Arma 3
38 ratings
co10 Escape
 
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis, Stratis, Tanoa, OtherMap
Tags: Tag Review
File Size
Posted
Updated
21.433 MB
Jul 29 @ 6:41am
Jul 30 @ 5:33am
3 Change Notes ( view )

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co10 Escape

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Description
Overview
This is the addon version of the mission co10 Escape including missions for 29 different terrains without the need for addons.
co10 Escape is a dynamic coop multiplayer mission with a focus on infantry and light vehicles. It has a high degree of difficulty and was designed for replayability without sacrificing the feel and atmosphere of a handcrafted mission.

Uploads for other mods like CUP, RHS and Apex will follow soon.

This mission pack is optimised for hosting on dedicated servers only! Use locally hosted and in SP on your own responsibility.


The mission
In this mission you and your squad was send out to scout the military presence on an enemy island in preparation for an invasion. But your squad got captured by local loyalists and you are now held in an improvised prison awaiting enemy officers to arrive for questioning. But friendly insurgent managed to hide a backpack with weapons in your improvised prison. Your task is now to overwhelm the guards, escape the prison, find a map of the island, make contact with your HQ, reach the designated evacuation zone and escape the enemy island!

The mission is fully dynamic. Every playthrough will be different. Also the mission is quite hard to beat completly. You will definitly fail at the first try. But the mission is meant to be played more than once (infact our squad plays it serveral times the week).

Note: This is not a fork of the official BI mission "Escape from xyz". The first release of co10 Escape was long before A3.


About the mission
Escape was first devloped by Engima of Östgöta Ops. for ArmA2.
At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission.
When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state.
Most of the scripts are replaced and were updated to A3 standards (but there is still some more room for improvements).

The the official version of this release is 1.8.1


Mods and terrains

This version does not need any additional addons/mods.
Missions for the following terrains are included:
Official: Altis, Stratis, Tanoa, Malden 2035
CUP TP: Chernarus, Chernarus (Summer), Sahrani (+United), Takistan, Porto, Everon, Malden, Kolgujev, Nogova
Icebreakr: Panthera, Winthera, Lingor, Dingor, Abramia, Isla Duala
Other: Bornholm, Thirsk (+ Winter), Esseker, Australia, Isola Di Capraia, Celle2, Podagorsk, Al Rayak


About the workshop version

This is the first workshop release of co10 Escape. As we can't maintain over 194 seperate workshop objects we packed similar missions (same required mods, different terrains) in a single package as a multiplayer campaign. This way we can provide a huge set of different missions in a single workshop file. The drawback is that Arma treats the mission pack as an AddOn and every player on your server needs to subscribe to this WS object in order to be able to play on your server. I recommend this only for squads and groups of players that wants the comfort of a WS objects for syncing their mods. If you want classic, addonless mission files for your dedicated server checkout the regular release on the BI forums (link)[forums.bistudio.com].


Installation and usage

Subscribe to this locally and on your dedicated server, start the server and select one of the many Escape mission.
Note that locally hosted and SP games are NOT supported. Because of the scope of this mission it is only optimized towards dedicated server use.

A word about mission parameters: The first option in the parameter list (in the game lobby), controls if the mission should save your params, load params already saved or should just use the list as in any other mission. So if you change the params and want to store them for sessions to come, select "Use settings below and save" together with the other params as you like. If you restart the mission you don't need to touch the params anymore unless you want to change them again, as the opton "Load previously saved settings" is the default option. When parameters were stored, you won't see them in lobby yet, as Arma only restores them after starting the mission.


License

You may modify this mission aslong as you keep all credits, clearly mark the mission as modified and keep all releases under these, same terms.


Support

Please note that the comment section in steam is not meant to provide elaborate feedback or support. If you have feedback, bug reports, ideas or need help, please use the official BI forum thread (link)[forums.bistudio.com] or open a proper discussion here in Steam. As most problems and bugs concern all users and should be posted public, we won't accept private messages for support and bug reports.


Credits

Original Mission (Arma2) by Engima of Östgöta Ops.
Mission ported to Arma3 by Vormulac and HyperZ.
Continue devlopment by NeoArmageddon and Scruffy.
Island ports and unit configs by Scruffy.
Additional scripting and fixing by abelian, dystopian1, FrozenLiquidity, DPM

Additional ports and configs by
SurvivorOfZeds (IFA3+LEN)
Nils5940 (IFA3)
CRCError1970 (Malden and Kolgujev)
supercereal4 (Malden 2035)

Testing:
Armed-Tactics (Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Lunatic, Joshi)
The Flying Monkeys In Space,
Roy and many more.

The official co10 Escape mission for Arma3 is currently developed and maintained by NeoArmageddon and Scruffy.
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33 Comments
Cocker Doge Aug 16 @ 9:40am 
i tried escaping but no one came to pick me up
theninja35 Aug 16 @ 6:56am 
Okay, I'll try it out and see what happens. Thanks for your reply!
NeoArmageddon  [author] Aug 16 @ 5:21am 
@Cocker Doge Boats and trucks ;)
@theninja35 Never felt the need to use something like TFAR in small CoOps so I don't have a good answer for you. If TFAR works as plug and play, I don't see why it shouldn't work. If TFAR needs additional mission setup and/or additional inventory items, I am afraid it is not supported out of the box.
Cocker Doge Aug 15 @ 5:07pm 
how do i escape with IFa3? because there are no choppers in ww2
theninja35 Aug 15 @ 8:27am 
Will Task Force Radio work with this?
Sierra74** Aug 13 @ 8:54am 
Amazing mission. I can't wait to play this with RHS.
telephone man Aug 11 @ 11:38am 
thanks for the info
NeoArmageddon  [author] Aug 11 @ 11:37am 
Yes, likely. You can setup a dedicated server locally aswell. Nevertheless I will look into it.
telephone man Aug 11 @ 11:36am 
i think this might be different since it happens even when i don't get hit by a car. Could be related to the fact that i'm hosting the server locally
NeoArmageddon  [author] Aug 11 @ 11:29am 
Try relogging. Seems to be related to the default A3 ragdoll. This seems to randomly happen when hit by a car.