The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

461 ratings
Dragon Soul Relinquishment
File Size
0.267 MB
Nov 28, 2012 @ 1:12pm
Jan 7, 2013 @ 2:34pm
3 Change Notes ( view )

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Dragon Soul Relinquishment

- Relinquish captured dragon souls to redeem bonuses.
- Lore friendly implementation with animations and effects.
- Customizable.

1. Update Skyrim to minimum version.
2. Subscribe.

1. Open console and type (StopQuest DSR).
2. Save the game.
3. Uninstall the mod.

When quest is stopped everything except perk points will reset and relinquished dragon souls will be reimbursed.

This mod allows you to spend dragon souls to improve some of your character abilities. It is designed toward the late game when all shouts are already unlocked and dragon souls become useless but you may as well use it in early game. Go inside High Hrothgar where you will find a dragon stone. To interact with the stone you must be acclaimed as Dragonborn by completing the Greybeard's trials (retrieving The Horn of Jurgen Windcaller and learning last word of Unrelenting Force shout). You can then meditate at the stone and perform the ceremony to relinquish any number of unspent dragon souls and redeem specific bonus via easy to use interaction menu. Available bonuses are: Shout Recovery (reduces time between shouts), Shout Power (increases damage of Fire Breath and Frost Breath shouts), Perk Points (adds free perk points), Unarmed Damage, Carry Weight and Attributes (health/magicka/stamina). Each bonus has its own cost, increment value and maximum value.

Costs, Values, Balance and Tweaking:
Some people will finish the game with no more than 20 unspent dragon souls while others might have as much as 200.

Default cost and increment values are set according to my own taste:
Shout Recovery (max 50%, 1 soul = 2%)
Shout Power (max 400%, 1 soul = 8%)
Perk Points (max 100, 5 souls = 1 perk)
Unarmed Damage (max 100, 1 soul = 4 damage)
Carry Weight (max 500, 1 soul = 20 weight)
Attributes (max 500 per attribute, 1 soul = 10 health or magicka or stamina)

It is not possible to reach ultimate balance and cater every play style so you can tweak all the costs and values to your liking by using SkyUI 3.0 MCM interface or via console by changing some of the global variables, if you find default ones imbalanced. Note that you can change this at any time during game play but you cannot undo what you've already invested (unless you're uninstalling the mod and stopping the quest but I do not recommend doing that for sole purpose of resetting because all tracking variables will also reset).

Global variable names (default values):
DSRShoutRecoveryCost (1)
DSRShoutRecoveryIncrement (2)%
DSRShoutRecoveryMaximum (50)%
DSRShoutPowerCost (1)
DSRShoutPowerIncrement (8)%
DSRShoutPowerMaximum (400)%
DSRPerkPointsCost (5)
DSRPerkPointsIncrement (1)
DSRPerkPointsMaximum (100)
DSRUnarmedDamageCost (1)
DSRUnarmedDamageIncrement (4)
DSRUnarmedDamageMaximum (100)
DSRCarryWeightCost (1)
DSRCarryWeightIncrement (20)
DSRCarryWeightMaximum (500)
DSRAttributesCost (1)
DSRAttributesIncrement (10)
DSRAttributesMaximum (500)

You notice there are 3 types of variables for each bonus: Cost, Increment and Maximum. "Cost" is minimum number of dragon souls needed to increase the bonus by "Increment" value. "Increment" is minimum bonus amount you can get by investing "Cost" number of dragon souls. "Maximum" is a total limit for the given bonus amount.
So for example if you want to make each bonus free perk point cost 10 dragon souls instead of 5 you type in console (set DSRPerkPointsCost to 10). Furthermore, if you want to gain 2 perks for these 10 dragon souls type (set DSRPerkPointsIncrement to 2). Finally, if you want to make it so you can't get more than 10 perks out of dragon souls type (set DSRPerkPointsMaximum to 10), alternatively you can set "Maximum" to 0 to make it unlimited.

Change Log
- Added SkyUI 3.0 MCM support for easy mod configuration.
- Added health, magicka and stamina attribute bonuses.
- NPCs cannot meditate at dragon stone while sandboxing anymore.
- Source code is now included in the package.
- Removed perk point SKSE dependency.
- Dragon stone can now be used even if player has sided with Blades.
- Fixed a bug that caused player not to enter meditation state if dragon stone has been activated while weapon is drawn.
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Bi$harp 16 hours ago 
I can't find the dragon stone...
Irrelevant Jul 18 @ 12:48pm 
This isn't appearing in data files for me, so I can't activate it...
pnoble69 May 28 @ 2:10pm 
hey alek disregard my last text..i went back to play the game and it was in the mcm menu..i saw what version steam skyui is and it is skyui 3.0
pnoble69 May 28 @ 1:41pm 
hi alek, i have steam skyui version and i don't see this in the mcm menu.could you tell me why it is not in the mcm menu. i like this mod
JAmesBONd May 23 @ 4:38pm 
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ENGINEER ALF May 9 @ 4:31pm 
This is amazing; the only way to get everything is to literally live in the game. However, the only complaint i have from reading the description is that 1 soul should equal 1 perk. Otherwise, it is very well done. Hope they are no bugs.
S+W | Melletch Mar 30 @ 7:29am 
Wow you just killed my old mod that I have been using. It is way more immersive. A note to Immersion Modders, part of immersion is created by the demands of accomplishment. This has a good margin required of the player and works because it balances out with the lure of more options, which the other mod lacked. Thanks for the mod. Now we only need some way of highlighting the release of dragon souls instead of immortal death. Perhaps a Questline could be unlocked, revolving around dragons who return and ask of the Dragonborn why he allowed them to live.
totbebad Mar 3 @ 7:37pm 
every time i activate the stone my guy sits down then stands up and i cant mov efor about 10 seconds then no options menu can soe one help me out
Xai | てまき ざい Jan 20 @ 6:48pm 
I honestly have to say this is probably the best mod i have ever owned. if i had to choose only one mod t okeep out of all of them, this is the one I could not live without
ZephyrLuxx Jan 19 @ 11:52pm 
This is awesome! I love the fact that it's actually lore-friendly. It feels like it just belongs in the game. Well done!