The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

520 ratings
Dragon Soul Relinquishment
File Size
0.267 MB
Nov 28, 2012 @ 1:12pm
Jan 7, 2013 @ 2:34pm
3 Change Notes ( view )

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Dragon Soul Relinquishment

- Relinquish captured dragon souls to redeem bonuses.
- Lore friendly implementation with animations and effects.
- Customizable.

1. Update Skyrim to minimum version.
2. Subscribe.

1. Open console and type (StopQuest DSR).
2. Save the game.
3. Uninstall the mod.

When quest is stopped everything except perk points will reset and relinquished dragon souls will be reimbursed.

This mod allows you to spend dragon souls to improve some of your character abilities. It is designed toward the late game when all shouts are already unlocked and dragon souls become useless but you may as well use it in early game. Go inside High Hrothgar where you will find a dragon stone. To interact with the stone you must be acclaimed as Dragonborn by completing the Greybeard's trials (retrieving The Horn of Jurgen Windcaller and learning last word of Unrelenting Force shout). You can then meditate at the stone and perform the ceremony to relinquish any number of unspent dragon souls and redeem specific bonus via easy to use interaction menu. Available bonuses are: Shout Recovery (reduces time between shouts), Shout Power (increases damage of Fire Breath and Frost Breath shouts), Perk Points (adds free perk points), Unarmed Damage, Carry Weight and Attributes (health/magicka/stamina). Each bonus has its own cost, increment value and maximum value.

Costs, Values, Balance and Tweaking:
Some people will finish the game with no more than 20 unspent dragon souls while others might have as much as 200.

Default cost and increment values are set according to my own taste:
Shout Recovery (max 50%, 1 soul = 2%)
Shout Power (max 400%, 1 soul = 8%)
Perk Points (max 100, 5 souls = 1 perk)
Unarmed Damage (max 100, 1 soul = 4 damage)
Carry Weight (max 500, 1 soul = 20 weight)
Attributes (max 500 per attribute, 1 soul = 10 health or magicka or stamina)

It is not possible to reach ultimate balance and cater every play style so you can tweak all the costs and values to your liking by using SkyUI 3.0 MCM interface or via console by changing some of the global variables, if you find default ones imbalanced. Note that you can change this at any time during game play but you cannot undo what you've already invested (unless you're uninstalling the mod and stopping the quest but I do not recommend doing that for sole purpose of resetting because all tracking variables will also reset).

Global variable names (default values):
DSRShoutRecoveryCost (1)
DSRShoutRecoveryIncrement (2)%
DSRShoutRecoveryMaximum (50)%
DSRShoutPowerCost (1)
DSRShoutPowerIncrement (8)%
DSRShoutPowerMaximum (400)%
DSRPerkPointsCost (5)
DSRPerkPointsIncrement (1)
DSRPerkPointsMaximum (100)
DSRUnarmedDamageCost (1)
DSRUnarmedDamageIncrement (4)
DSRUnarmedDamageMaximum (100)
DSRCarryWeightCost (1)
DSRCarryWeightIncrement (20)
DSRCarryWeightMaximum (500)
DSRAttributesCost (1)
DSRAttributesIncrement (10)
DSRAttributesMaximum (500)

You notice there are 3 types of variables for each bonus: Cost, Increment and Maximum. "Cost" is minimum number of dragon souls needed to increase the bonus by "Increment" value. "Increment" is minimum bonus amount you can get by investing "Cost" number of dragon souls. "Maximum" is a total limit for the given bonus amount.
So for example if you want to make each bonus free perk point cost 10 dragon souls instead of 5 you type in console (set DSRPerkPointsCost to 10). Furthermore, if you want to gain 2 perks for these 10 dragon souls type (set DSRPerkPointsIncrement to 2). Finally, if you want to make it so you can't get more than 10 perks out of dragon souls type (set DSRPerkPointsMaximum to 10), alternatively you can set "Maximum" to 0 to make it unlimited.

Change Log
- Added SkyUI 3.0 MCM support for easy mod configuration.
- Added health, magicka and stamina attribute bonuses.
- NPCs cannot meditate at dragon stone while sandboxing anymore.
- Source code is now included in the package.
- Removed perk point SKSE dependency.
- Dragon stone can now be used even if player has sided with Blades.
- Fixed a bug that caused player not to enter meditation state if dragon stone has been activated while weapon is drawn.
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isaac632 Aug 20 @ 12:38pm 
So, I invested a bunch of souls into my fists, but now whenever I brawl with somebody, they immediately draw their weapons. I don't know if the super damage of this mod triggers this bug, but it'd be nice to sort that out. Also, I have a grand idea of including an option to redeem dragon souls into gold! Like... gold septims. Money. Just in case you've maxed out everything or are in desperate need for cash.
henstargamer Apr 27 @ 12:28pm 
I can't find it for some reason
kingamarux Nov 13, 2016 @ 5:55pm 
Would you be willing to port this mod over to the Xbox One version for Special Edition?
Rydia Derpyhooves Nov 4, 2016 @ 11:20am 
Definitely combining this with Deadly Dragons mod.
bigeast451 Mar 25, 2016 @ 10:02am 
This is an awesome mod! I did player.modav dragonsouls 250 and I went to town on that dragon stone. Hahahah.
Xai | てまき ざい Mar 22, 2016 @ 6:44am 
Hey, do you ever plan on making the shout power affect more than just the fire breath and frost breath shouts? I see mods powering those all the time but honestly I never liked them that much.
one of the best feelign s I get from this incredible mod of yours is feeling like I am powering myself up as dragon born, especially while miirak is taking the occasional soul for his recovery X3 and i'm just there becoming a more powerful dragonborn
but i feel powerign your shouts is the most important part of that. but jsut more damage to fire & frost seems a bit underwhelming.

There are all sorts of othe things it could do, like more powerful & damaging unrelenting force, longer and more effective time slow, all kinds of things. bbut they could be included separately as plugins so people don't get clashes with other mods.

I dunno, just an idea, cus something I would like to see I guess.
Thanks again for making what is quite likely my #1 favourite skyrim mod ever!
Antares Dec 29, 2015 @ 3:22am 
Just cheking all my mods, to see if I have the THUMBS UP activatet on all the mods i uns, which all you creative people out there deserve!
And to use this opportunity to say thank you once again for all that work!

Thank you all for adding your own special touches, the humor, sharing your ideas, solving problems and (dang, what is ther word...?) .............needs!
Making Skyrim an even better place and an endles game:
Allways some new things to discover and try!

To all of you the best wishes for the New Jear, in private as well and here in Skyrim.
Kodrakable Oct 24, 2015 @ 6:14pm 
this mod is really awesome, and thanks for having it up os nexus too, upvotes here :)
fourpodimethylt Oct 6, 2015 @ 8:06pm 
Didn't work for me. Found the dragon stone, which said to press E to activate, but after going into 3rd person view for a moment, it went back to the start. No interface menu appeared and no animations played.
Bi$harp Sep 1, 2015 @ 1:32pm 
I can't find the dragon stone...