Arma 3
43 ratings
COOP09 Night of the Generals
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
8.453 MB
Sep 2 @ 9:41am
1 Change Note ( view )
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COOP09 Night of the Generals

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Description
Peacekeeping can be tough.

The defected Takistani general, hiding in UN safehouse in Zargabad, has been outed by a local journalist.

The outrage following the news has re-ignited the fighting on streets of Zargabad. Both factions are after the general, and it is about to get much worse.

The general has been promised immunity in upcoming war crimes trial in Hague. As the contact with UN safehouse in Zargabad is lost, nearest UN patrol responds to the call, facing tough situation with only bad choices, as everyone in town wants the general dead...

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Mission REQUIRES following mods:

- ALL of RHS
- CUP TERRAINS CORE+MAPS+CWA
- CBA A3

RHS may be found at :

www.rhsmods.org

Consult right panel ----> for download links

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Features:

- UN storyline continues.
- Previous missions, Hinds of Winter and Neutral Zone are available in my WS, but this may be played independently.
- Moody coop up to 9 players
- Option to slot Zeus (+1 player count)
- FHQ tasktracker, Psycho revive (optional), Tonic view distance
- ACE compatible (disable revive in lobby params)
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20 Comments
@ATO2555 of the Dark Ops No. Its a real gun.. Not all guns are from HL2 sadly ;-;
ATP2555 of the Dark Ops Sep 7 @ 11:54am 
In the thumbnail, isn't that the gun used by Alyx from Half-Life 2?
takomaru Sep 7 @ 8:01am 
good
ALIAScartoons Sep 7 @ 7:31am 
Thank you mate!
DIABLO G Sep 6 @ 3:44pm 
The thumbnail reminds me of Fallout New Vegas
jsempri Sep 6 @ 6:25am 
This mission sounds awsome. I hope I get the chance to ry it out soon.
Stagwine  [author] Sep 6 @ 6:22am 
Yeah, this is not playable as solo mission, thus it has only COOP tag.
Gamer1 Sep 6 @ 2:40am 
Tried to solo it as the VIP and just ended up getting killed by rocket artillery, even after fleeing the compound immediately upon mission start.

Three attempts have ended with the compound being leveled less than a minute into the mission, and I have even died to rocket artillery seconds after stepping out of the compound.

While looking up into the air, I saw the rockets coming directly at me or very close.

This must only work properly if you have 2 or more players and you instantly rush to the jeep. Moving on foot doesn't work with artillery this accurate.
FaZe mEme Sep 5 @ 6:20pm 
how long is this?
[9RT]V®M®F® Sep 5 @ 2:10am 
Nice mission! Kiitos!