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Dragon Soul Relinquishment
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0.267 MB
Nov 28, 2012 @ 1:12pm
Jan 7, 2013 @ 2:34pm
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Description
Features
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- Relinquish captured dragon souls to redeem bonuses.
- Lore friendly implementation with animations and effects.
- Customizable.

Installation
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1. Update Skyrim to minimum 1.8.151.0.7 version.
2. Subscribe.

Uninstallation:
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1. Open console and type (StopQuest DSR).
2. Save the game.
3. Uninstall the mod.

When quest is stopped everything except perk points will reset and relinquished dragon souls will be reimbursed.

Description:
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This mod allows you to spend dragon souls to improve some of your character abilities. It is designed toward the late game when all shouts are already unlocked and dragon souls become useless but you may as well use it in early game. Go inside High Hrothgar where you will find a dragon stone. To interact with the stone you must be acclaimed as Dragonborn by completing the Greybeard's trials (retrieving The Horn of Jurgen Windcaller and learning last word of Unrelenting Force shout). You can then meditate at the stone and perform the ceremony to relinquish any number of unspent dragon souls and redeem specific bonus via easy to use interaction menu. Available bonuses are: Shout Recovery (reduces time between shouts), Shout Power (increases damage of Fire Breath and Frost Breath shouts), Perk Points (adds free perk points), Unarmed Damage, Carry Weight and Attributes (health/magicka/stamina). Each bonus has its own cost, increment value and maximum value.

Costs, Values, Balance and Tweaking:
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Some people will finish the game with no more than 20 unspent dragon souls while others might have as much as 200.

Default cost and increment values are set according to my own taste:
Shout Recovery (max 50%, 1 soul = 2%)
Shout Power (max 400%, 1 soul = 8%)
Perk Points (max 100, 5 souls = 1 perk)
Unarmed Damage (max 100, 1 soul = 4 damage)
Carry Weight (max 500, 1 soul = 20 weight)
Attributes (max 500 per attribute, 1 soul = 10 health or magicka or stamina)

It is not possible to reach ultimate balance and cater every play style so you can tweak all the costs and values to your liking by using SkyUI 3.0 MCM interface or via console by changing some of the global variables, if you find default ones imbalanced. Note that you can change this at any time during game play but you cannot undo what you've already invested (unless you're uninstalling the mod and stopping the quest but I do not recommend doing that for sole purpose of resetting because all tracking variables will also reset).

Global variable names (default values):
DSRShoutRecoveryCost (1)
DSRShoutRecoveryIncrement (2)%
DSRShoutRecoveryMaximum (50)%
DSRShoutPowerCost (1)
DSRShoutPowerIncrement (8)%
DSRShoutPowerMaximum (400)%
DSRPerkPointsCost (5)
DSRPerkPointsIncrement (1)
DSRPerkPointsMaximum (100)
DSRUnarmedDamageCost (1)
DSRUnarmedDamageIncrement (4)
DSRUnarmedDamageMaximum (100)
DSRCarryWeightCost (1)
DSRCarryWeightIncrement (20)
DSRCarryWeightMaximum (500)
DSRAttributesCost (1)
DSRAttributesIncrement (10)
DSRAttributesMaximum (500)

You notice there are 3 types of variables for each bonus: Cost, Increment and Maximum. "Cost" is minimum number of dragon souls needed to increase the bonus by "Increment" value. "Increment" is minimum bonus amount you can get by investing "Cost" number of dragon souls. "Maximum" is a total limit for the given bonus amount.
So for example if you want to make each bonus free perk point cost 10 dragon souls instead of 5 you type in console (set DSRPerkPointsCost to 10). Furthermore, if you want to gain 2 perks for these 10 dragon souls type (set DSRPerkPointsIncrement to 2). Finally, if you want to make it so you can't get more than 10 perks out of dragon souls type (set DSRPerkPointsMaximum to 10), alternatively you can set "Maximum" to 0 to make it unlimited.

Change Log
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V1.2:
- Added SkyUI 3.0 MCM support for easy mod configuration.
- Added health, magicka and stamina attribute bonuses.
- NPCs cannot meditate at dragon stone while sandboxing anymore.
- Source code is now included in the package.
V1.1:
- Removed perk point SKSE dependency.
- Dragon stone can now be used even if player has sided with Blades.
- Fixed a bug that caused player not to enter meditation state if dragon stone has been activated while weapon is drawn.
163 Comments
< >
auron187 Jun 29 @ 11:16am 
Awesome work man.
Guard#52 Jun 5 @ 10:21pm 
So wait...You're telling me that if I spend 25 dragon souls, I can actually run around punching things without having to spend five minuites to kill them, even if I have the required perks?

...Being a lvl 252 argonian, I love this mod.
SmileyⱭ TeqqWhyNot!? Mar 8 @ 12:59am 
Perfectly balanced, perfectly helpful and very well done thanks from me :)
G20 Feb 19 @ 6:54am 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
^2Mad^1hunter Jan 8 @ 6:54am 
The dragonstone isnt there for me
Powerchoke1 Dec 28, 2013 @ 10:42am 
guter mod um nutzlose Seelen loszuwerden
didemiss Dec 18, 2013 @ 1:25pm 
@TrueWolves The variables he's using are independant of the normal level up system. You get 500 in each from the mod alone.
@Alek This is one of my favorite mods. thank you for creating it.
TrueWolves Dec 16, 2013 @ 11:16pm 
A question with the mod's bonuses to Health/Magicka/Stamina, is it 500 from the souls themselves, or including normal leveling up?
Alek  [author] Nov 3, 2013 @ 2:09am 
Only fire and frost shouts. I'd make it affect more shouts but it is not possible without modifying the shouts themselves which then would cause compatibility issues with other mods that modify shouts.
Agent Chieftain Nov 1, 2013 @ 4:33pm 
Is it only Fire and Frost Breath that increase in power, or will Storm Call also be affected?