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Player Statue
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Category: Miscellaneous, Towns
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36.648 MB
Nov 21, 2012 @ 6:46pm
Nov 29, 2012 @ 4:43pm
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Description
As of 31/07/13, for my own reasons, I have decided to cease support for my mods on the Steam Workshop and will not be uploading any future works here either. The ones already uploaded here won't be taken down because this may cause problems for current users if the mod were to be randomly removed from their games. If you have any further questions regarding one of my mods, hopefully somebody in the comments section can help.






Version: 0.9.7

BGS Forum Thread: http://forums.bethsoft.com/topic/1424587-relz-player-statue/

One thing i missed from Oblivion was the player statue. It gave you the feeling that you really did "leave your mark". Well, this mod aims to bring it back to Skyrim.

After you defeat the first dragon at the western watchtower and it is revealed that you are the Dragonborn, a travelling artist named Augustus Civello will appear in the Bannered Mare in Whiterun. After being granted permission by the Jarl (but not funding), he turns to you. For a total cost of 5000 gold, he will commemorate the event with a marble masterpiece situated next to the inn, near the stairs that lead to the cloud district.

The statue system works with whatever armour you are wearing at the time of purchase, mod-added garments included. Also, it does not suffer from the armour switching that plagued the previous game's statue (this time around, things really are set in stone!)


Requirements:
For the mod to be fully functional, you need to have the latest version of SKSE installed (you can find it at http://skse.silverlock.org/). The plugin does work without it, just your statue will have no clothes!


Compatability:
Fully compatible with the following mods. On start up, Player Statue will detect if one of them is in your load order and position the statue accordingly
- Open Cities Skyrim by Arthmoor (Open Cities Skyrim.esp)
- Beautiful Whiterun by MorninJerky (Beautiful Whiterun.esp)
- Towns and Villages Enhanced - Whiterun by Aplestormy (WhiterunInEnhanced.esp)
- ICP Immersive Cities Project by Max and Tsewe (ImmersiveCitiesProjectPart2.esp)
- 7K Better Whiterun - City Under Construction - BETA by 7K (RRBetterWhiterunInt.esp)
- The Autumn of Whiterun by Barothoth (The Autumn of Whiterun.esp)
- Detailed Cities by Dex (Detailed Cities.esp)

There will be conflicts with any other mods that alter the navmesh of the whiterun market area and/or add something in the same spot as the statue


To Uninstall:
In game, go to a cell far away from whiterun. Bring up the console and enter "setstage hps00 999". Once the messagebox appears, save the game and quit to desktop. Now deselect the mod from your load order. Go back in game, load the save then immediately make a new save. Now you can quit and remove the mod.


Known Issues:
Sometimes, the sculpter gets stuck saying that the statue is not ready yet (probably because the game missed its cue due to waiting/sleeping). If this happens to you, just bring up the console and enter "setpqv hps00 isReady_var 1" then talk to him again.

Cloaks have issues with the marble EffectShader (the "inside" doesnt get textured)


Permissions:
All the source files are included in the bsa. Anybody can use the scripts in their mods, all i ask is a small mention and to be made aware of it (i would love to see what other people do with it). Please do not upload the mod in its entirety to other mod sites, there will be updates to the mod, I do not want to have older versions i do not know about floating around the web


Credits:
Thanks to everybody in the BGS Creation Kit Forum. In particular...

Amethyst Deceiver
- for helping me figure out the core mechanics

Antares, SpookyFX.com & Alexander J Velicky
- for their help and encouragement during my EffectShader troubles

Thanks to Brodual for the review video


This mod has been cleaned with TES5Edit (3.0.23 EXPERIMENTAL)
179 Comments
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Shy Guy P@RTY Feb 16 @ 11:39pm 
Un sub- does not work in 5 days putted in the code but saw the statue of me is naked.
David Robertson Dec 14, 2013 @ 1:30pm 
the code does not work and he keeps on sayng the I is not ready why?
[IDIOT] Lobo_Wilson☜☠☞ Nov 25, 2013 @ 3:21pm 
@Brainstorm104

Sometimes, the sculpter gets stuck saying that the statue is not ready yet (probably because the game missed its cue due to waiting/sleeping). If this happens to you, just bring up the console and enter "setpqv hps00 isReady_var 1" then talk to him again.
Brainstorm104 Nov 9, 2013 @ 11:16am 
how long will it take to make it because after 5 days theres no statue of the player
Shadefur Nov 8, 2013 @ 3:55am 
Is it possible for a mod for a statue to be made in Mirabelle Ervine's honor? I would really like one. In the courtyard. I would do it, but I have no clue how to work the CreationKit... yet...

Like: for example; the Dragonborn can ask Tolfdir about building a statue in her honor? To the right or left of the center fountain. *off of the walkway*
t.kochen Sep 1, 2013 @ 12:01pm 
the code dont work
[IDIOT] Lobo_Wilson☜☠☞ Aug 21, 2013 @ 12:29am 
Is it dlc compatible, such as if I'm wearing vampire or dawnguard armor, or a dragonborn priest mask.
Maybe if I'm wearing the bandolier bags, the backpack, sunglasses or hats mods will it be incompatible?
demon-wolf Aug 16, 2013 @ 5:25pm 
How long does it take him to make it because I'll ask him if it is done, but i dont know what he said.
demon-wolf Aug 16, 2013 @ 5:16pm 
Nice job, but the man wont talk. but his lips move.