Portal 2

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Atmosphere
 
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In 1 collection by Старуха
Collection of logical tests
25 items
Description
TEST 24

Hello my dear friends! Please specify the error this test. I will fix them. Thank you.

Now the test will come out in the format of a single room :) Use F6 to quick save! Waiting for comments and feedback.

Thanks for playing.
21 Comments
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MADE SURF ACC Jun 25 @ 7:41pm 
Good map overall! Can't wait to try wildgoosespeeder's version. Oh and um

I DID THIS IN 3 PORTALS. https://youtu.be/6U-S4d1tcgY
wildgoosespeeder Feb 10 @ 9:51pm 
I was able to pull a trick (exploit in your chamber) similar to how Lpfreaky90 did before I fixed my chamber "Angling". I'll show you the video demonstrating the trick and then link you to the map that I have since fixed:
http://www.youtube.com/embed/lrjADIs8Tho?start=20&end=30
http://www.steamcommunity.com/sharedfiles/filedetails?id=132540505
Frisco Aug 8, 2014 @ 2:17pm 
Yes, design flaw or faild attempt to make confusion. The funnel is completely useless :p.
Frisco Aug 8, 2014 @ 10:52am 
Yeah, feels like you could have done something much better and complex with this map. Solving it doesn't give any satisfaction atm.
Yavie May 20, 2014 @ 9:10am 
This map is old and you don't seem to respond to comments, but here's mine anyway (: I didn't see the point of the funnel (or the second floor laser beam), and didn't need to turn off the laser field. Still fun figuring out how to get up to the lightbridge (stairs) and then maneuvering around.
BUG Nov 18, 2013 @ 4:30pm 
No need for the tractor beam,fun cchamber.
psn_markm1978 Oct 29, 2013 @ 3:12am 
The sunction device by the exit was unnecessary. I exited without having to use it.
psn_markm1978 Oct 28, 2013 @ 10:50pm 
Hey guys, just finished making my very first Test Map, and would love some feedback.
http://steamcommunity.com/sharedfiles/filedetails/?id=190119837&searchtext=ix%27s
Tony Kanoli Jan 19, 2013 @ 3:53am 
This map does have an error. I can solve it without a tractor beam. It is easier to solve this puzzle with an exploit than with the intended solution and that is a problem. I can use the light bridge to get the cube on the second floor and then walk with the cube to the exit.

I suggest that use fizzlers that activate whenever the light bridges are active.