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Genre: Strategy
Platforms: PC
Languages: English
Players: Single-player
Nov 19, 2012 @ 9:24am
Feb 2, 2014 @ 8:14am
Recent Announcements View All (1)
New update coming soon using new optimized code
  • Better optimization
  • Smooth mouse pointer movement
  • Smooth camera movement
  • Improved AI and pathfinding
  • 1v1 multiplayer
  • A new faction
  • A few gameplay related changes
  • New 3d Models
  • More Dense/Detailed Terrain
  • New Settings Menu with many options

POWER STRIFE is a real time strategy game I created with Epic games' Unreal Development Kit.

In the distant future deep into space humanity discovered a new state of matter, contained by a mysterious stasis field, that could be used to create any kind of matter and energy. Some believed this state of matter is what existed in the early stages of the universe and named it the archegon phase.
By creating exotic matter,anti-matter and force carrier particles directly from the archegon they could potentially use it to manipulate spacetime and create massive amounts of energy.
However the process of creating different kinds of energy and matter from the archegon was not efficient due to limitations of their technology which made the extraction of the archegon from the stasis field extremely difficult.
A new discovery was about to change this...

The purpose of the game is to gather resources, construct a base, create more units and research upgrades to engage your enemies in combat and destroy them or complete various mission objectives to emerge victorious.
The latest version includes four campaign missions with different objectives and two skirmish maps.

Version 0.75alpha is now available here


> Team AI can manage its own base
> Different damage types and effects (units can be set on fire and take damage over time)
> New unit attributes such as:
-Accuracy(higher accuracy better chance to do extra or critical damage)
-Action Points (required to activate special unit abilities)
-Different types of protection from various damage types
> various bug fixes, improved AI / path-finding (still needs improvements)
( I'm going to change the way team AI works completely to be able to make real decisions )
> 4 Campaign missions
> 2 Skirmish maps (can only play as Terran, more races will be available in future versions)
> 2 additional unit types (Terran sniper, Mordrax flamethrower)

Things that will be available in the complete game

> improved graphics
> at least 8 races and campaigns for most of them (perhaps all of them)
> more damage types and effects
> more units / structures techs to research
> multiplayer support
> save system
> areas that provide cover
> more skirmish maps
> archegon powers

and more

An incomplete list of the units that will be available in the complete game


Labor Drone, Troop, Missile Infantry,
Engineer, Medic, Saboteur,
Sniper, Battle Mech , Plasma Tank,
Missile Tank , Starhawk, Bomber Aircraft,
Siege Tank , Tech Wizard, Rescuer,
Heavy Plasma Infantry,
Bounty Hunter


Servant, Motivator, Gunner,
Flamethrower, Canon, Surgeon,
Troglodyte, Hellhound, Berserker,
Devastator, Wartitan, Bomber,
Tyrant, Cyborg


Nanoconstructor Orb, Pulse Gunners, Heavy Infantry,
Frostray Infantry, Elder, Airfighter,
Assault Saucer, Mothership, Lightning Tank,
Walker, Interceptor, Ward Orb,


Ranger, Druid, Hunter,
Warrior, Dryad, DragonFly,
Devilfish, Beast, Sabertooth,
Shadow, Airfighter, Nautilus


Labor Drone, Assault Droid, Battle Mech,
Hunter Bot, Security Drone, Self Destruct Drone,
Sky Turret, Sky Mine Layer, Missile Drone,
Crossfire, Heavy Mech,
Bomber, Airfighter


Enzyme Carrier Worm, Arachnoid, Infector,
Gasbag, Reaper, Eradicator,
Underminer, Toxin Bomber, Winged Claw,
Morpher, Scourge Lord, Bioelectric Accumulator,
Bioelectric Drones, Infernal Maw, Incendiary Worms


Slave, Slave-master, Droid,
Eagle Droid, Priest, Vulture,
Scorpion Tank, Sentry, Centaur,
Sentinel, Solar Storm, Harpy,
Battleship, Awoken King, Mastermind,


Gatekeeper, Shadow Wurm,
Leech, Reverent,
Dark Sphere, Soul Devourer,
Time Bender, Wraith Fighter,
Dark Scorpion
Popular Discussions View All (1)
Nov 23, 2012 @ 5:56am
constructive criticism for alpha demo version 0.75
< >
StormLord  [author] Feb 17, 2013 @ 12:36pm 
Thank you. I hope you like it.
FletchWazzle Feb 14, 2013 @ 5:42pm 
I'll have a go at the Alpha soon, as an RTS fan I wish you luck.
StormLord  [author] Nov 22, 2012 @ 3:54am 
Thanks! I'll keep working on creating new content and improving the gameplay functionality and graphics.
BlueBirdOne Nov 21, 2012 @ 10:00pm 
Looks great! Keep up the good work!