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Smoke and Mirrors
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Description
Very easy test. No way to die except the one laserfield. Stay outta da lasers!! No way to get stranded. There's a couple places you might think you're stranded but think harder.

The button switch works as fast as I know how to make it. If you press it and nothing seems to happen, wait about two seconds. If still nothing is happening, look harder.

Many thanks to 2broke for helping with the testing. If you see an item that needs attention please let me know.
29 Comments
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stormsend  [author] Dec 30, 2013 @ 10:23am 
Good points. Thank you.
Geneosis Dec 30, 2013 @ 9:04am 
Great puzzle, really liked the way you gat the companion cube with the piston :D
Some points you should improve :
- Make more visible the fact that a ball button is linked to the exit door, you feel a bit lost and out of options when you placed the 4 cubes and the exit door still don't want to open XD
- Make the more visible the fact that the 3 angled panels are open in the exit area when you are on a specific position of the central switch.
- Also I think the little tunnel at the top of the map is useless : if the idea was to avoid being stuck in the exit area, you may notice that this can never happen as there is fizzlers on the floor level so the player can just walk through and find the open panel to reach the center ^^
Prototype Aug 9, 2013 @ 3:49am 
It's one thing to not know the solution, but it's another to have all the connections to the exit ticked and not have it open: screenshot After noclipping around, I eventually found the hidden button in the ceiling, that only opens if one particular door is open...

My blindrun: https://www.dropbox.com/s/6y82s9lcesq537s/smokeandmirrors.dem
.sheridan .vespo Dec 29, 2012 @ 4:39pm 
Really liked this map!
I think the lonely companion cube in the glass cage (bottom center of the preview pic) should be a standard cube, since it won't do the same job as all the others.
I also know there is a way to make the switch MUCH faster, though you will have to resort to a walk-on button instead of a pedestal. But even the pedestal version can be as quick as 3s per press!

While writing this I realized what the vertical light bridge was for AND the white floor tile. I did not use either one, so I recommend moving the faith plate one square to the side.

In your description it says "one laserfield", I count two. ;-)
mood3rd Dec 28, 2012 @ 5:25pm 
just re-published again, as it was showing the old version.
new version is working. just played it from list.
steam was telling me their was a problem with my connection.
but when I tested it, it was great.
also on re-starting steam, it said my pc was out of sinc with the steam cloud.
I am getting this a lot & don't know why.
mood3rd Dec 28, 2012 @ 4:35pm 
I just re-published it.
you may have to re-start steam, to see the latest version.
stormsend  [author] Dec 28, 2012 @ 3:31pm 
Did you take it down? I keep getting an error message and I don't see it in your workshop.
mood3rd Dec 28, 2012 @ 3:22pm 
just re-tested.
yes it is a lot quicker :)
I have subscribed to your new map.
mine is below, get access to the funel straight away.
read description recomended.
simple turret problem-death trap
http://steamcommunity.com/sharedfiles/filedetails/?id=115729818
stormsend  [author] Dec 28, 2012 @ 2:53pm 
I know what you mean. I've been working on one too and it's been driving me nuts. I hope I worked all the kinks out but I'm still testing.
mood3rd Dec 28, 2012 @ 1:40pm 
I only played enough this time to show you how I got the faithplate,
without using the light bridge.
I will re-subscribe, to answer your question, about the updates.
I have been working on a new map. but went way over the item limit.
now I keep finding exploits & other problems, during testing.
their are turrets. it is called:
simple turret problem 12-death trap