The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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High Level Enemies
 
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0.270 MB
Dec 9, 2012 @ 10:58am
Dec 17, 2012 @ 4:40pm
2 Change Notes ( view )

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High Level Enemies

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Description
Features

- This mod adds 384 new high-level enemies to Skyrim!
- Each of Skyrim's main enemy types are covered including Bandits, Draugr, Dragon Priests, Falmer, Forsworn, Thalmor, Dwarven Constructs, Vampires, Warlocks, Trolls, Chaurus, Spriggans, Hagravens, Spiders and Wild Animals!
- For each enemy type the highest level variant scales with player level so the game doesn't get too easy!
- Countless hours were spent customizing the Stats, Skills, Perks, Spells, Damage Done and Armor Rating of each added creature to ensure that the difficulty stays consistent as the player levels!
- The scaling is non-linear and takes into account that high level players invest in at least 1 crafting skill (Smithing, Enchanting or Alchemy).


Introduction

There are a number of great mods available that effect creature level and scaling. Some make the game harder at low levels and some harder at high levels but in each case there are difficulty spikes. Mods that delevel creatures usually render the game very difficult at low levels but easy at high levels. Mods that introduce level scaling don't properly account for the fact that the player's growth is non-linear so the game gets easy at high levels. Finally, mods that add high level creatures do a good job keeping the difficulty up at higher levels but still get easy when the player outlevels the added creatures.

High Level Enemies is designed to bring the best features of these different leveling systems together. It adds high level enemies as well as level scaling and at each step the enemy stats, perks, spells, damage done and armor rating were tweaked through rigorous testing to make sure the difficulty remains steady at high levels.


Description

This mod adds higher level enemies and some level scaling for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Dragon Priests and more (see the details section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass lvl 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never outlevel everything ensuring the game remains challenging.

Don't hesitate to give feedback.

Please endorse if you enjoy!


Details

New Enemies Added:

- 199 Bandits
- 56 Draugr
- 24 Forsworn
- 20 Warlocks (Necromancers, Conjurers, Pyromancers, Cryomancers and Electromancers)
- 20 Thalmor
- 13 Falmer
- 10 Dragon priests
- 10 Vampires
- 9 Dwarven Constructs
- 8 Spiders
- 3 Giants
- 2 Chaurus'
- 2 Trolls
- 2 Spriggans
- 2 Hagravens
- 2 Bears
- 2 Saber Cats
- 2 Wolves


Lore Friendly!

None of the enemies in Vanilla Skyrim have been changed! This mod only adds new enemies at high levels.

Bandits may now carry glass or ebony weapons but their armor has not changed.

I tried to give the new enemies names consistent with the naming convention in Vanilla Skyrim.


Compatibility

Compatible with most mods including anything that effects companions, perks, weapons and armor, the UI or the environment.

The only mods this won't be compatible with are mods that change creature levels or scaling (leveled lists). However, these can sometimes be made compatible with a bashed patch.


F.A.Q.

Q. At what level will I start seeing the new creatures?

A. New enemies will start showing up at level 25. After that more and more will show up as you reach higher levels.

Q. Why add bandits at lvl 30 40, 50, 60 and then autolevel the level 60 bandit instead of simply making 1 bandit and autoleveling it?

A. This allows enemies at each level to be tweaked individually allowing for a more consistent difficulty throughout the game. Also it adds variety to the game. If you only make 1 then all the enemies in the game will have generic names like "Bandit", "Draugr" and Vampire". I think it adds to the gameplay experience when you run into a cave and fight a group with a "Bandit Highwayman" "Bandit Plunderer" and "Bandit Conqueror" in it.


To do

I'm open to suggestions =).


Changelog

0.8 - Slightly reduced melee damage of high-level Bandits.
- Reduced magic damage of high-level bandits and Dragon Priests.
0.7 - Added another tier of Dwarven Constructs (Spiders, Spheres and Centurions).
- Cleaned the esp using Tes5Edit.
0.6 - Added FaceGen data for Bandits, Forsworn, Warlocks, Thalmor and Vampires.
- Added level scaling to highest level animals.
0.5 - Added Frostbite Spiders, Chaurus, Hagravens and Spriggans.
- Increased Health of highest level Vampires.
0.4 - Increased Armor for Draugr, Falmer and Vampires.
- Added 2 more tiers for animals (level 50 and 60).
- Added 1 more tier for giants (level 62+) which scales with player level.
0.3 The top enemy in each tier now scales with player level.
0.2 - Added Necromancers, Conjurers, Elementalists and Vampires. Increased spell damage for casters level 40 and up.
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83 Comments
Dalquist  [author] Aug 18 @ 6:46pm 
High Level Enamies will only apply to saves after you load them and even then the new enemies won't be saved until you save again.
Penguin on Fire Aug 18 @ 2:49am 
If I download this, will it automatically apply to my older saves?
Alehin Jul 3 @ 6:55pm 
hmm okok, maybe i'm just not used to low levels, last character i had was almost lvl 90
Dalquist  [author] Jul 3 @ 6:15pm 
This mod doesn't start adding enemies until higher levels (level 10+) so it won't affect low level gameplay.
Alehin Jul 3 @ 5:06am 
So i started a new game on the Legendary difficulty and i'm killing the low level enemies really easily, is this supposed to happen? I'm not even level 3 yet and i just wreck them with 1 or 2 axe swings.
butters Jan 12 @ 8:54pm 
Well actually I don't remember which version it was.
butters Jan 12 @ 8:47pm 
Well I unsubscribed and deleted it, also it was the scaled version. I'm just doing a clean reinstall anyways, for multiple reasons.
Dalquist  [author] Jan 12 @ 7:19pm 
I've never heard of that before. When you switched from the Steam version to the Nexus version did you properly remove it? If not Steam will keep reinstalling it even after you delete the esps.
butters Jan 12 @ 12:04am 
I also used one of the optional files for this mod from the nexus and it came with a script so I removed that script from the script folder. I may just completely redownload skyrim if I have to in order to get the level scaling changes out of my games. Hopefully there's another way.
butters Jan 11 @ 11:32pm 
I used this mod, then stopped using it and switched to the nexus version. Then I completely tried to get rid of this mod, but for some reason enemies are still scaling with me, and this happens even on completely new characters. I have checked the data folder several times and there are no files from any of your mods in there but for some reason I'm still getting literally every bandit to be the same level as me even though I've deleted both the steam and nexus versions of this mod.