133 ratings
Player Statue
Category: Miscellaneous, Towns
File Size
36.648 MB
Nov 21, 2012 @ 6:46pm
Nov 29, 2012 @ 4:43pm
5 Change Notes ( view )

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Player Statue

As of 31/07/13, for my own reasons, I have decided to cease support for my mods on the Steam Workshop and will not be uploading any future works here either. The ones already uploaded here won't be taken down because this may cause problems for current users if the mod were to be randomly removed from their games. If you have any further questions regarding one of my mods, hopefully somebody in the comments section can help.

Version: 0.9.7

BGS Forum Thread: http://forums.bethsoft.com/topic/1424587-relz-player-statue/

One thing i missed from Oblivion was the player statue. It gave you the feeling that you really did "leave your mark". Well, this mod aims to bring it back to Skyrim.

After you defeat the first dragon at the western watchtower and it is revealed that you are the Dragonborn, a travelling artist named Augustus Civello will appear in the Bannered Mare in Whiterun. After being granted permission by the Jarl (but not funding), he turns to you. For a total cost of 5000 gold, he will commemorate the event with a marble masterpiece situated next to the inn, near the stairs that lead to the cloud district.

The statue system works with whatever armour you are wearing at the time of purchase, mod-added garments included. Also, it does not suffer from the armour switching that plagued the previous game's statue (this time around, things really are set in stone!)

For the mod to be fully functional, you need to have the latest version of SKSE installed (you can find it at http://skse.silverlock.org/). The plugin does work without it, just your statue will have no clothes!

Fully compatible with the following mods. On start up, Player Statue will detect if one of them is in your load order and position the statue accordingly
- Open Cities Skyrim by Arthmoor (Open Cities Skyrim.esp)
- Beautiful Whiterun by MorninJerky (Beautiful Whiterun.esp)
- Towns and Villages Enhanced - Whiterun by Aplestormy (WhiterunInEnhanced.esp)
- ICP Immersive Cities Project by Max and Tsewe (ImmersiveCitiesProjectPart2.esp)
- 7K Better Whiterun - City Under Construction - BETA by 7K (RRBetterWhiterunInt.esp)
- The Autumn of Whiterun by Barothoth (The Autumn of Whiterun.esp)
- Detailed Cities by Dex (Detailed Cities.esp)

There will be conflicts with any other mods that alter the navmesh of the whiterun market area and/or add something in the same spot as the statue

To Uninstall:
In game, go to a cell far away from whiterun. Bring up the console and enter "setstage hps00 999". Once the messagebox appears, save the game and quit to desktop. Now deselect the mod from your load order. Go back in game, load the save then immediately make a new save. Now you can quit and remove the mod.

Known Issues:
Sometimes, the sculpter gets stuck saying that the statue is not ready yet (probably because the game missed its cue due to waiting/sleeping). If this happens to you, just bring up the console and enter "setpqv hps00 isReady_var 1" then talk to him again.

Cloaks have issues with the marble EffectShader (the "inside" doesnt get textured)

All the source files are included in the bsa. Anybody can use the scripts in their mods, all i ask is a small mention and to be made aware of it (i would love to see what other people do with it). Please do not upload the mod in its entirety to other mod sites, there will be updates to the mod, I do not want to have older versions i do not know about floating around the web

Thanks to everybody in the BGS Creation Kit Forum. In particular...

Amethyst Deceiver
- for helping me figure out the core mechanics

Antares, SpookyFX.com & Alexander J Velicky
- for their help and encouragement during my EffectShader troubles

Thanks to Brodual for the review video

This mod has been cleaned with TES5Edit (3.0.23 EXPERIMENTAL)
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김정은 Apr 13 @ 3:44am 
Angel/Ghost Feb 7 @ 12:51am 
(forgot to put or 3 weapons and for got tu put a bow on the back in the example)
Angel/Ghost Feb 6 @ 11:39pm 
For those who will reply saying why cant i make it then? Well heres why im not good with computers, programing, or anything like that i dont even know how to make a mod and if i did i would not be experianced to do so and i u say then why mention about the diffrent version that dose not exiced yet then heres why im only suggesting it if it were to be made so please drop it i just got back from work minutes ago before the post below im tierd and dont want to get in to the conversation (this post is for the people who find this mod and read the comments and for the people who left a comment).
Angel/Ghost Feb 6 @ 11:31pm 
my game crashes when im in or near white run so i cant cheak it out unless ther was a diferent version that would not requier something and if a different version would be made it should be the same color as the statues in skyrim such as talos, yeasgramore, lady nocturnal, and the dedra gods and it would give u the option on a pose for it and let u have the choice of two weapons to have on it.
For example: (talking to the sculpter) i want my statue to stand tall pointing with a steel sword defending the inocent and ingerd wearing the armor i have on.
Something like that (it would not matter if u have weapons and armor mods it would still work) but ya if it were to be made with the example and other things i mentiond in this comment i would be a happy man and i would love to use it all the time.
Bruceman Nov 27, 2014 @ 5:16pm 
it keeps saying the statue is ready in the left hand corner
Bruceman Nov 27, 2014 @ 2:59pm 
can you make it so you can have him put a statue at any of the houses
Galaxy Super Saiyan Jex Oct 19, 2014 @ 8:33am 
Galaxy Super Saiyan Jex Oct 19, 2014 @ 8:30am 
Augustus isn't there...
[TBS]RamBoy90[TGOD] Aug 24, 2014 @ 6:22am 
dont work
bruins3721 Jul 31, 2014 @ 4:09pm 
dosent work