This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Oberon's Court
 
 
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Genre: Strategy, RPG, Casual
Platforms: PC, Mac
Languages: English
Posted
Updated
Nov 19, 2012 @ 8:31am
Jul 13, 2015 @ 3:07pm
Recent Announcements View All (26)
Oberon's Court is coming to steam
Oberon’s Court is Coming to Steam


Steam
Thanks to some great fellow devs and the awesome people of Valve, Oberon’s Court is now coming to Steam. This is great news and will push Oberon’s Court to a whole new level. However this also entails a heavy overhaul and tweaking of systems for PC. Starting with the control scheme, but also a higher quality of visuals and content. This also means I’m switching the release platform from mobile to Steam/PC to make maximum use of this opportunity

Release/Development Timeline
Releasing on Steam means the intense juggling between Oberon’s Court and my regular work will reach new highs. I've pushed a tentative release date to Q2 of this year. Early Access is under discussion, but not decided yet, I’d prefer not to have the game languish in Early Access for very long. Currently the major to do is adding a solid dialogue and mission system, as I’d like to add a heavier adventure layer to the game’s storytelling. This also means employing more Voice Acting which has already been arranged(sorry), as the goal remains to keep the game fully voices in English at release.

What about Mobile?
I hope sincerely that launching on a high profile platform such as steam and its associated means for user feedback and testing, that the game will improve in quality. And ultimately this also means that the game delivered to mobile will be of a higher quality. Release will be some time after PC launch, and I’d rather not commit to deadlines I can’t keep. I hope mobile users waiting for the game can wait a bit longer..Mobile and touch controls are still in the game’s DNA and I’ll make sure to keep it that way.

Development Video (see gallery)
  • Mouse controls: A fancy new cursor system a la “the 7th Guest”.
  • More responsive units:Control and AI felt sluggish, completely revamped
  • Shorter loading times: yes…. indeed.
  • Increased Unit Cap per squad: for PC version up to 4 per squad.
  • New theme:Necropolis, a place for the player to meet some of the more established souls in the afterlife.Possible Hub Location.

Development images

New Units: There’s the Cottle Knight(airborne fast unit), the Bull Bodger (basic infantry) and the Saurly (unreleased class)
cottle knigh and saurly


New Harvesting: We now have fancy undulating tentacles.


Dialogue: Dialogue is the main to do, but the first designs are done.
dialogue design


Grass Experiments: Experimenting with various PC exclusive graphical enhancements
Grass experiment


Mushrooms: you gotta try these… or not, but a sample of some of the mission specific effects.New
mushrooms


Themes: Bone-yard and Necropolis are now added to the existing Dream-time,Flagellate Bowl and Battlefield themes.
Necropolis


About Oberon’s Court
Oberon's Court is a journey of the soul as it transitions through the afterlife, reclaiming its identity by conquering the harsh world of shadows. Will you chain and bind other souls and make those weaker suffer, or shepherd them to their own salvation. Oberon's Court mixes RPG elements with a RTS control scheme and combat to create a streamlined strategical adventure experience. Combat is quick and fierce, no mulling over stats, two souls go in, one comes out as a master, the other a slave, or worst.

Oberon's Court is being developed by Tomas Sala under his own label: Boof games.

Some new media
Description
A 3D real-time strategy game based in a dark sytlized underworl

In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.

Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit available on attack stages.

The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit alchemy and resource detection.
But don't worry the PC-Version wil sport all the graphics bells and whistles, customized for PC hardware.

The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders.

Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaign
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Unique units, formed and shaped into wraiths from the souls you harvest

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Oberon The first Campaign will focus on releasing him from his prison. But what are his intentions for you?

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Fast paced RTS gameplay, Use Special Abilites, harvest Bone, Essence, Blood and steel resources, explore abandoned crypts and ruins.

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All set in a paintstakingly crafted texturefree polygonal world (its the new PixelArt!)
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145 Comments
muppetpuppet  [author] Sep 21 @ 12:18pm 
thx,, I'll update this page at some point.. more updates at the facebook.com/oberonscourt though

Abysswalker Sep 20 @ 7:12am 
Ah, thanks for letting us know. As long as the project's still not abandoned! I pray for your success, friend.
muppetpuppet  [author] Sep 19 @ 11:21am 
No its just really slow..
I've stopped updating this for a bit while I was busy.. but its slow I admit..
Abysswalker Sep 19 @ 12:27am 
Is this dead? I was following your work for a long while and was hyped for playing this ever since. Would be very disappointing to see it fade away. Please post some updates soon.
Roy Aug 12 @ 2:19pm 
Your Mods for skyrim bring me here, not disapointed. luck with the project
JarlDogeTheGreater Aug 8 @ 10:18am 
looks good
Lothindìr Jul 21 @ 12:45pm 
It's a really cool project. I love the graphic stytle and the gamplay looks pretty cool too.
FerrousBueller Jul 5 @ 10:37am 
@muppetpuppet I understand :)
Keep up the great work. I don't care how long it takes; this is a super-cool project and I'll be patiently waiting until the day it's released :D
muppetpuppet  [author] Jul 5 @ 10:25am 
hi ferrous, 'm slowly plodding along.. so yes.. But its a solo effort, with life sometimes interferring;)
FerrousBueller Jul 2 @ 3:16pm 
Is this project still actively being developed? I've been following it for a few years now and I have to say, I was extremely excited the first time I saw it. The art style is amazing and the gameplay looks pretty fun. I just want to let you know that I'm a fan and I appreciate the work you've put into this so far. I hope you're able to finish developing this game some day soon :)