XCOM 2
171 ratings
Rend The Lost
 
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0.036 MB
Aug 30, 2017 @ 8:24am
Aug 30, 2017 @ 7:14pm
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Rend The Lost

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In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
61 items
Description
Rend (and Sword Slice) are now considered valid for the headshot mechanic. Go crazy with it!


Now supports Arc Wave too.
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72 Comments
Bdbrown6900 Feb 9 @ 12:07pm 
This mod does not seem to work with the Ax mod.
The Major Dec 16, 2017 @ 8:48am 
Ya'know, I don't even care that this mod is overpowered to high hell. It's just too damn fun.
dstaal Nov 26, 2017 @ 8:10pm 
Honestly, as a pistol-weilding class (no ammo limits), Reapers are one of my go-to classes for Lost missions anyway... This just makes them amazingly OP.
kons21 Nov 18, 2017 @ 10:37am 
It is still amazingly fun at first thoug. :)
kons21 Nov 18, 2017 @ 10:37am 
I agree. Extremely OP. It also seems to stack the momentums for Templars. On one turn I had close to 20 kills and then was able to more or less circle the whole map as long as I moved only in the "blue" range. After moving, the next move was "blue" again. I kept moving numerous times until I ran out of moves.
Bad Negotiator Nov 7, 2017 @ 7:20pm 
This would be way more fun if movement were limited, gaining a temporary movement penalty after the first or each rend. I get that this would a lot more involved than a quick and dirty ini edit, but it would be much appreciated. It's also not something that can be fixed by affecting damage, what with that hit = headshot reaper faction option.

First map I ran this mod on, totally nuts. Awesome. Loved it. But now it's like I can clear an entire map in one turn, which is kinda meh. No tension. If you could get that middleground going, with limited rending, it'd be amazing. Thanks!
IamAlbatraoZ Nov 5, 2017 @ 9:22am 
It is very overpowered. Use sword, rend to kill Losts accross the map - eazzy pizzy.
My suggest: Can you make "soldier" unmovable , after first sword , rend attack to a Lost? Soldier will able to kill only Lost in your melle range after first kill or shoot on visible enemy.
TelephoneJack Oct 29, 2017 @ 7:59pm 
So this made Templars absolute monsters when clearing out lost, their damage boosts and stacking actions mean you can do a lot in a single turn if you only attack lost.
Garviel Loken || Luna Wolf Oct 28, 2017 @ 9:54am 
This mod allows me to use melee weapons as headshot? *Mashes subscribe button*
echoMateria [Fruitbat Factory] Oct 11, 2017 @ 8:26pm 
TheLostHeadshot is balanced to work within your ammo limitations as well as hit/miss chances. While I love the idea of this mod, as 'loostro' below pointed out, without any such limitations this mod just breaks the lost.