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A Curious Conundrum
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0.017 MB
Dec 6, 2012 @ 10:54am
Jan 2, 2013 @ 5:55pm

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Description
Recommended party level: 3 - 5

The portal leads to what seems to be an abandoned structure hidden away in a long-forgotten pocket dimension. Who or what created it, where did they go, and now that you're here, how are you going to get out?

Grimrock Community FrankenDungeon 2012 Submission

Feedback welcome. http://www.grimrock.net/forum/viewtopic.php?f=14&t=4437&start=80


Special thanks go out to:

Grimwold for all his scripting help.
msyblade for banging ideas together with me.
Komag for reminding me to RTFM while I was scripting.
Ancylus for some truely amazing early feedback.

The entire awesome community on the grimrock.net forum.

Version 1.5

Moved a secret button.
Tweaked spiders to respawn slightly faster.
Tweaked skeleton archer to respawn slightly faster.
Altered skeleton warrior fight and removed respawns.

Version 1.4

Fixed a crash issue with the teleporter/pillar room. Thank you Grimwold.
Moved hint notes.
Added more decor.
Added healing crystal.


Version 1.3

Moved each side's end teleport destination.
Added more decor.
Added large optional end fight with greater rewards. Need feedback: is it too hard, do I keep it.


Version 1.2

Altered skeleton archer encounter. Tell me if it's too hard, please.
Added additional dirt and clutter for atmosphere.
Adjusted spider fight. Better kill them quickly!
Added plate to turn off fireballs after you've passed to address potential performance issues.
Tweaked skeleton fight to spawn the second skeleton faster. Also, respawns!
Fixed the two plate room to function as intended. The plates reset now and the pit room teleporters put you where intended.
Retweaked the trapdoor pit room spawns again. I think I got it right this time.

Version 1.1

Added a completion message to the end room of each part.
Fixed secrets to trigger correctly.
Altered and adjusted slime room.
Adjusted button teleport maze timers.
Adjusted various spawn rates waaaaay upward.
Tweaked timing of trapdoor pits.
Tweaked timing of two-plate door.
Added hint note for the teleporter maze among the pillars.
Added rooms under two-plate room with teleporters to other side of puzzle. Need to fix plates to reset.
Tuned respawn in rooms under trapdoor pits and removed a spawner due to cramped quarters.

Version 1.0

Initial release.
11 Comments
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scream gamer 2 Dec 10, 2013 @ 10:52pm 
i have pc
Redweaver_420  [author] Jan 3, 2013 @ 6:48am 
Still looking for feedback on the optional end fight.
Numberouane Jan 2, 2013 @ 10:39pm 
I saw ur post on forum... I will try it :)
Redweaver_420  [author] Dec 20, 2012 @ 7:00am 
Found what should be a fix. Please let me know if the new version takes care of your crashing issues.
vidarfreyrgudmundsson Dec 19, 2012 @ 7:35pm 
I am on a mac. Perhaps it's a mac only problem.
Redweaver_420  [author] Dec 19, 2012 @ 4:40pm 
The room works perfectly for me, so I'm having a tough time tracking down what's causing this issue. As soon as I do, I'll be posting a fix. Thank you for the error reports.
vidarfreyrgudmundsson Dec 17, 2012 @ 3:51pm 
I get the error when (presumably) a teleporter would teleport me to the back of the room. I can navigate through the room fine with the clue provided for the puzzle.
vidarfreyrgudmundsson Dec 17, 2012 @ 3:47pm 
I get an error and game craxh on level 1 aswell, the room where the blue puzzle is.

[string "Teleporter.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Teleporter.lua"]: in function 'teleportEntity'
[string "Teleporter.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Mika2Dubai Dec 11, 2012 @ 10:20am 
Oops ... I did not see the link for feedbacks
Mika2Dubai Dec 11, 2012 @ 8:47am 
I can send you the crash report from LoG