19706 ratings
Excellent Partnership 3 - Back and Forth
In 1 collection by wildgoosespeeder
Excellent Partnership
6 items
Not a light bridge puzzle this time.

Fixed finnicky-ness.
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Brezlon May 10 @ 3:34pm 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [author] May 9 @ 8:55pm 
How so?
Brezlon May 9 @ 7:12pm 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [author] Jan 11 @ 9:26pm 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx Jan 11 @ 8:09pm 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid Dec 29, 2013 @ 1:57pm 
trap rooooom!!!!
_Hadamard spielhälfte Aug 30, 2013 @ 12:25pm 
many glasses and turrets included
Chao§pawN Aug 26, 2013 @ 2:31am 
Very nice!
VinnyF [-ELG-] Jul 1, 2013 @ 7:53pm 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [author] Jul 1, 2013 @ 3:20pm 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.