Portal 2

Portal 2

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Gelopy #Nockontest
 
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Gelopy #Nockontest

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In 1 collection by GamerXD54 Labs
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Description
Welcome to Gelopy, this is another map I made for the #Nockontest. This test conisists on using gel in an "Interesting" way, which chances are you've either seen or done. But I thought I'd try to bring it to the table, or so to speak.
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Difficulty: medium and lower (Can vary from player to player). Have Fun :) (A solution video will be posted after a couple hints.)
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NOTES:#1 Portals can be UNITENTIONALY placed on the white rims of the resest buttons.
#2 Deflecting the gel with a cube is also not part of the solution.
#3 This Chamber was 100% contrusted in Beemod/Puzzle Maker.

DISCRETION: I wil never make a map solution use an obscurely funky or finicky execution based solution, or your down vote Guaranteed.

Use hints bellow if you are really stuck.
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Hint #1, Just like the player, the Range of The Repulsion Gel can be improved through momentum.
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If more players get stuck, I'll post another hint.
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4 Comments
Libbybapa Sep 1 @ 11:00pm 
I enjoyed it. Here's my blind run: https://youtu.be/DOug4Y8w-vM Thanks.
nockscitney Sep 1 @ 8:01am 
Nice map Gamer (played on stream today, timestamped link below). If i had to say anything, i would allow slightly more time on the exit timer as it was frustrating to get over there a couple of times but be a few ticks too short

https://youtu.be/_epMf94bEVw?t=17m31s
GamerXD54 Labs  [author] Aug 24 @ 3:13pm 
@-quatrus I've posted a hint in the new description section, I'll make more hints, and if there are more than 3, I'll make a solution video.
quatrus Aug 24 @ 12:50pm 
Ya I think I need the video. Hard to get across to the raising platform (moon symbol) a simple bounce across seemed dampened and no way to bounce with the water running, could bounce across through the pit but then no ball to raise platform.
The final fling bounce to the exit was waay to tight for me, maybe doing it wrong. Didn't seem to be enought time to bouce up and fling /bounce across. Interesting concepts. Thanks for mapping.