189 ratings
SWR Full Crew Avenger WotC
File Size
0.266 MB
Aug 30, 2017 @ 9:22am
Aug 31, 2017 @ 10:10am
2 Change Notes ( view )
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SWR Full Crew Avenger WotC

In 1 collection by Mertius
Second Wave Remastered
12 items
Second Wave Remastered: Full Crew Avenger (Updated V.2.1)

Ever notice that the Avenger doesn't seem to have as much crew walking the halls as before?
Well, now you can have back your Avenger teeming with Activity!

***Notes***While this works with Vanilla, a Vanilla specific version has been added for user convenience.
It is located here: http://steamcommunity.com/sharedfiles/filedetails/?id=654623819

What this mod does is boost the MaxVisableCrewConfig for each graphics quality level to 60. This way, no matter your settings, it should return the crew size to normal.
It's a quick edit of the XComUI.ini for those who don't want to modify the .ini themselves.

This is literally a lightning fast "Bug Fix," something that the Dev's will probably remove the need for in only a few patches time.
Still, it is nice to have, and it was a real quick fix.

If you'd rather do it yourself, simply go to XComUI.ini in your Config folder, look for [XComGame.UIOptionsPCScreen], and change the MaxVisibleCrewConfig at each level to your desired crew size.

V.2.0 Update Notes: A new tweak has been added! There is now a slight addition to the XComGameData.ini, under the [XComGame.XComGameState_HeadquartersXCom] section.
It boosts the NumClerks value for each act, increasing the number of Non-Soldier Characters able to wander the halls alongside your soldiers in each act of the game.
Maximum crew has been boosted from the mod's original 30 members to 60 to accommodate the larger number of NSCs, making the Avenger overall feel much "fuller."

V.2.1 Update Notes: Updated through the WotC SDK so it realizes it works with both. Also bumped the character limit up to 90, since the avenger has more rooms. Bumped up the Clerk count too.

Installation Note:
Make sure you go into your game options from the main menu, and have it check your graphics settings for a default. Then save and Exit.
Exit the Game and Restart it. Load up your current save and make sure the mod is in correctly and everyone is walking around.
Change your settings to whatever quality you prefer, and have fun!
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RavageMcSavage Feb 11 @ 7:55pm 
Okay Comrade I'll investigate
Mertius  [author] Feb 11 @ 12:01pm 
@RavageMcSavage It sounds like something is stopping the game from using the mod's settings. It could be another mod operating on the same sections, or perhaps the game simply had it's graphics settings refreshed. I'd try following the install notes again, making the game set you to a default graphics setting temporarily, or switching to another preset. Essentially, we want to encourage the game to pull the mod's settings again. If that doesn't work, I'd check through any new mods you've installed as well.
RavageMcSavage Feb 10 @ 8:07am 
To add, it was working perfectly and one day I booted up and started a new campaign and everyone was gone.
RavageMcSavage Feb 10 @ 8:06am 
My issue that I'm having is now my avenger is completely empty minus random bondmates when its available and an occasional engineer and scientist I recruit is there anything that I could have done to cause this conflict?
大魔王 Jan 5 @ 8:43pm 
Mertius  [author] Jan 5 @ 6:46pm 
@大魔王 This is pretty mod friendly, so I wouldn't be surprised. As long as the Wear Armor mod doesn't make extensive changes to the relevant portions of XComUI.ini and XComGameData.ini, then everything should be fine!
大魔王 Jan 4 @ 4:39pm 
Compatible with
Wear Armour on the Avenger (for WotC)
JaegerBane Dec 5, 2017 @ 2:06pm 
Perfect. Much obliged, rated up.
Budoshi Sep 22, 2017 @ 6:25pm 
your a life saver
Arrakhis Sep 19, 2017 @ 7:30pm 
looking forward for the fix, I kinda miss seeing my crew filling the training center and bar lol