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Companion
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5.274 MB
Nov 29, 2012 @ 7:47am
Nov 30, 2012 @ 1:28pm
3 change notes ( view )
Description
It's back...
(Fixed)
18 Comments
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airplanehelix109 Dec 5, 2012 @ 6:03pm 
This test shows what the campanion cube is all about
robin.moussu Dec 4, 2012 @ 2:50pm 
Very good job, to complete it, we have to had understood all the mecanism of portal (escpecialy the first !). I love it.

2 bugs anyways :
- In the second room i was with the companion cube, and I made 2 portals -> i cannot activate the laser or going back with the cube because or the emmancipation grid. Something like a button after the first emmancipation grid can fix it.
- In the last room I was killed by the elevator, but I think it's a bug of the game itself.

Thanks again for your work. I'm going to test your other maps.
RobAnGame Dec 3, 2012 @ 12:15pm 
thx for the tip, solved, but almost dammaged my brain O_o :D
GreatGopher  [author] Dec 3, 2012 @ 8:10am 
Room after second group of turrets hint: Think about the very, very first thing you did with your companion cube during the Portal 1 level.
The checkpoint thing can't be helped, because of the dissipator fields, but it's designed so that once the turrets are gone walking back and forth is much easier.
New chamber posted to my workshop, check it out!
TheWhovain Dec 2, 2012 @ 2:17pm 
Make checkpoints because everytime I loose the cube I have to walk all the way back get the cube and walk back
KennKong Dec 2, 2012 @ 1:59pm 
Mostly tedious stuff, but the progression through different challenges made it less so. The last trick was a nice touch.
RobAnGame Dec 2, 2012 @ 9:17am 
I don't see any solution for the room after the second group of turrets...
[tHk]Khaz Dec 1, 2012 @ 6:33pm 
Great Chamber! You'd might want to know that it is possible to break it though. If you manage to throw the companion cube on the last elevator as it's on it's way up there'll be no way to bring it down again.
DaBananaboat Dec 1, 2012 @ 2:17pm 
Featured your map in my Let's Play
Gurl_Gamer Dec 1, 2012 @ 3:14am 
I'm stumped