Portal 2

Portal 2

3489 ratings
Trips' Second Try

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Trips' Second Try

Current version: 1.5

v1.4 Updates: Removed possibility of portal bumping the large fizzler and added some additional elements to make the puzzle slightly more difficult.

Monday, 10 December 2012 Update: Thanks to everyone who noticed the issue with the 2nd faithplate. I made some small changes and I believe you must now use it at least once. I also removed some portalable surfaces to prevent workarounds (some were only there for aesthetics anways). I also removed the portalable surfaces under most of the turrets, I did it like that at first so you could dispatch them with portals but that seems to have turned out to be too easy.

Overall I'm really happy with the response from this map, thanks to everyone who played it so far and I'm glad most of you enjoyed it.
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jam.lab1 Oct 24, 2014 @ 8:43am 
Kind a different but fun. Good job.
vioray Aug 15, 2014 @ 6:03pm 
some very nice puzzles here and a fun map to play through. shouldn't be too challenging for begginners but shouldn't be too easy to bore experts either
as to ratings, personally I usually give a thumbs up if I enjoyed it, no rating if I didn't and only a thumbs down if it was really bad or the description was blantant lies (haven't had call to give many) and always try to leave a comment with more details of what I liked/disliked when applicable and relevant. or if I have something witty to say
Petutski Jun 24, 2014 @ 9:58am 
Oh... and would someone please tell me where the GENERAL RULE about puzzle/map design is documented? The voting system tries to reflect the entertainment value of the map. If only the hardest maps were rated high, then an esoteric, impossible to solve, map would be the goal. The map creator for a computer game should rightly be evaluated on the whole package, reflected by how many people really liked it and had fun. Maybe there is room for a second searchable difficulty rating, but I suspect most players would want an enjoyable mix of logic, adventure, and difficulty.... as this map certainly is.
Petutski Jun 24, 2014 @ 9:41am 
Excellent Logical Adventure!
-ßЯҢ- thetripscaptain [SG]  [author] Apr 10, 2013 @ 6:49am 
Yeah you're right member11, I guess the 5 stars just relfects a high percentage of thumbs up votes. They should change that system and allow you to give a specific star level as your rating. Anyway thanks for trying my map, glad you enjoyed it. :)

- trips
member11 Apr 9, 2013 @ 9:10pm 
I thought it was fun.

I think there are so many 5 stars because of the voting system. When I complete a map I get to choose up or down thumb only. How could I not give this a thumbs up? I enjoyed it and I can appreciate the effort it takes to make a map like this. Would I give it 5 stars? No, that would have to be reserved for the best of the best.
.sheridan .vespo Feb 11, 2013 @ 7:52am 
Ok, I have played the map. There is a general rule about puzzle design:
If you have two completely separate rooms in a map, they should contain puzzles, which build on one another. You chose to put two maps in one. Don't.

Another rule is, that you should ONLY use a companion cube if it does actually accompany you. (Or in rare cases, if it is meant as a joke.) The CC in this map does not do anything but sit on a button. Once.

You made a couple questionable design choices, though the design is not as bad as some other chambers I have seen.

The first puzzle is interesting, the second is not (at least in my opinion). The map is not as bad as it seemed, but not good enough to be considered a "good map", which the ratings would suggest. So I stand by my initial words: "Why does stuff like this get 5 Starts... It's just unfair."

Feel free to try some of my stuff, but I wouldn't be surprised if you didn't, after all that I have written.
-ßЯҢ- thetripscaptain [SG]  [author] Feb 9, 2013 @ 3:24am 
Thanks for the tips but you might actually play it through before announcing that it cannot possibly be fun. I don't personally believe it's overly complex or cluttered, in fact that was a major focus of mine during development of this map.
.sheridan .vespo Feb 5, 2013 @ 5:50am 
I actually didn't try to solve it. This map is too cluttered to be fun. Take a look at my workshop and you will realize what the opposite of cluttered maps is.
Also I suspect that this map involves several puzzles involving different elements. With some exceptions my workshop consists of maps that use one puzzle or at least one type of puzzle element in one map. If you have many ideas, make many maps, but don't put them all in one. There are several reasons why you should do it like that:
- Different people have different perception of diffculty, if you require people to solve A, they might not get to B, while some could solve B, but not A
- It is discouraging to fail at the first puzzle in a map, if maybe you could solve all the others
- Different puzzles in the same place may distract from the main idea -> downvotes
- People might not like one of the puzzles, but love another, that way you don't get clear ratings, on what you did well and what not.
-ßЯҢ- thetripscaptain [SG]  [author] Feb 4, 2013 @ 11:47pm 
I myself was surprised (pleasantly) by the high ratings as well. I'd be curious what exactly your problem with the map was. I myself thought it was a bit too easy so I added the 2nd button at the exit which caused the # of upvotes per day to plummet. I'm thinking people might just downvote maps they can't solve.