This game has been Greenlit by the Community!

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Telepath Tactics
Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English
Dec 2, 2012 @ 3:41pm
Apr 25 @ 6:06pm
Recent Announcements View All (9)
Release date confirmed: April 16th, 2015!
Entering the endgame!
Release date: April 16, 2015

Telepath Tactics is a turn-based tactical RPG set in a fantasy steampunk universe. In the grand tradition of Fire Emblem, Final Fantasy Tactics, and Disgaea, Telepath Tactics gives you an ever-expanding army of unique characters as you battle nefarious shadowling slavers. Battles feature destructible battlefields, environmental hazards you can shove enemies into, elevation effects, support for up to 6 armies on the field at once, and the ability to build bridges and barricades.

Telepath Tactics will contain a single player campaign, a 2-to-6 player local multiplayer mode, extensive mod support, and a robust map editor for creating your own battles and campaigns; it is being developed for Windows, Mac and Linux.



Telepath Tactics takes place in a fantasy-steampunk universe that averts most of the tropes you're used to from these sorts of games. Magic doesn't exist: instead, there is psionics and steam-powered technology reliant on a volatile, crystalline substance called vibra. Cavaliers don't ride horses: they ride giant, armored praying mantises. There are no elves, no dwarves, no goblins, no dragons: it's just humans and a few other, entirely original sentient races (such as the shadowlings, disembodied floating heads that quite literally feed on human suffering).


Telepath Tactics takes a highly deterministic approach to combat mechanics. Attack damage is 100% predictable, and attacks always hit unless there is some intervening factor (such as the attacker having been blinded, or the target having some special defensive status effect). In this regard, it is very much a game of skill akin to chess—chance will seldom determine the outcome of a battle.

Telepath Tactics borrows liberally from the best tactics games around to provide a wide variety of available strategies. Throw enemies off of cliffs; push enemies into water or lava; fling friends across gaps; set your enemies on fire; freeze them; blind them; cripple them; stun them; use hit-and-run tactics with cavalry and bowmen; teleport; grab item drops; stick your ranged units on the high ground to boost their effectiveness; the list goes on and on.

Telepath Tactics also brings fresh new environmental manipulation mechanics to the table. Push boulders, barrels and tables in the way to block off certain routes; build bridges to create new routes across water or lava; build barricades to brunt an incoming attack; destroy walls, doors and bridges to open up or close off routes of attack; shoot through open windows; place down explosive charges to create a trap for an unwary opponent. Telepath Tactics supports all of this and more.

Telepath Tactics multiplayer comes with 23 unique character classes, each with its own strengths, weaknesses, and battlefield roles. The single player campaign features unique, named characters based off of these classes, each with its own custom stats and leveling schemes.

Telepath Tactics features extensive mod support that allows you to create custom multiplayer maps, custom tilesets, custom destructible objects, custom items, custom attacks, custom character classes, and even whole single player campaigns filled with unique characters, enemies, dialog and cut scenes. Everything is stored in easy-to-edit .xml files, so modding is a cinch.

The game also comes with a full-featured map editor to make creating new battles fast and simple. Create your own, or download someone else's: Telepath Tactics supports all of the above.
Popular Discussions View All (1)
Mar 12, 2014 @ 4:07pm
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5ilvara Apr 25 @ 5:04pm 
You should update the status of the project or those interested since the Greenlight will not know that they can buy it now.
Bladelaw Mar 7 @ 4:16pm 
Tried this at PAX East. I'm sold on the mod ability and the included Map editor. I'm not much of a designer but I hope a community springs up to bring a bunch of quality maps to extend the single player experience.
Sinister Design  [author] Feb 14 @ 11:30am 
Hey Lofty! I'll be announcing the game's release date soon.

Recent playtests suggest that the main campaign will take most players about 40 hours to complete, though I think it could be done in as few as 20 if you know the game's systems well and you're very good.
Lofty Feb 12 @ 2:39pm 
when it comes out from earlyaccess? I just waiting that. because i looking for *long* campaign of games like this. just campaign of this version is long enough?
kk6clope Jan 15 @ 4:16am 
Ho nice, thanks ! Charaters don't auto die anymore, but there is a new bug, and i posted explaination and log on forum. Have a good day
Sinister Design  [author] Jan 14 @ 9:46am 
Update: that bug is now fixed! You should be able to play without issues once I update the build tonight. :)
Sinister Design  [author] Jan 14 @ 8:13am 
I'm fixing a bunch of bugs as we speak!

If you encounter a bug, the best thing you can do is nab the log file from Documents > My Games > Telepath Tactics > Logs (the filename should show the date and time when the bug occurred). Then post the log with a description of the bug on the bug report forum:
kk6clope Jan 12 @ 7:09am 
And campaign is buggy...Screen freez at hero selection and well...impossible to launch..Whatever, i ttrust you for stable version :)
kk6clope Jan 12 @ 12:21am 
Well Lama campaign same haha, They just die when mission begin
kk6clope Jan 12 @ 12:19am 
Dude ! a major bug ! Emma die at the first mission, during traing with lizard and campaign can't continue !!