Portal 2

15105 ratings
Vector Preservation v1.1
File Size
6.891 MB
Dec 12, 2012 @ 11:43am
Dec 12, 2012 @ 2:46pm
2 Change Notes ( view )

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Vector Preservation v1.1

This test is designed to test how well the test subject reacts with the specially placed goo in the chamber. As a control variable we have also placed another kind of goo in the chamber, upon falling into which test subjects will have a black mark noted on their file. Followed by death.
As always, please report any suspected unintended solutions, and enjoy!
Update: Fixed Manymanymanymanymanymany bugs ranging from minor to OMG YOU JUST WALKED TO THE EXIT :/
Update .5: Not actually a map update, but I might aswell put here that this map has been featured on 2 massive youtube channels! youtube.com/Ragegamingvideos and youtube.com/Antvenom :D
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Mathey2009 Jul 27 @ 3:49pm 
What a fantastic map, thumbs up!
I've got some maps that I'm trying to get out there a bit, try it and leave a comment :)
Cubelessness 3: Perpetual
MonoPortal 1: Singularity
MonoPortal 2: Inside
MonoPortal 3: MonoMentum
Steveo Apr 9 @ 10:37am 
Quite tricky! Good one
Übermensch Oct 12, 2014 @ 7:42pm 
i got a short cut and didnt need to do all the stuff lol
p0rtalmaster Oct 12, 2014 @ 1:19am 
Why does this one seem so familiar to me even though I've never played it before...
Jeffreynlouis12 AKA Jeffrey Oct 5, 2014 @ 1:49pm 
Best. Map. EVER! I Might Mention This Map In My Video If I Have Time.
Yunas Jet  [author] Sep 24, 2014 @ 11:28am 
That's a strange bug, I've not come across it before - but it's not something I can fix myself I'm afraid :/

And yeah, that is something I've noticed a lot when making puzzles. I tried to mitigate it a bit in this one, but it's still a problem. Thanks for pointing it out though - helps me when I'm making new ones to know what people think of my old ones :)
Chelliste Sep 21, 2014 @ 8:13pm 
A most excellent puzzle. However, I found that if I got blue gel on the fairh plate, it propelled much less. I guess the gel gunked up the spring mechanism! I also find that puzzles with angled portal surfaces kind of give away the progression.
neor99 Sep 17, 2014 @ 10:21am 
Amazing... many thanks...
!CE[Hel'] Viking Jun 16, 2014 @ 9:03am 
Good map! Nice puzzle and design.
Floyd! Jun 3, 2014 @ 2:38am 
Great map! Not too hard, not too easy. I especially enjoyed the clever way how to get the cube down in the room. Awesome job!