Portal 2

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When you finish this map, you'll feel like a racquetball. This chamber will have you bouncing from here to there and back again. This test is fairly hard so make your choices carefully or you'll wind up at the beginning, starting from scratch.

I originally had this chamber filled with different architectural features that enhanced the look but in the end I took all of them out. I thought it was better to let the player see the entire chamber without any obstructions.

Be sure to say hi to your faithful companion cube.
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Andi  [author] Sep 2, 2014 @ 1:00pm 
I would be GLaD to. Thank you for playing all of my tests.
p0rtalmaster Sep 1, 2014 @ 3:52am 
This felt like one of the biggest chambers you've created. It's also the last one in my queue. See you round the workshop, and don't hesitate to ask for playtesting anytime
Andi  [author] Mar 18, 2014 @ 4:07pm 
Thank you.
stormsend Mar 17, 2014 @ 5:21pm 
I enjoyed playing your game. It took a little thinking but it was fun. The chambers looked good and the elements fell together nicely as I progressed. I could see the end long before I got there and just had to keep working on it. No ninja. Just good portal skills. Good work. Thank you. See ya round the workshop.
Andi  [author] Feb 2, 2014 @ 8:16am 
Okay, I understand. I haven't heard of it before.
Requiemsoul Feb 1, 2014 @ 4:21pm 
"Backtracking" isn´t a chamber. Sorry, my english is bad.. It ´s a term/concept that I have read sometime. (for example, classic action/aventures games). "Backtraking": return to same area several times
Andi  [author] Feb 1, 2014 @ 2:26pm 
@Requiemsoul Do you have the authors name? There are alot chambers named "backtracking"
Andi  [author] Feb 1, 2014 @ 9:11am 
I have not played that one. I will have to check it out.
Requiemsoul Feb 1, 2014 @ 7:54am 
Nice map!. Maybe.. There is a bit of "backtracking".
Andi  [author] Jan 23, 2014 @ 9:31am 
Thank you. I'm happy that you're enjoying my maps.