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My intention is that you can't swap the cube, even if this solution is elegant. Modification to prohibit the entry of another cube in this room. Thank you !!!
inproved :)
I can no longer stand on the sphere button & grab the sphere,
in the chamber with the faithplate.
but I can spawn the sphere & jump to the faithplate area, catch the sphere & jump back.
needs a further update.
(I suggest moveing panel, faithplate & portable high area 1 tile further away)
I did it the intended way as well :)
I can no longer grab the turrets & throw them to the floor.
if I remove a cube off the button.
I now can't get out with the cube, without getting killed by turrets.
unless I get the cube from the faithplate chamber & swap it with a cube from the turret chamber.
then go to the faithplate chamber & re-spawn the cube.
good puzzle here, is it the intended solution ?
you have your thumbs up.
but please fix the faithplate chamber.
This map didn't deserved the thumbs up, with these changes I hope that "it will get the thumbs up :)
visualy good
some interesting ideas here.
but needs more work.
central chamber:
laser field, which I don't see any purpose for ?
the room with the faithplate:
I just pressed the pedestal button, that spawns the sphere.
then went to the button & caught it.
placed it on the button, grabed the cube & left.
cube over grating with fizzlers:
better. but a lot of back & fourth.
room with reflector, the best, at the moment in my opinion.
not hard though. (but does not have to be)
the room with the turrets:
the turrets started it :)
http://steamcommunity.com/sharedfiles/filedetails/?id=143482950
http://steamcommunity.com/sharedfiles/filedetails/?id=143483002
if you update, I will re-test.
but needs work.
so no rating either way, yet.
great layout though, in central chamber, leading to others.