Portal 2

Portal 2

158 ratings
File Size
10.568 MB
Nov 16, 2012 @ 2:42am
Dec 14, 2012 @ 10:49pm
6 Change Notes ( view )

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Use F6 to quicksave and F7 to quickload. Thanks for playing.
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BehindPortal Dec 13, 2017 @ 2:13am 
cool puzzle . good use of funnel diresctions.
bullfrog Aug 18, 2017 @ 2:52am 
Great puzzle. I played @RedSilencer’s version(s) of your map before this, which is also good, but you deserve full credit for coming up with the original – big thumbs up.
qrioso Feb 18, 2017 @ 7:10am 
Very clever and challenging. I enjoyed it a lot. I didn't use the first funnel in the last part, so it was an unintended solution. I did it exactly as saw in the video unitl riding the orange funnel with gel behind me. When i reached the first room with the gel behind i just shot in the with panel close to the stairs and create a portal with the same color as the portal of the funnel in the second room, so the remaining few gel felt down close to the stairs. . The intended solution was more elegant. Thanks for this
Yuuubi Jan 6, 2017 @ 12:55pm 
Fun and straightforward :) I just disliked the fact that you can trap yourself if you take the blue funnel across the water where the blue gel is at the beginning. Other than that everything was smooth :)
Polux Mar 18, 2016 @ 2:33pm 
Nice, I think you should add a block of goo at the foot of the white surface near the stairs because we can bypass the first funnel to paint the floor.
RectorRocks Mar 18, 2016 @ 10:17am 
Excellent puzzle! That was so satisfying, though I did let the gel go back in the second funnel (not the one at the entrance), go through the funnel, then quickly reverse it to let the gel back into the portal and ultimately on the floor.

Thumbs up and favorited!
Lawliet  [author] Mar 11, 2016 @ 10:52am 
Thanks for feedback. I added video-walkthrough . I was hoping that i fixed all unintended solutions but unfortunately i didn't. Can you provide demo or video please? I didn't understand what you mean in description to your solution in my puzzle.
About unoptimized space in my map, this really obvious connections and made it specially for design(like you minimize number of white walls in your maps). I am really upset that you had bad emotions after playing my puzzle.
RedSilencer Mar 10, 2016 @ 12:35pm 
Side note: I recognize that this is an old map, but I still feel inclined to point out how unoptimized the space used in this map is. A bit over sized and funky alignment of the walls coupled with invisible connections (albeit obvious connections) provided an over-all unenjoyable experience for me.
RedSilencer Mar 10, 2016 @ 12:35pm 
Well, I'm not sure if I did this the intended way. I used a 5 block cube dead-drop onto the button next to the entrance-side funnel such that I could have enough time to move out of the funnel (after passing through the portal) such that I could have a reversed polarity on the opposite side of the gap with my portal still intact on the entrance-side funnel. If this is part of the intended solution, I feel obligated to leave a dislike for such a risky maneuver... This was unfortunately the only idea that ever came to my mind. I see no other way of placing the cube on the entrance-side button without a way back across the gap. I thought of this maneuver early on after reverse-engineering the solution and thinking "there's no way he would ask the player to do this..."

If anybody could confirm or refute my hypothesis, that would be much appreciated.
D3M!5 Aug 20, 2015 @ 11:15pm 
Took me well over an hour and then turns out to be simple. Perfect..