This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Dec 2, 2012 @ 12:25pm
Yasmir is a puzzle platformer in the vein of Metroid, utilizing the mechanic of gravity changing as the basis of most of its puzzles. The player takes on the role of a robot, MR (Mr. Robot, name in progress), who has awoken in an abandoned warehouse of the Yasmir company, only patrolled now by automated security systems. Guided by logs it finds throughout the warehouse, its sentience program detects one thing: it must get out of the factory.

Yasmir is being developed by a team of two. The programming is being done by a genius programmer, while most of the rest is being done by me, mainly the art. Not being a natural pixel artist, this project is a learning and teaching experience for me, and for both of us. We're putting this concept on Greenlight as validation that some people would have interest in the game.

We have an early build, which provides about ten minutes of gameplay, including multiple puzzles, upgrades, and a boss fight.

Planned features of Yasmir include:
  • A full length single player campaign, with an emergent story that we have started planning out.
  • A seperate LAN and networking multiplayer mode. Think Portal 2.
  • A full level editor. One will be able to create custom rooms and string them together into campaigns, complete with customizeable logs, the main means of story delieverance. These campaigns can then be shared with the community, for everyone to enjoy, creating an endless supply of levels to play.
We don't have an estimated completion date yet. We plan that it will take some time, but we are dedicated to getting it done. We hope to eventually place it in non-concept Greenlight, and hopefully get it released on Steam! We plan to sell it for somewhere between five and ten US dollars.

Thank you for reading and watching! If you like it, please rate it up and tell your friends! However, the most important thing is to hear from you. We want your suggestions, we want to know what you'd like to see! Please leave a comment, tell us what you like, what you think we should do, tell us what needs improvement! This game won't be as good without your input!

Thank you all so much,
Jacob and Adam
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SpicyHam Dec 2, 2012 @ 2:17pm 
cool stuff