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Diseased
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Dec 3, 2012 @ 1:37pm
Mar 21, 2013 @ 7:24pm
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Description
- A complete lore-friendly and rewarding disease system to Skyrim -
Diseases progresses over time, can be cured by resting, managing medicines, potions, etc. Player can get sick eventually, can craft medicines and "diseases poisons", can learn about diseases to discover the debuffs suffered. *Compatible with Realistic Needs and Diseases*

Overview:
This mod introduces a disease system to Skyrim. Before this, diseases were merely debuffs that you instantly acquired and instantly got rid of. Now diseases progresses slowly and grow stronger or weaker, depending on several factors.

You can learn how to cook home-made medicines (after reading a book on how to do it), craft potions to cure a specific disease (or a poison to cause their effects), get sick eventually when exploring infected places, try a cure by resting or die by leaving a fatal disease unattended...

Diseases effects were carefully loyal to the original ones, but added some side-effects that make it more interesting. For instance, if you are infected with a certain disease that causes your hands to shake, you might have a spasm when overdoing physical activities. Also the regular effects have been reduced drastically on early stages and increased drastically on advanced stages.

1. Progression:
Each disease has 6 stages, being the first one pretty really mild and the last one really powerful. Each disease has a specific time to an “evolution check”. In this evolution check, it is possible that the disease evolves or recedes.

2. Evolution Check:
First test is to check if the disease evolves. If not, a second check is made to know if the disease will recede. Even without Disease Resistance, players always have a chance to resist the disease. The probability of progression or recovery of a disease depends on some factors:
a) The player's Disease Resistance: If you really want some disease immunity or resistance, you need this. The greater this value, the greater the chances the disease will not evolve, or even recede. A 100% Disease Resistance yields a 100% chance to resist and go back one stage of the disease. Anything described below yields a much lower chance to resist the disease.
b) The player Health: the greater the health, the greater the chance to pass both checks.
c) Is the player resting properly? No resting state yields a penalty to the check, while well rested and marriage rested yields a bonus. The location the player is also affects a lot this check. Dirty places like dungeons, cemeteries, caves yields a high penalty, while staying on clean and comfortable places like home, temples, inns or even in cities yields a huge bonus. The cleaner the place, the better!
d) Is the player under effect of medicine, potions or blessings? This leads to the next feature.
e) Disease stage: recovering from a early stage is much easier than recovering from an advanced one. So, try to take care of your diseases in the beggining or you will need medicines or potions to cure you!

3. Medicines, Potions and Blessings
a) Medicines: The player can buy remedies now to help the recovery of the disease. These medicines help a lot in the evolution check, and can be crafted after the player learns how, by reading the “Natural Remedies” book randomly available on most vendors.
b) Alchemy: Initially the disease is unknown to the player. Depending on your level of Alchemy and what medicine books you have read, the disease will be diagnosed. Every disease has a specific potion that is cheaper than generic “Cure Disease” potion. The player can craft them all with the newly added ingredients. Specific “Cure Disease” Alchemy potions still are effective, but they only ensure that the player will pass the next evolution check of the disease. Generic "Cure Disease" potion just increases Disease Resistance for the next evolution check.
c) Poisons: Also, it is possible to buy or craft potions that will cause a disease’s effect on NPCs with those ingredients. Check “Grayfox’ Anatomy” book for more information.
d) Blessing: Praying on altars yield a random % disease resist, but also offers the possibility to cure instantly all the diseases as long a ritual is performed (check “Grayfox’ Anatomy” book for that).

4. Books:
There are two books that detail the disease system. The first and basic one is called “Natural Remedies”, and explains how to deal with diseases. It teaches how to craft basic medicines on the cookpot using common ingredients.

The second one is called “Grayfox’ Anatomy” and explain details of each disease, how to deal with them , teaches how to craft average medicine and give more information on how alchemy and altars can affect diseases. You should read “Natural Remedies” before reading this to earn all the benefits.

There is a compendium for each disease explaining all its details and stages. Reading a compendium after reading “Grayfox’ Anatomy” will teach you how to craft the strongest medicine against that ill.

5. Fatal diseases
Apart from Ataxia and Rattles, all other diseases are fatal, and will kill the infected slowly after the last stage, reducing their health, magicka and stamina until there is nothing left.

6. Random diseases
The player can catch a disease simply by exploring the world now. Exploring some places has a greater chance to infect the player with a specific disease, while others will probably never get you infected with anything. Reasonability is maintained here, since it will be rare that the player will infected like this, and some diseases that require a specific form of contraction, like Sanguinare Vampiris, never are contracted like this.

7. Much more
There are many details I won't include here in this description. Look for more ingame. Load Screens and books have been added for guidance, and some effects have been added to increase immersion and maybe surprise you a little. Have fun!

INSTALLATION:
Install with Nexus manager, or unzip the files in Data folder inside Skyrim’s folder, just like other mods. If you are on Steam, just subscribe it and open the game launcher, then wait the quick download. **If you are diseased before activating or updating this mod, you will be cured!**

UNINSTALLATION:
Make sure you are not diseased and remove the mod file “Diseased” from load order (or delete it). If any disease is left, you can use an altar after removing the mod and you will be fine.

COMPATIBILITY:
Completely compatible with ANY expansions. All you need is Skyrim version 1.6 or higher and you will be fine. I tried to make this mod the most compatible I could. I believe that it is pretty much compatible with any mod around (maybe not the ones that changes diseases), as long as you put it to load after the others.
Works well with Realistic Needs and Diseases. Just load Diseased after RND and make sure you load a game that you are disease-free, or cure yourself deactivating and reactivating in-game RND (via Sugar Ball and accepting the cure).

Bug season is open! Please, comment and rate! =)


--
For those who understand about modding, or those interested in making mods compatible with this one: the entries I changed were the ones below. Any mod that changes those entries must load before this mod, or this one will not work properly.
Magic Effects:
- CureDiseaseEffect
- AlchCureDisease
Spells:
- DiseaseAtaxia
- DiseaseBoneBreakFever
- DiseaseBrainrot
- DiseaseRattles
- DiseaseRockjoint
- DiseaseSanguinareVampiris
- DiseaseWitbane
- TrapDiseaseAtaxia
- TrapDiseaseBoneBreakFever
- TrapDiseaseBrainrot
- TrapDiseaseRattles
- TrapDiseaseRockjoint
- TrapDiseaseWitbane
- WerewolfCureDisease
- VampireCureDisease

Potions:
- CureDisease

Dialogue:
- DialogueGenericVigilantsOfStendarrCureDiseaseTopic

LoadScreen:
- AltarDisease
--

Nexus Version: http://skyrim.nexusmods.com/mods/27780
71 Comments
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James Feb 28 @ 8:50am 
Guys... I had two diseases and they where slowly killing me... I paniced, so uninstalled the mod but still have 40 magicka and 190 health - rather then 220, is there any way to fix this? as I have reinstalled the mod and still have the health issue, but the disease is no longer there
dylan_ Jan 22 @ 6:22pm 
Where is grayfox's anatomy located?
Shyatoic Dec 25, 2013 @ 8:06am 
I found a strange possible glitch; I'm a vampire and I got infected with Bonechills. I can't get rid of it.
Fortunata Sep 23, 2013 @ 6:17am 
Not sure if anyone mentioned this, but I had "bone break fever" up to stage 2, which produced a blackish mist effect when it progressed. and then got rid of it, but now there's permanent blackish mist coming up from my character's feet. I've checked my stuff, so it's not buggy equipment... It's not usually a problem, but it gets in the way of my vision when I'm sneaking. Do you know how I fix this?
Kawaii_Doctor_OmicronMTMC<3 Sep 20, 2013 @ 10:25pm 
It's not a good idea to change up the vampirism disease, especially in the way you did. It's buggy and when you initially become a vampire your character falls over, the game says I died to my disease, my character starts glowing, my first person view dissapeared until I re-equipped all my items, and it also told me that "I can't continue fighting".
Alien On Shrooms Aug 25, 2013 @ 7:23am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
[NTG] Viking Lord Emorog Aug 15, 2013 @ 6:18pm 
question: will the poisons apply the disease to people so they eventually die? and if not, can you make it like that? thanks
[NTG] Viking Lord Emorog Aug 15, 2013 @ 3:35pm 
i dont think it will poogala
poogala864 Jul 31, 2013 @ 4:14am 
I have a mod that adds a werewolf disease (as an alternative to the Companions) will this mod affect that?
xlbeutel Jul 25, 2013 @ 2:46pm 
where can you find the books