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Sengoku Jidai random AI personalities.
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Tags: Mod
File Size:
Posted:
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0.011 MB
Dec 4, 2012 @ 6:20am
Jun 19, 2013 @ 6:37am
4 change notes ( view )
Description
A mod that randomises the personalities assigned to clans for the sengoku jidai campaign (original campaign).
Originally only a few clans had random personalities, with all major being the same every campaign. Now all clans get randomised personality.

This mod does NOT tweak the AI other than randomising the personality each clan is assigned when you start a new campaign.

Does not affect RotS and FotS, separate mod for those 2.

Compatible with other AI mods (aslong as they dont edit the same table).

Does NOT contain the other changes from my main mod.

The mod was uploaded on request of players.


52 Comments
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DragonSamurai360 Feb 27 @ 11:05am 
@Deathy Thank you very much.
Deathy  [author] Feb 27 @ 11:04am 
go ahead, aslong as credits are given people can use my mods in their work if they want to :)
DragonSamurai360 Feb 26 @ 6:15pm 
@Deathy I really like your personality mods can I use them in my cheat mod?
Deathy  [author] Feb 1 @ 4:46am 
Thanks =)
Qolths Jan 31 @ 12:18pm 
Didn't test it yet, but sounds like one of the best shogun 2 mods out there.
Deathy  [author] Oct 23, 2013 @ 7:30am 
Np.
I reuploaded the big mod of mine without the random personalities so people can still use that with the expanded campaign mod. For those who wish random personalities in the standard campaign they can simply download this mod aswell :)
Headshothank Oct 21, 2013 @ 1:44pm 
Well as much as that kinda sucks thanks for testing and making sure that the extended mod was the problem ^^
Deathy  [author] Oct 21, 2013 @ 1:31am 
The results in the post below was due to a few tests i ran.
Deathy  [author] Oct 21, 2013 @ 1:31am 
This mod is incompatible with the extended campaign mod. Not sure why, they shouldn't be.
to clarify: As headshothank said: the ai won't do anything when the old clans got random personalities assigned. I don't know why.

I opened that mod to see what it changed, and it does not change what this mod change.
I also ran a test with my big mod (file called slushie) with and without random personalities.
It worked just fine without random personalities, but with random pers. the AI just sat in their provinces. Again i don't know why as this shouldn't logically happen.
Deathy  [author] Oct 20, 2013 @ 10:50pm 
Yea they change the same thing which may cause trouble =)

I'd still disable every mod but the extended campaign one though and enable them one by one until you find the problem ^^