27 ratings
Starkos
Rate  
Favorite
Favorited
Unfavorite
Description
They're yellow, they're triangular, they're delicious. " A Starkos will restore one unit of health. You can also use a Starkos to restore the health of a companion."

*When the panel opens follow the cube.

*Did you know turrets have a period of delay that you can use to your advantage? Tip: F6

Thank you all for playing.
42 Comments
< >
dire.fcs Sep 27 @ 9:25pm 
Nice work again; that turret near the reverse funnel was a bit tough, but then after a few tries I manage to grab it; nice flingings.
Jade BGE  [author] Sep 10 @ 7:31am 
If I recall, the player is able to press the button that shuts off the funnel thus making the block drop out of the funnel early. So I needed to make it so that the player could not bypass the sequence of getting rid of each turret in turn with the lazer.
Requiemsoul Sep 9 @ 5:49pm 
The last sphere is not required? Or the section of the turret... I thought that the sphere was a "shield"... but not.. I destroyed the turret using "melee" style xD.
Jade BGE  [author] Sep 9 @ 5:32pm 
Yes, that was right.
Also, glad you didn't notice the huge flaw in this one. Right in front of everybody! but even my very best chamber makers didn't see it until daloboy (What!).
If not for that I would be so pleased with it. But alas it's in that hard drive I mentioned :(
Requiemsoul Sep 9 @ 5:10pm 
By the moment, one of your trickiest maps. Kill to the turret next to the reverse funnel was hard.. and the last jump.... I don´t know if my method is intentioned. I used this white surface:
http://steamcommunity.com/sharedfiles/filedetails/?id=312136992
and open portal on white surface below shpere dropper
Jade BGE  [author] Sep 6, 2013 @ 10:41am 
No actually that was not the intention. If I could correct the one defect that was recently brought to my intention I would. (This test was deleted from my pc) The sphere is to stay in the holder removing the red barrier. The turret is to be rushed freehand.
Thanks daloboy for playing I figured you had already played this one.
daloboy Sep 5, 2013 @ 10:27pm 
I liked the "follow the cube" effect! I just read your description, so makes sense!
For the turret garding the orange funnel, was it your intention that we just throw the sphere and hope it would tip it over? That's what I did! Had fun!
Jade BGE  [author] Aug 17, 2013 @ 8:07am 
Making things more difficult for yourself I see - hey, that's my thing. From the floor portal through the small pit first then the larger floor surface - double portal. Great job and thank you for playing.

Btw I have a new map if you like.
Piranha.A Aug 17, 2013 @ 5:07am 
Here's a video of how I made it to the exit. I still wonder what the intended solution for the last room is supposed to be because apparently I'm too dumb to figure out how to reach the funnel any other way ;)
Jade BGE  [author] Jun 28, 2013 @ 12:03pm 
Ack! That was a nice catch of a mistake on the first lazer section. You are the first person to point out that exploit - thanks for that. (unfortunately this is one of my tests that was deleted and I can no longer make changes to it :( As for the second part; it was just yesterday that I learned that turrets can block lazers (pretty cool)
The solution was to fling up to the funnel because without that first exploit you would never get your hands on the cube until after you reach the top section where the funnel is. Bummer, I apologize if I don't understand your question properly.
I wish I could remedy that. Thank you for playing.