Team Fortress 2

Team Fortress 2

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CP_Orange_x3Towers
   
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Game Mode: Control Point
File Size
Posted
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1.008 MB
Aug 6, 2017 @ 10:54am
Feb 27, 2019 @ 7:54am
2 Change Notes ( view )

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CP_Orange_x3Towers

Description
I made this edit on cp_orange_x3.
I named it cp_orange_x3Towers because it now has 3 towers *yeet*

I reworked the map, started with improving some of the clipping issues that were there in the very first version, and added healthpackages and ammopacks around the map to start with.


This version has 2 more towers on each side so engineers can set up teleporters or so to gain some ground :)

Also I have added a small water area to extinguish yourself or for rocketjumping soldiers to use.

Finally there is an underground area where Pyro(shark)s can finally participate in cp_orange. Here there is also room to set up some buildings to gain ground. They are only accessible through the new towers on both sides.

I hope you guys enjoy this edit, and if you have feedback or glitches/issues. Please report them back to me, I'll be happy to resolve those!


~Chib


------
27-02-19
Added new images
Added a new download link
8 Comments
Chib  [author] Dec 16, 2023 @ 10:52am 
Very unfinished
VenomousBook38 Nov 21, 2023 @ 2:16pm 
this map is unfinished
De va som fan Jul 15, 2019 @ 9:33pm 
:demoticon:
Vapor The Dog Oct 24, 2017 @ 4:51am 
cool
TimeToKillYourself Oct 4, 2017 @ 11:14am 
AWSOME
Generic user #984 Aug 16, 2017 @ 6:33am 
CP_Orange, now with 30% more orange! add it now!
Chib  [author] Aug 7, 2017 @ 7:53am 
@Trainon

Thanks for the info.

I tried to keep the battlefield simular to the old familiar cp_orange.
The addition of the two towers, the hp and ammo and the underground area change the gameplay alot tho. More of the classes can be used to flank the enemy.
Trianon Aug 7, 2017 @ 7:51am 
I like your work on the underground area but rest of the map is the same boring (flat, empty, oversized) cp_orange. I suggest you work on the detailing of main parts of the map.