106 ratings
The Hittites (Brave New World)
File Size:
21.241 MB
Dec 5, 2012 @ 4:15pm
Mar 23 @ 7:20pm
16 change notes ( view )

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In 1 collection by Tomatekh
Tomatekh's New Civilizations
19 items
Adds the Hittites to the base game.

The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, it developed a unique culture assimilating into the ancient Mesopotamian world. The Hittites were known to have extensively engaged in diplomatic treaties with neighboring powers and city-states, to have mastered and improved upon chariot design and warfare (exemplified at the Battle of Kadesh), and to have been one of the earliest peoples to have forged iron weapons and artifacts.

This is an update to my Gods and Kings mod which can be found here: The Hittites (Gods and Kings).


- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.
- The mod uses a UU graphic from the Wonder of the Ancient World DLC scenario. If you do not have the DLC, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).


Leader: Suppiluliuma I

UA: Bond and Oath: Allied City-State Units have +20% Combat Strength and gifting Units to City-States generates double the standard Influence. Your military is 25% more effective at intimidating City-States.

UU: Heavy Chariot: Replaces Chariot Archer. Melee instead of Archery Unit. +33% vs. Melee Units. Enemy units that begin their turn adjacent to the Heavy Chariot have -1 Movement for that turn. No resource requirement. (-1 Movement. +16% Production Cost).

UB: Bloomery: Replaces Forge. Provides 1 Iron. +10% Melee Unit Production (instead of +15% Land Unit Production). No Terrain Requirement. -33% Production Cost. Available at Iron Working. (+1 Maintenance. No additional Production Bonus on Iron).


- Hittite Civ & UU icons, UU graphic, Map adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
- Music taken from the Rome Total War II Europa Barbarorum mod. I'm unsure of the original author, if you know plase tell me so I can properly credit him/her.
- An earlier version of the mod used a leader screen is from ambrox62's Ancient Mediterranean Civilizations.
- The Bloomery icon is an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- All code and art otherwise not listed created by Tomatekh (primary author).


Mod Support:
- Supported by Historical Religions, Expanded Civlopedia. Internally supports YnAEMP.


The previous versions of the mod (v. 30, 40) can be found here:

v. 30 Download[www.dropbox.com]
v. 40 Download[www.dropbox.com]
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Tomatekh  [author] Apr 15 @ 11:14am 
The mods include custom music which account for a good deal of the file size.
Jay Apr 15 @ 11:09am 
downloading this mod is so slow
positivelyme Mar 15 @ 2:47am 
Found them. A matter of navigation within Steam. Thanks
Tomatekh  [author] Mar 12 @ 4:58pm 

I'm not sure what you mean by can't find it. If you own the DLC and its not showing up in game, then you probably need to verify the integreity of your civ v game files on steam.
positivelyme Mar 11 @ 2:13am 
I cannot find Wonders of the Ancient World DLC. Help please? Even Harald's Denmark seems miossing.
A White Guy Mar 9 @ 6:24pm 
Tomatekh  [author] Mar 9 @ 8:30am 
@A White Guy

I have an update for the civ that is nearly finished. I plan to hopefully include some music in the update; however, at the moment I'm having trouble finding some good music for the civ. Any suggestions?
A White Guy Mar 7 @ 6:59pm 
Can you make an update with Leader music, please?
orlu_ Mar 1 @ 3:49pm 
Well...there's plenty of UA's ou there that derive combat benefits directly or indirectly from your relations with CS's. But a UA that is focused on actual benefits for the CS, like "CS units have +20% strength. Units gifted to CS don't require resources. CS allies/units are more aggressive than usual," is certainly a novel idea. Would be fun to find ways in which to get CS to do your dirty work, and just provide support for them. It's also essentially how world superpowers today project power.
Tomatekh  [author] Mar 1 @ 3:43pm 
That's a good idea and easy enough to do (just check if the unit suffers from the penalty and if so give a promotion that gives an equal positive combat modifier to counter it). Someone on civfanatics commented that they liked the old ability, so I don't know if I will actually change it.