The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dispose of Corpses
 
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0.038 MB
Dec 12, 2012 @ 10:40am
May 17, 2014 @ 3:05pm
4 Change Notes ( view )

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Dispose of Corpses

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In 1 collection by Altbert
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Description
My first attempt to get rid of corpses laying around, was by using an already ingame script, that eventually turned out to be applicable to unique NPCs only. Then there was the "Axe of Disintegration" mod, that put me on the right path, but still it took me quite some time to find out how to script the spell I wanted to use.

At first I wanted to have something simalar to Morrowind's "Dispose of Corpse" but I couldn't find any way to do that. So, now it's a spell. When you have disposed of a dead body, there's a small reward of 100 gold. I am still figuring out a more sophisticated reward system, where your reward depends on having killed the animal/creatture/NPC yourself or not. Otherwise the reward should also depend on the side you're on: if you have sided the Imperials you should get better rewards when killing and disposing of Stormcloaks and the other way around. Anyway, disposing of dead bodies should be awarded to prevent diseases.

Rev. 1: minor changes

Revi. 2:

In this revision there is a more sophisticated reward system. If you have killed a Forsworn, Vampire or Thalmor yourself, you receive a reward of 500 gold. If you did not kill them yourself, there's still a reward for disposing the body, but now just 100 gold. If you have killed a citizen (bard, farmer, vendor, etc.) and dispose of the body you pay a fine of 50 gold. It is probably already considered a crime, so with the disposal you only pay for funeral/cremation. But if you did not kill the citizen, you're doing something good for the community and you will be rewarded 50 gold. If the corpse is your kind (same race) and you did not kill the victim yourself, then you have done a good job and you are rewarded 200 gold. If you killed your kind yourself, then that's not so nice, but at least you disposed of the body and you receive 20 gold. In all other cases (animals and some creatures) you will receive a small reward of 10 gold.

Rev. 3:

The spell tome can now be purchased from Sybille Stentor in Solitude, Calcelmo in Markarth, Madena in Dawnstar, Wylandriah in Riften, Farengar in Whiterun, Wuunferth in Windhelm and Falion in Morthal.

Rev. 4: minor changes

Rev. 5: magicka cost reduced from 133 to 28

NOTES:
Victims not killed by NPCs or the player, cannot be disposed of. Skeletons are difficult to dispose of. You will have to find the right bones to aim the spell at, because the bones of skeletons will be scattered around! The skeletons of dragons can't be disposed of. Instead the dragon skeleton is blown away over quite some distance, even halfway up a mountain. The spell has no effect on living NPCs, creatures or animals. Although it's a fire destruction spell, the spell is harmless and painless.

I have tried to base the reward on the faction the victim is in, but that's not so easy. Instead this reward system is based on the race and class of the victim.

With some more testing I found that the spell seems to be targeted now, but you will need to be in a good position towards the NPC/creature/animal.

The Spell Tome can be found on the table near the fire place in Breezehome.

If this mod is a favorite of yours, please consider rating it!

If for some reason, an accompanying BSA file is not installed thru Steam subscription, you can find this BSA file in a ZIP archive on my website: http://www.elder-scrolls.nl
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94 Comments
Altbert  [author] Aug 26, 2016 @ 2:37pm 
Are you using any other mods? Try putting this mod lower in load order, as another mod might be conflicting! Use TES5Edit to find conflicts between mods! Are both the BSA and ESP files in your data folder? If the BSA file is not there, the mod will not work as the scripting that takes care of making NPCs disappear is part of the BSA file. This mod works perfectly with vanilla Skyrim and its DLCs as long as both the BSA and ESP file are installed. If you are using mods, be sure to have some good utilities available: TES5Edit, LOOT, Wrye Bash. There are several thousands of mods available at the moment. I can't check these all for compatibility!
darksoul1692 Aug 26, 2016 @ 4:30am 
congrats on making a mod that dosnt work i tried it on a wolf and a impiral soulja i killed and it just shot a fire ball and it moved it ddnt dissapear
ziggy362 Dec 18, 2015 @ 10:19am 
Tried two 'providers' neither had the tome. Subscribed but nowhere I my Inv (just to 2x check). Good idea.
Altbert  [author] Oct 8, 2015 @ 2:16pm 
Are the bandit and elf killed by the player, a follower or another NPC? Or were they dead by default? In the latter case the spell won't work.
davidbroom21 Oct 7, 2015 @ 3:43pm 
it does not work I tried it on dead banit an dark dead elf there body was still there i use zombie turn them in ashes
Altbert  [author] Aug 13, 2015 @ 3:16pm 
Sorry to hear this mod doesn't work for you. There's a lot that can go wrong with mods: incorrect load order, conflicts with other mods, and so on. Ever since Skyrim's release I have had no problems other than those caused by my own mistakes, such as forgetting to activate a master file or deliberately de-activating a master file (can be both an .esm or an .esp). My advice: 1. use Arthmoor's Unofficial Patches (solves most bugs, if not all, in vanilla Skyrim and DLCs), 2. use LOOT to organize load order, 3. use TES5Edit to find conflicts between mods, 4. use a mod manager (my personal favorite is Wrye Bash 3.05). If this doesn't help, put this mod as low in load order as possible, as it than probably overrides changes made by other mods.
Alex Draco Aug 13, 2015 @ 2:27pm 
The idea has potential ; unfortunately, it doesn't work as intended. The spell given by the book is just a fire damage spell that does not do anything special.
DarkEternal Jul 25, 2015 @ 8:00pm 
Yeah, it just doesn't work. I tried this and the copy on your website. Neither are working.
spisanuari Dec 29, 2014 @ 2:17pm 
did not work
Altbert  [author] Dec 3, 2014 @ 6:54am 
I think it would be possible by attaching a script to every named NPC, but that NPC should be marked as unique.