51 ratings
Potions Animated
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0.009 MB
Dec 7, 2012 @ 3:41pm
Dec 12, 2012 @ 4:11pm
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Description
Overview
Do you remember those days when you where with a single point of health, that nasty dragon was about to burn you to a crisp and all you had to do is pause and use 15 healing potions?

Those days are over.

No more instant healing from potions! Whenever you use a potion, an animation of you character drinking a potion will take place. So it is not possible to spam potions while the game is paused anymore.

>> And this works with ALL potions, including the ones you kinky alchemists craft! <<

IMPORTANT:
NPCs will not be animated so they don't stop fighting you.

COMPATIBILITY:
Compatible with all expansions and every mod I can imagine.

OLD VERSION ISSUES
I fixed them all. Now only potions will be animated. Ingredients and drinks are out of this. Also, restoration over time was put in another mod: http://steamcommunity.com/sharedfiles/filedetails/?id=89104848

P.S: I kind of know how nice this mod would be, but I am not focused on improving this right now. But feel free to suggest improvements or even to make them! =)

Skyrim Nexus link: http://skyrim.nexusmods.com/mods/28114
35 Comments
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ChronicAxis 22 hours ago 
but realistically, you could drink on the run.
brisnn Aug 24 @ 5:24pm 
@2 dangerous4U There are already mods for that. Just look around and you will find them.
2 dangerous4U Aug 2 @ 6:03am 
can you make something liek this for mead/ale please?
f.f.86 Oct 14, 2013 @ 6:29pm 
An exelent mod, I've wanted this for a long time. Now I can finally drink potions without feeling guilty. Faster animations would be nice indeed, they would fit in better in a battle situation.
EvianKerbalnaut May 21, 2013 @ 3:39pm 
I know you're probably buisy, but could you either make the animation faster or allow the player to move during it? I really hate how the vanilla game allows for instant potion use, but this mod disgourages potions entirely. I find myself never using them during combat. Since your charactor cannot move while you drink a potion, it leaves you far too vulnerable for too long.
David Sid Apr 30, 2013 @ 11:15pm 
I think I've made some significant improvements, but I couldn't have done it without this mod as a foundation--so I really appreciate your work on this.

Good luck with your master's degree!
Twenty-One  [author] Apr 30, 2013 @ 5:01pm 
>>David Sid<< I'd love to join you on that, but I am soooo late with my deadline on my master's degree that I really can't even think about scripting anything right now, not even until late August (I hope I finish it by that time). I have noticed some major issues with this mod, since animations are pretty much asking to get glitches right now. =( I hope you did find fixes for that! =D Feel free to mod this mod and publish it anywhere. Just make it better, make it work! Feel free to check Nexus too for more information. I will be back in August!
Silverstone Apr 20, 2013 @ 3:50pm 
is there a mod that also ads this to npc's?
David Sid Apr 12, 2013 @ 5:39pm 
Twenty-One, since you say you're not focused on improving this mod right now, I've taken a crack at fixing some of the lingering issues--my version is "Improved Potion Animation" here on Steam Workshop. If you want to incorporate some or all of my changes into your mod, send me a friend invite and we can work on doing just that.
David Sid Apr 12, 2013 @ 9:47am 
Wow. This solves the potion-spamming problem, and it does it in a way that makes perfect sense in-game. Favorited and up-rated!

Two minor quibbles with this: First, it adds a "configuration" spell to the inventory. Considering first-person drinking sometimes bugs out and shows the weapon on your back as you lean forward, the forced third-person should be the only option--and then that spell wouldn't need to be there.

Second, the animation really should apply to drinks. It's a smaller issue than the potions, but a large supply of Nord Mead will get you endless power attacks. Of course, so will Vegetable Soup, so maybe fixing that should be a different mod entirely...

Anyway, those are very small issues. I don't want to give the impression this is anything less than an excellent, game-improving mod. Bravo!