168 ratings
WOTC: Second Wave Plus
File Size
0.699 MB
Aug 30, 2017 @ 3:16pm
Sep 2, 2017 @ 12:24pm
10 Change Notes ( view )

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WOTC: Second Wave Plus

We have now moved to ARK: Survival Evolved, and you can check us out at www.tribeofgods.com

Status: Full Release - War of the Chosen only!
Second wave features for XCOM 2. Enhance your game with more customizability and choices.

This mod contains:
Not Created Equal - Randomized Stats on soldiers
Absolutely Critical - Flanking Garantees Crits
Commander's Choice - You choose the class
Epigenetics - Not Created Equally for Aliens and Advent
Hidden Potential - Randomized Stat Increases
Red Fog - Damage causes deterioration in soldier stats.
Fragile Hardware - Red Fog for robots
New Economy - Randomized supplies from outposts.
Expensive Talent - Rookie scale in price to their quality. (Hp/Will/Aim/etc)
Handcrafted Robotics - Not Created Equally for robots
Artificial Genetics - Not Created Equally for Alien robots.
Guassian Colculation - Red Fog calculations change from a linear equation to a quadratic equation. Small injuries are more managable and heavy injuries are much worst.

Use the new UI to make your game your own! almost every single feature is exposed to you in order to help you make the best out of this mod in a UI that makes everything as clear as possible, accessible from anywhere and campaign specific this puts you in control of every campaign and lets you play the way you want!

Check Out Our Great Mods & Tools:
Check out our Intel Market mod "Dragonpunk: Goblin Bazaar" here:

Interested in modding XCOM 2? Download our free extension that turns Modbuddy into a full IDE:

Follow Us:
Website: www.Dragonpunk.org
Twitter: https://twitter.com/DragonpunkGame
Facebook: https://www.facebook.com/DragonpunkGame
YouTube: https://www.youtube.com/channel/UCVR0X1uK67X477OCtyinPCA

Special thanks to Long War Studios for teaching us (and the community) everything we know!
Team Dragonpunk is a diverse, multicultural, international team of men and women.
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Demon Feb 16 @ 5:58pm 
This mod is great! I have only one issue, part way through my campaigns, epigenetics stops working, possibly some other second wave options as well.
Has anyone else encountered this issue?
大魔王 Feb 11 @ 12:57am 
Support controller?
DisasterZone Feb 6 @ 8:13pm 
I think the creator abandoned this, judging my the activity logs and the last updates
gusglenn71 Jan 28 @ 12:28am 
I think this mod is the cause of frequent crashes on mission end. After removing only this mod the crash didn't occur. This is from my log file:
Warning: GetSingleGameStateObjectForClass FAILED, no object found with type SecondWave_RedFog_GameState
Script call stack:(Default__UIScreenListener_SecondWave) UIScreenListener_SecondWave::OnReceiveFocus
I am still going to use this mod but when it crashes, I have to disable this, reload, get past the crash, save, reenable and reload. :D
CountCristo Jan 22 @ 7:44am 
@theDeparted: they are selected before you begin the campain
Shadowslasher Jan 17 @ 7:05am 
Update? commanders choice isn't working?
Decado Jan 5 @ 10:26pm 
Does this mod disable the base wotc second wave options? Can't find beta strike, etc.
Lemistio Dec 24, 2017 @ 7:57am 
Still crashes
Arkhangel Dec 6, 2017 @ 4:50pm 
Bug with red fog, treats everyone like they're injured all the time, which causes the game to crash on Lost Towers Elevators and Chosen Stronghold teleports, because it sends "wounded" back to the Avenger.
Uhuru N'Uru Nov 18, 2017 @ 1:28pm 
@ NHZ I never got this working right with WOTC, mod authors moved to another game, and as far as I could see were more interested in promoting that project.
This was a go to mod for my base runs, but not since WOTC release, I've switched over to;

SWR - Second Wave Reborn Series by Mertius

A set of individual mods, so look for Mertius's Workshop page to find them all.
I've found them OK, and I have 92 mods installed, but be aware I've not played since recent October patch, and I'm going through the mods I previously downloaded seeing what's changed