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First Person Spectator
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0.010 MB
Dec 3, 2012 @ 12:33pm
Dec 6, 2012 @ 9:03pm
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Description
PoC - MOD ID: 6A486AB || A lot of code from Dghelneshi

Early stage - use at your own risk

QC:

b-version
- Bad code preventing some gameplay sounds play after specting (noticeable with GL)
- Viewmodel are now sync with target entity (Aliens First Person Animations)
- Prevent all non-spec players run modded code (now spawns teams work unmodded)

TODO:

* Soundndndndnd system (oh man, this is BIG)
* First Person Effects: waypoints, draw-damage system and particle effects (bullet traces and blahablahblabh)
* USE Hook system (I'm working in lame mode right now)
* Exos (breaking the FPS animation)

BUGs:

* Muchos :D, needs a lot of testing. I'm trying to avoid changes on gameplay code (Player, Marine and Alien classes).

- Exos
- Jetpacks
- Sound system (some sound doesnt play to spec -they're not relevant for him-)
8 Comments
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SantaClaws May 8 @ 10:35am 
Repair this bitch!
.Rotiart Jan 25, 2013 @ 11:32pm 
....lol nice (OH SHIT I HAS A CLONE |
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Nytefall Jan 11, 2013 @ 6:08pm 
You know that the dev will implement first person spectator soon right?
BITCHita (MVG)"by the ass no!!"  [author] Dec 5, 2012 @ 4:40pm 
I love the risk
thesyndrome Dec 5, 2012 @ 7:57am 
just a heads-up, during the most recent NS2 tournament during a Developer interview they took questions from viewers, and confirmed that they WILL implement first person spectator soon (probably next patch)
Jekt Dec 5, 2012 @ 4:28am 
good good
BITCHita (MVG)"by the ass no!!"  [author] Dec 4, 2012 @ 5:06am 
before comment Just check the youtube video description please...
korvaks Dec 3, 2012 @ 12:41pm 
server side or client mod?