The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Hero's Respite Home Version 2.0
   
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Nov 18, 2012 @ 10:32pm
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Hero's Respite Home Version 2.0

Description
Welcome to Hero’s Respite!

Due to time constraints and working on making a game myself I will not be changing or updating this mod any time in the near future. Apologies for any inconvenience this may cause, and I hope you can enjoy the home as it is. :)


Original Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=102409942

(If you were previously using the other mod, your best bet would be to use a clean save, or just make sure that you save before changing this mod out for the previous one. It is technically a different file, so it may not transfer correctly if you have items stored in the original house).

This is a player created home, for the player who needs a good home! I created this place of R&R for the champion who wants to be alone with their thoughts, craftsman’s (or craftswoman’s) trade, or simply a place to store their valuables.

A NOTE ON COMPATABILITY:

This home was created using ONLY assets from vanilla Skyrim and does NOT contain anything from the Dawnguard or Hearthfire expansions… Because I am poor… and I haven’t bought them yet. Other than modules which conflict with the location of this home it should theoretically work with anyone’s game and any expansion. It has not been tested with other modules, so if issues arise with anything please let me know so I can mention it in the description!

HOW TO INSTALL:

Simply click the subscribe button and it will be downloaded to your game!
When you load up skyrim (you’ll still be on your desktop screen at this point) click on the button that says DATA FILES.
Make sure that my mod is checked.
Play the game and follow the directions below on how to actually get to your home!

HOW TO GET TO THE HOME:

I debated back and forth about creating a quest to get the home and buy it, but ultimately decided against it. There will be a new map marker in your game (near the area of Rorikstead) once you have the mod loaded that you can walk / run / ride / fly / teleport / however you prefer to travel to.

Once you get to the outside gate you will find a large Dwemer chest on the wall. This chest contains the key which can open the gate, and the house.

Once you get into the house, directly next to the front door, there will be a table with a book and a key on it. The book explains some of what is in the house, and the key is for the basement.
Once you have access to the house the map marker can be fast-traveled to. It will lead to the front door.

FANTASTIC! NOW, WHAT DOES MY HOME INCLUDE?:

Keep in mind that I created this mod with the single player, or the player who wants to get away from everyone in mind. It is fully navmeshed so you can bring a companion (or ball-and-chain) along for the night, otherwise unless you have a mod which allows it, you will not be able to bring your spouse long to live there with you.

Both inside of the home itself and the basement area are set to non-public, and non-respawning, so nothing should go missing if you put something in your new home!

Outside Grounds:
Various harvestable plants.
A mini-farm with some vegetables for those of you who don’t like meat.
Great looking walkways from the gate to your home.
A reading nook under a large beautiful tree with a burning fire for those cold nights.
A chopping block so you can stay stocked up with wood for your fires.
A patio looking out onto the landscape.
Writing tables.
Sittin’ an’ watchin’ chair facing east for those majestic sunrises.
Archery targets placed strategically around your grounds and by the road for someone who wants to shoot something while they wait for the sun to rise.

Inside Home – Ground Level:
Fully stocked bar to forget those late nights and bad decisions.
Fully stocked kitchen with a wash basin.
Vegetable & Meat chests, because you simply cannot mix those if you want to stay healthy.
A Chef’s outfit, because who really wants to get their nice new outfit dirty while preparing a meal?
A Fancy Fireplace!
2 Bookshelves (88 books total storage)

Inside Home – Upstairs:
A lavish bed to rest your head.
A writing desk for your nightly musings.
Lockbox for your jewelry and spare change while you sleep.
2 mannequins.
3 weapon racks (each holds 2 weapons).
2 weapon plaques (each holds 1 weapon)
3 wardrobes for your daily clothing storage.
1 bookshelf (holds 44 books)
Shrine room (Zenithar, Talos, Stendarr, Nocturnal, Mara, Kynareth, Julianos, Dibella, Arkay, Akatosh)
1 mead barrel (non-respawning)

Basement (Main Area):
It’s an abandoned Dwemer Hall! OHMERGERD!
Doomstones (13 total… I could get them to function but couldn’t get the pretty light-show to work when you activate them, still I think they look acceptable without it).
Running river with water wheels powered by Dwemer technology.
4 mannequins.
4 weapon racks (8 weapons total).
11 chests for all of your metals.
A chest for your skins.
Smelter, forge, workbench, sharpening wheel, tanning rack.

Basement (Training Area):
Long range with dummies and targets to fire your arrows and spells at.
Circle training area for all of your fancy melee combat training.
4 weapon racks (8 weapons total).
8 weapon plaques (8 weapons total).

Basement (Alchemist’s Alcove):
Summoning circle (comfortable enough for even the pickiest of minions, yet strong enough for the ones with anger issues).
Herb gardens with a variety of herbs for any need.
Alchemist’s workbench.
Enchanter’s table.
Shelves with stuff
1 chest for alchemy ingredients, and 1 for enchanting items.
2 bookshelves (108 books total).

Basement (EXTRA Secure Vault):
Ain’t no one getting in this place unless you tell them to!
4 huge Re-spawning mead barrels (technically 1 of them is for spiced wine).
37 mannequins.
9 shield plaques.
16 weapon racks (32 weapons total).
16 bookshelves (384 books total).
1 doubly-secure safe.
12 free-standing weapon display cases with activators.
36 dagger display cases with activators.
10 large display cases WITHOUT activators so you can drag and place anything that will fit into them.


ANOTHER QUICK NOTE (THIS TIME ABOUT UPDATES):

I am willing to update this mod if issues arise, and will be checking comments regularly to see what people think and / or what issues may have arisen. I don’t want to update anything that may cause someone to have issues in their game, so placement and contents / respawn-ability of containers will not be changed.

The location of the home will NOT be changed.

There will NOT be any NPC’s added (as I stated previously, this is intended as a get-away home).

I WILL update navmesh / lighting / placement of NON container objects or shelves if it seems necessary and enough people want it.


KNOWN BUGS:

(confirmed) The mannequins in the house will move around on occasion. This is a bug with the game itself for some reason. What I have used personally to fix the issue is the "Vanilla Mannequin Script Fix" on the Skyrim nexus. From what I have experienced it is both rather fun to use, and should fix the mannequin issues. There are also many people who have reported a mannequin appearing briefly when they enter the basement, this is part of the weird mannequin bug, and should be fixed using the mentioned mod.
http://skyrim.nexusmods.com/mods/10652


Thank you for trying out this home!

Please feel free to like and rate my mod if you enjoyed it!

Tell your friends about it!

My Portfolio Website: www.wix.com/mg_laird/leveldesign
177 Comments
NightShadeX62 Nov 7, 2017 @ 6:24am 
Totally Awesome!!! I found it after a bit of looking around but came at it from the back so didn't recongnize it at first. Adding a children room with about 6 beds and a followers room with 6 more beds would make it perfect.
♫♪ <Joulik> ♪♫ May 29, 2015 @ 10:05pm 
Awesome mode, thank you very much, great job :)
Memeour May 3, 2015 @ 1:53am 
an amazing home , also nice touch with the dwarven basement
Bubslæd³ Sep 15, 2014 @ 6:30am 
this is amazingly mindblowingly awesome!
Snivo Aug 6, 2014 @ 10:16am 
Do the training area dummies level you up? if not i would like to suggest you do, kinda stupid its not included in vanilla... gets me immersed better then spamming the E button on a trainer and watch me level up
Alex Cage Jul 7, 2014 @ 7:08am 
daium this house looks great good house mod :D
chrgeller00 Apr 7, 2014 @ 4:34pm 
I absolutely love this retreat! It is an excellent safe house--but it is not a "home" unless I can house my family . They need to be safe- I need for them to be safe. Oh well, maybe sometime in future. Charlene Geller
Hitmen Apr 3, 2014 @ 2:15pm 
this is a good mod and i works well with "move your famliy mod" on steam
Codec Function Feb 20, 2014 @ 8:36am 
Oh and its MY BIRTHDAY WOOHOO!
Codec Function Feb 20, 2014 @ 8:36am 
I like how this house is all "we are calm and peaceful and (probably) don't have a quest for you"
when all the other ones are "QUEST! QUEST FOR YOU TO DO!" Cool mod BTW