap your model, bake it, and texture it (you can also make a high detail version for a good normal map and light map).


Step 4
Rig your model to the appropriate bones. Weapons / simple items may only have one bone while others may have several bones. Getting good at rigging takes practice if there are multiple bones involved. If you are having trouble, google "weight painting blender".


Step 5
Once you are finished rigging, export the model as a .smd file. (Optional: create a higher polygon version deemed 'lod0' for portrait purposes. Export this .smd file as well).


Step 6
From your texture create the appropriate mask1, mask2, and normal maps according to Valve's shader guide.


Step 7
Open up Dota 2, go to the Store tab, go to the Workshop sub-tab, click "Publish New Item", select the appropriate settings and compile your model. At the end, upload to the workshop.


Step 8
If you get lucky Valve will ship your item. If you found this tutorial useful, perhaps you could upvote the Scythe of Vyse featured in this tutorial... or not. Your choice.

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39 Comments
TurboHusky Jul 24 @ 9:09pm 
At the risk of being accused of blatant self-promotion, I've had a go at making a viewport shader for preview purposes. More info here.
It may be of some use to some of you.
MAREYUS Nov 22, 2015 @ 11:24am 
In my version of Dota 2 (german) there is no "Store" tab. How do I import my assets then?
Awkarin Jul 18, 2015 @ 9:47pm 
when I download blender, I cant find import with smd. what should I do to get smd ?
TangoMango May 22, 2015 @ 9:06am 
FYI the workshop submission tool does not work on a Mac desktop.
It is really bugged and Valve not bother to fix it till today. So, only a pc can do it.
If you have import error then your not following this tutorial exactly 1by1 (ie u are noob).
Psyduck May 3, 2015 @ 2:58am 
I can import file,help pls
BudsWarez Mar 31, 2015 @ 12:22am 
I Have Trackback error on export

http://i.imgur.com/C52eaHw.png

plz hep
TangoMango Sep 21, 2014 @ 11:41am 
Made 2 items from this tutorial. But never got approved by Valve ever.
Apparently only items made by "well known" artist (someone with connection)
will only get approved.

So yeah, it was completelyy waste of my time to make items.
Ryota kise Aug 31, 2014 @ 7:50pm 
why smd file is not apearing when im trying to find them in blender?
Duente Verde Apr 21, 2014 @ 11:30am 
Thanks a bunch for this tutorial ! You're awesome !
DarkHobG0blin Apr 1, 2014 @ 4:01pm 
my model unwraps and bakes came out weird. i created my model by changing the original sword, is that why?