XCOM 2
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Swords Never Miss - Axe Slightly More Accurate (WotC)
 
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0.052 MB
Aug 30, 2017 @ 6:03pm
Sep 17, 2017 @ 5:39pm
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Swords Never Miss - Axe Slightly More Accurate (WotC)

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In 1 collection by CastledCard
CastledCard's Mods
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Description
Makes it so swords have 100% accuracy.

The Hunter Axe has it's aim increased so starting enemies will have a 100% to hit, but not to an insane degree because throwing the Axe also gets the bonus. So I can't give it 1000 aim, because then throwing the Axe would never miss.

Still playing through the DLC so I will probably update this to include any new sword varients that I unlock.

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21 Comments
CastledCard  [author] Oct 2, 2017 @ 5:01pm 
@𝙀𝙈𝙀𝙍𝘼𝙇𝘿 A vanilla mod already does this.
EMERALD Oct 2, 2017 @ 8:25am 
No vanilla? :petrifiedeye:
CastledCard  [author] Sep 17, 2017 @ 5:01pm 
@Maebatzurakin It does, but it doesn't make the Justice ability hit 100% if that's the question.
Maebalzurakin Sep 16, 2017 @ 3:12pm 
Does this apply to the ripjack also? I swear that thing misses 100%
[FSG] Apache49 Sep 7, 2017 @ 10:57pm 
Very happy to have this mod. So frustrating to have a Ranger try to slash a giant, hulking Muton with a sword, then somehow miss the thing that must be taking up literally his entire field of view and get shot and die.
Hazarddex Sep 6, 2017 @ 2:12am 
@Danielit rare but you can still miss with 100% in this game.
CastledCard  [author] Sep 5, 2017 @ 4:02pm 
@Mantis UK Sorry about that. Added the ripjack to the config.
BlueRaja Sep 5, 2017 @ 6:07am 
I think this is less useful in WotC given that there is a sword that never misses in the game. You have to earn it by killing the Hunter Chosen.
Mantis UK Sep 5, 2017 @ 5:28am 
ripjack still missed for me.
chaomax305 Sep 2, 2017 @ 7:43am 
is this mod based on an .ini tweak? im just trying to sort out a game crash ive been getting and crash log says it couldnt load this mod.