Portal 2

Portal 2

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Neil's Garage

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Neil's Garage

Easy........ or not.
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stormsend  [author] Oct 16, 2013 @ 2:39pm 
Very nice run. You are real good at throwing those cubes around. I can't seem to get the hang of it. Good job.
GraveNoX Oct 16, 2013 @ 11:33am 
Incredible good map, my run here http://youtu.be/oybx0Sjd6ZM
stormsend  [author] Jul 22, 2013 @ 12:11am 
Nice. Thanks for playing and for the demo. I have looked at the trap mentioned and have not completely figured it out yet. Will continue.
Prototype Jul 19, 2013 @ 5:33am 
Here is a demo of my solution: https://www.dropbox.com/s/dqu1tg9w5o30jdz/neilsgarage.dem I believe I used the same method as The MAD Fool for the last section. If you follow my last section and pretend I didn't push both buttons, I think I'd be trapped in the area with the exit door.

I didn't use the funnel in the last room or one of the lasers in the first room.
The MAD Fool Jun 20, 2013 @ 8:37am 
Sure. The button you use a franken cube to open-- the one to the left as you enter. The laser relay above that. I double checked and yes that does open the door-- I missed that. However, if you stand by that, you can use a regular/reflector cube to press the button. Also, I think you can just jump down and press it. All you have to do to get on top of it is portal and jump. As for getting stuck, once you are in the 2nd main room, just portal above the fizzler and go down to the section that is has the exit. Without any cube, I cannot find a way out-- maybe I am missing something? Hope this helps.
stormsend  [author] Jun 20, 2013 @ 2:09am 
I appreciate the advice but I don't understand. Not sure which button/relay you mean. The relay above the button which is behind the laser field is necessary to open the door to the next room. Also, I tried to get stuck in the final room and couldn't. Could you help me out there? Thanks for testing and leaving your comments.
The MAD Fool Jun 19, 2013 @ 9:54pm 
I would recommend adding some glass above the wall button. (You may have to have it go across to the nearby wall, but I don't think it will hurt anything.) I was able to hit it from above with a cube by standing on top by the relay near it. Also, that relay seams not to do anything. Nice use of franken cube :) Also, I got stuck in the last section by the exit. I had to portal bump to get out. Overall a nice puzzle.
.sheridan .vespo Feb 6, 2013 @ 7:28am 
Alright, I made a demo [dl.dropbox.com] again. I used a different solution for the last part, because I could. I also solved it entirely without the franken cube. Sorry to be breaking your maps ;-)
.sheridan .vespo Feb 6, 2013 @ 6:57am 
Also, flip the one-square fizzler in the last room. I mean that you put the fizzler on the opposite wall in the editor, which will make the antline not arc over it, but keep the fizzler in the exact same space.
.sheridan .vespo Feb 6, 2013 @ 6:54am 
I only found one of the minor edits, which is the added fizzler in the left room. Now I had to use the franken cube, but other than that, my solution did not change at all.

Also, as I said before, please remove the lower of these two antlines. Also, I recommend placing the laser of the left room on the same or opposite wall as the funnel, for example under either observation room window. This will unentangle the antlines of the laser catcher.