Portal 2

Portal 2

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10.568 MB
Nov 16, 2012 @ 2:42am
Dec 14, 2012 @ 10:49pm
6 Change Notes ( view )

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Description
Use F6 to quicksave and F7 to quickload. Thanks for playing.
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22 Comments
Polux Mar 18 @ 2:33pm 
Nice, I think you should add a block of goo at the foot of the white surface near the stairs because we can bypass the first funnel to paint the floor.
RectorRocks Mar 18 @ 10:17am 
Excellent puzzle! That was so satisfying, though I did let the gel go back in the second funnel (not the one at the entrance), go through the funnel, then quickly reverse it to let the gel back into the portal and ultimately on the floor.

Thumbs up and favorited!
Lawliet  [author] Mar 11 @ 10:52am 
Thanks for feedback. I added video-walkthrough . I was hoping that i fixed all unintended solutions but unfortunately i didn't. Can you provide demo or video please? I didn't understand what you mean in description to your solution in my puzzle.
About unoptimized space in my map, this really obvious connections and made it specially for design(like you minimize number of white walls in your maps). I am really upset that you had bad emotions after playing my puzzle.
RedSilencer Mar 10 @ 12:35pm 
Side note: I recognize that this is an old map, but I still feel inclined to point out how unoptimized the space used in this map is. A bit over sized and funky alignment of the walls coupled with invisible connections (albeit obvious connections) provided an over-all unenjoyable experience for me.
RedSilencer Mar 10 @ 12:35pm 
Well, I'm not sure if I did this the intended way. I used a 5 block cube dead-drop onto the button next to the entrance-side funnel such that I could have enough time to move out of the funnel (after passing through the portal) such that I could have a reversed polarity on the opposite side of the gap with my portal still intact on the entrance-side funnel. If this is part of the intended solution, I feel obligated to leave a dislike for such a risky maneuver... This was unfortunately the only idea that ever came to my mind. I see no other way of placing the cube on the entrance-side button without a way back across the gap. I thought of this maneuver early on after reverse-engineering the solution and thinking "there's no way he would ask the player to do this..."

If anybody could confirm or refute my hypothesis, that would be much appreciated.
D3M!5 Aug 20, 2015 @ 11:15pm 
Took me well over an hour and then turns out to be simple. Perfect..
quaternary Nov 22, 2014 @ 3:42pm 
Good 1 :D
wildgoosespeeder Dec 22, 2013 @ 10:18pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

That was good. There is a reason for two funnels that start in opposite directions, both have polarity switch buttons, and a big gap when you cross initially.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Sloi Apr 20, 2013 @ 10:53am 
Awesome
Almisuifre Mar 30, 2013 @ 7:59am 
Great and clever. Favorited, like some others of yours.