Source Filmmaker

Source Filmmaker

129 ratings
Coat of the Wolves
Universe: Team Fortress
Models: Clothing
Tags: Sfm
File Size
1.459 MB
Sep 2, 2017 @ 11:13am
1 Change Note ( view )

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Coat of the Wolves

Your favorite fighting video game reference in Team Fortress 2!

Click here to vote for the item!

Model by Spacedad
Texture by Ertz
Promos by Hotrod/Extra Ram
UV fixes by Wowza
Jigglebone QC by Petachepas

Paintable via Override Materials.
Model built for player\scout, expect clipping with the HWM!

Popular Discussions View All (1)
Oct 28, 2017 @ 6:56am
PINNED: Artwork!
Hotrod McCoolguy
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The John David Nov 20, 2017 @ 12:47am 
I love this model of scout.
Oxipe Oct 13, 2017 @ 9:04pm 
I know that reason but still it's difficult to use this cosmetic during the process whil using SFM. ;-;
Hotrod McCoolguy  [author] Oct 13, 2017 @ 2:59pm 
the bip flaps are jigglebones designed for the in-game cosmetic, they happen to be carried over for the SFM version, it's an extra thing you can manipulate :u
Oxipe Oct 13, 2017 @ 2:52pm 
Hey Hot Rod the Coat of the wolves cosmetic may seem cool although I was wondering, why not remove the bip flaps? Well they may seem accurate although wouldn't it help out when you're using it in SFM. Or did you add it so you can have the flaps wobble around I guess.
♫[The Ignite]Ethan♫ Oct 12, 2017 @ 11:56pm 
drag the models tf2 to the cosmetics i think.
Furqoncoy Sep 30, 2017 @ 7:03pm 
how do i attach it?.
The John David Sep 12, 2017 @ 9:16pm 
Nice outfit for Scout :D
LeMen Sep 8, 2017 @ 10:02pm 
It absolutely did. Thanks so much! Much love for getting some KOF gear into the mainstream TF2 artwork community, absolutely loving it.
Hotrod McCoolguy  [author] Sep 8, 2017 @ 10:00pm 
Use the Default slider on the bones that aren't locked, that might fix it
LeMen Sep 8, 2017 @ 9:58pm 
No, I'm using the Zero slider. why, should I be using the default slider?