27 ratings
TOOT (revisited)
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Description
Poor little cubes take such a beating. Try to keep it to a minimum if you can. This puzzle includes part of an older map (Toot Toot) that didn't gel (ha ha) properly so I took one chamber and built around it. Logic is needed to complete. No fancy gymnastics or fast timers.
11 Comments
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stormsend  [author] Jul 27 @ 12:43pm 
Thank you.
DeathWish808 Jul 27 @ 12:37pm 
Played your first 2 pages of maps in your workshop. All fun maps!

Blind Run: http://www.twitch.tv/deathwish808/b/551820427
stormsend  [author] Oct 2, 2013 @ 4:57pm 
Great run. Thank you.
Luc1aNo Oct 2, 2013 @ 8:56am 
Nice and easy, my run here http://youtu.be/n9-UHCPy1y0
stormsend  [author] Nov 25, 2012 @ 5:09am 
Thank you so much for the comments. I just finished your map and had a great time. I recommend it to all. I am struggling with the second one. I keep getting stuck at the same place. I'll get it though. I'm not going to give up. Will be playing more of yours.
Constantine Nov 24, 2012 @ 8:26pm 
Very clever map! I enjoyed it thoroughly! Well done :)
If you find the time can you try this for me please :
http://steamcommunity.com/sharedfiles/filedetails/?id=72686865
stormsend  [author] Nov 24, 2012 @ 3:41am 
Thanks
Yavie Nov 23, 2012 @ 7:13pm 
I really loved this one. At first, I thought "wow this is terrible, I can just shortcut here"... yeah, not so much! Liked the button/fizzler combo because it was just difficult enough to be a challenge, but not so much that I had time to get frustrated.
stormsend  [author] Nov 17, 2012 @ 12:24pm 
Thank you my friend. I'll be looking at that.
mood3rd Nov 17, 2012 @ 9:31am 
ps, if someone falls off the exit area, with the cube up there.
they will have to repeat their previous progress.
perhaps placing the cube in the exit area button, should bring up panels or something.
stoping them going back ?