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A Curious Conundrum
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0.017 MB
Dec 6, 2012 @ 10:54am
Jan 2, 2013 @ 5:55pm
Description
Recommended party level: 3 - 5

The portal leads to what seems to be an abandoned structure hidden away in a long-forgotten pocket dimension. Who or what created it, where did they go, and now that you're here, how are you going to get out?

Grimrock Community FrankenDungeon 2012 Submission

Feedback welcome. http://www.grimrock.net/forum/viewtopic.php?f=14&t=4437&start=80


Special thanks go out to:

Grimwold for all his scripting help.
msyblade for banging ideas together with me.
Komag for reminding me to RTFM while I was scripting.
Ancylus for some truely amazing early feedback.

The entire awesome community on the grimrock.net forum.

Version 1.5

Moved a secret button.
Tweaked spiders to respawn slightly faster.
Tweaked skeleton archer to respawn slightly faster.
Altered skeleton warrior fight and removed respawns.

Version 1.4

Fixed a crash issue with the teleporter/pillar room. Thank you Grimwold.
Moved hint notes.
Added more decor.
Added healing crystal.


Version 1.3

Moved each side's end teleport destination.
Added more decor.
Added large optional end fight with greater rewards. Need feedback: is it too hard, do I keep it.


Version 1.2

Altered skeleton archer encounter. Tell me if it's too hard, please.
Added additional dirt and clutter for atmosphere.
Adjusted spider fight. Better kill them quickly!
Added plate to turn off fireballs after you've passed to address potential performance issues.
Tweaked skeleton fight to spawn the second skeleton faster. Also, respawns!
Fixed the two plate room to function as intended. The plates reset now and the pit room teleporters put you where intended.
Retweaked the trapdoor pit room spawns again. I think I got it right this time.

Version 1.1

Added a completion message to the end room of each part.
Fixed secrets to trigger correctly.
Altered and adjusted slime room.
Adjusted button teleport maze timers.
Adjusted various spawn rates waaaaay upward.
Tweaked timing of trapdoor pits.
Tweaked timing of two-plate door.
Added hint note for the teleporter maze among the pillars.
Added rooms under two-plate room with teleporters to other side of puzzle. Need to fix plates to reset.
Tuned respawn in rooms under trapdoor pits and removed a spawner due to cramped quarters.

Version 1.0

Initial release.
14 Comments
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crash fan razer63 May 31 @ 10:34am 
well, i did some youtube searches and... it reminds me of timesdplitters future perfect with how the map maker is set up, you see this grid, and you build within the grid, and the stair system is sort of like TSFP map maker, the biggest difference is you make rooms from scratch.
Redweaver_420  [author] May 31 @ 6:46am 
At its most basic, its just dragging items into your dungeon...the editor does a lot of the work for you. When you're ready for more advanced stuff, you'll want to look into the LUA scripting language. Its only as difficult as you want to dig in and make it.
crash fan razer63 May 31 @ 1:59am 
i am looking for player input before i go and buy the game, how easy is the editor and how do i use it
the lone ranger Dec 10, 2013 @ 10:52pm 
i have pc
Redweaver_420  [author] Jan 3, 2013 @ 6:48am 
Still looking for feedback on the optional end fight.
Numberouane Jan 2, 2013 @ 10:39pm 
I saw ur post on forum... I will try it :)
Redweaver_420  [author] Dec 20, 2012 @ 7:00am 
Found what should be a fix. Please let me know if the new version takes care of your crashing issues.
vidarfreyrgudmundsson Dec 19, 2012 @ 7:35pm 
I am on a mac. Perhaps it's a mac only problem.
Redweaver_420  [author] Dec 19, 2012 @ 4:40pm 
The room works perfectly for me, so I'm having a tough time tracking down what's causing this issue. As soon as I do, I'll be posting a fix. Thank you for the error reports.
vidarfreyrgudmundsson Dec 17, 2012 @ 3:51pm 
I get the error when (presumably) a teleporter would teleport me to the back of the room. I can navigate through the room fine with the clue provided for the puzzle.