Garry's Mod

Garry's Mod

26,139 ratings
Hit Numbers
 
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Type: Tool, Effects, Addon
Tags: Fun, Cartoon, Comic
Tags: Misc
File Size
Posted
Updated
0.007 MB
Nov 30, 2012 @ 3:19am
Oct 16, 2015 @ 2:02pm
29 Change Notes ( view )

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Hit Numbers

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Description
Adds damage indicators whenever you hurt something.
This is a serverside (or singleplayer) addon. The server must have this addon installed in order to work in multiplayer.



Console Commands:
Click here for a full list of commands and settings to customize the indicators![github.com]



Are the Hit Numbers too obnoxious or in the way?
Try some of these tips to fine-tune them:

- Use sv_hitnums_scale to modify the size of the indicators.
- Set sv_hitnums_alpha to a low number, like 0.3 - 0.5 so you can see through them easier.
- Include sv_hitnums_font_additive 1 in your server's server.cfg file to enable additive[docs.garagegames.com] rendering.



ATTN: Server Admins and/or Developers:

I have uploaded the code to GitHub. You may freely modify for your own needs and addons.
However, this does NOT mean you can republish this (original) addon.
Please credit the original author of this addon by linking back to this page. Thank you.

See repository and more details here: http://github.com/ief015/hitnumbers



Help! It's not working!!!
Here are some things you can try to fix it:

- Check the console for errors related to Hit Numbers. Post the error in the comments along with what you were doing to cause the error.
- Disable all other addons except for Hit Numbers. If it's working as intended, another addon or addons (probably poorly written) is causing a conflict. You can then start reenabling chunks of addons at a time, until it stops working again and you can pinpoint the offending addon.
- If you're in singleplayer or the server owner, make sure the console command sv_hitnums_enable is set to 1.
- Please explain in detail what is happening in the comments. Be descriptive. Only saying "It's not working." is too vague and unhelpful, and I will likely not reply.



Want to support the developer?
I rarely play Garry's Mod anymore, so it's not out of the question that one day my addons may lose support. Help motivate me improve and keep my addons up-to-date, and inspire me to create more kickass addons by donating a couple bucks! Every little bit helps, and a huge thank you to those who donate!

PayPal: ief015@gmail.com
Popular Discussions View All (4)
10
Jun 29, 2016 @ 10:00pm
Bug Reports
Ṫℑᙢعᗾعℵᗫعℛ
5
Apr 21 @ 2:01pm
how to get hitnums on bullets
SplitPersonality
3
Jun 19, 2014 @ 6:06pm
This new update is generating errors server side.
Zignd
< >
519 Comments
Seva Kotletki s Pureschkoy Jun 2 @ 10:26pm 
HELP ME ITS NOT WORK1111111 realy i have only Gushing Blood effects and... When i wrote command sv_hitnums_enable 1 its say unknow command HELP ME PLEASE1111
shroobmaster May 29 @ 9:36pm 
how do i change fonts?
✪ GoNi | Farmskins.com May 20 @ 5:25am 
Useful addon.
burgerking40001 Apr 22 @ 2:40am 
this hit nuber is very good. because I didn't know the damage of something then I canknow it!!!
clearly not sanic Apr 20 @ 4:10pm 
(feel its vauge info) the numbers where when you shoot an npc it doesnt show -100 or whatever i did the sv_hitnum_enable 1 doesnt work
xXManchesterXx Apr 19 @ 9:52am 
i hear hitmarker cod its normal?
Danny Apr 11 @ 12:34pm 
Yeah I think I am having a damage issue with something making shots not register sometimes. But I didn't have this issue previously. Just reaching at all my resources to figure it out haha.
☆ief~萌えの正当☆  [author] Apr 11 @ 12:30pm 
I might have read your first comment wrong, I was also thinking it was a rounding issue, but it is by design that it displays 0 if a weapon literally inflicts 0 damage.
Danny Apr 11 @ 11:49am 
I'm using base TTT weapons, I guess those could be considered MODDed weapons so that might be the issue.
☆ief~萌えの正当☆  [author] Apr 11 @ 10:49am 
if you're using a weapon that is from a mod, that could be the reason why. hit numbers bases its damage off the default way the source engine handles damage, but a modded weapon could bypass that for its own damage system. if that's the case, there's nothing I can really do about it.