Sid Meier's Civilization V

Sid Meier's Civilization V

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Moai Building
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0.067 MB
Nov 25, 2012 @ 10:07pm
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Moai Building

This changes the Polynesia civilization's unique improvement Moai into a unique building that replaces the Monument. The Moai has no maintenance and provides 3 Culture for the city. Once Flight is researched, it also provides +2 Gold to the city. These changes make the Moai better in the early game, but significantly weaker later on, so I consider this trade-off to be fairly balanced.

Now that Moai isn't an improvement, the 10% combat bonus for fighting near one has been removed from Polynesia's trait. In its place, Polynesia now has +1 movement for all embarked units.

This was not actually made for any sort of balance reasons. I just felt like it. Regrettably I could not use the old model and icon for it. It does have a shiny new icon, but with my inability to create models, you will not visually see Moai around your city now.
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neto Mar 31, 2014 @ 5:45pm 
This is a major debuff to anyone playing offensive-cultural Polynesia. The gold from flight makes puppets prioritize them and in turn gives the culture. The moai is like the second reason anyone would play Polynesia at all. Just clarifying some points about the moai to others.
rattcage27 Jan 22, 2014 @ 1:37pm 
I play a lot of Polynesia. This mod would actually have negative effects on the usefulness of the moai in a growing or at-war civ. That said, you did say you were doing it for fun. I hope it works out for some people and you get positive responses. I would not use it. No offense.
Kaxi Jan 15, 2014 @ 1:29am 
I just came across this, and I can say that, having played Polynesia, that this is a nerf to the victory condition of Culture. With the Maoi improvements taken away, the only thing really left is Diplomacy, something that is a struggle to keep considering there's no real edge.

Tourism cannot be translated through the culture per tile, so it would actually be better for this to have the basic +2 Culture with +2 Culture per coastal tile, considering that a good Polynesia player would found cities that would have each tile grant AT LEAST three. While you suffer from the lack of hitting that critical +4 or +5 culture, your tourism isn't exactly hit since you get all coastal tiles eventually giving tourism instead of just the standard extreme cases of +5.
pussydestroyer69 Aug 20, 2013 @ 3:35pm 
SushiSquid  [author] Aug 20, 2013 @ 2:26pm 
It'll work fine, but I didn't mean it for Brave New World. I actually did already make a BNW version that I never bothered to upload yet because I didn't think anyone cared.
pussydestroyer69 Aug 19, 2013 @ 5:08pm 
Is this BNW compatable?
Blandersnatching Apr 24, 2013 @ 2:12pm 
Neat little change. It doesn't seem much worse than the UI Moai, as it was always really hard to find a good place to reach 'critical mass' and get around 4 culture from the tile.
This seems more like a bump to Polynesia than anything else...
Rainingtwos: how about this building gives +1 culture (rather than 2), doesn't require maintenance, gives +1 culture on worked land tiles adjacent to the ocean, and +2 gold after flight is researched? It'll require settling near the ocean (as you should do with Polynesia), but with work is much better than a normal Monument.
Garagos Mar 29, 2013 @ 8:13am 
nice one, makes so much more sense than the moai improvement
Rainingtwos Dec 1, 2012 @ 12:28pm 
what about adding 1 cultur to land tiles ajacent to water tiles
SushiSquid  [author] Nov 26, 2012 @ 1:57pm 
I had considered Faith, but didn't do it for two reasons.
1) Ethiopia's unique building, Stele, is already a Monument replacement that adds +2 Faith.
2) This mod currently doesn't require Gods & Kings. I do own the expansion, but I wanted to leave this open for those who don't.