Sid Meier's Civilization V

Sid Meier's Civilization V

1144 ratings
Palace and Throne Room
File Size
1.766 MB
Nov 15, 2012 @ 8:44pm
Jul 21, 2013 @ 6:19pm
2 Change Notes ( view )

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Palace and Throne Room

Implements the Civ I palace and the Civ II throne room.

For anyone who didn't play those games (or doesn't remember back that far): the palace and throne room were screens that started out very plain, which the user could upgrade parts of when they were doing well in the game - if your people liked how things were going, you'd get to choose an upgrade. This was a much-loved feature for many Civ veterans, so I've ported it (both the Civ I palace and the Civ II throne room) to Civ V. It doesn't affect the game rules in any way - it's just an optional extra thing that you can build up and get a nice visual indicator of your royal palace.

The screen is available via the Palace and Throne Room option in the dropdown in the upper right corner.

If you have at least version 9 of whoward69's UI Notification Options mod, you'll also get a nice custom notification icon instead of the generic one, and clicking it will take you straight to the Palace and Throne Room screen. It's not available on Steam, so if you want that extra little bit of functionality you'll have to download his mod and stick it in your MODS directory. It's available here:

This has been tested with Brave New World and confirmed to work with Info Addict, In-Game Editor, and UI - Notification Options. I haven't tested the latest build with G+K only, or with Vanilla, but since there's no dependencies on any BNW content, it's worth a shot if you're in that boat. There shouldn't really be any conflicts with other mods, but let me know if you find something it doesn't play nice with.

If you like it, please upvote or favorite it and leave a comment!

CivFanatics thread:


If you're having trouble getting this to work, please disable all other mods and try again. If it works, then re-enable the mods one by one to find out which one it's not working with, and then leave a comment!


- Added palace!
- Added flavor mechanic to Throne Room - most civs (non-BNW) have (optional) unique flags and stage 2 wall art
- Revamped UI to use two-tab layout
- New notification icon
- Optional, automatic integration with whoward69's UI Notification Options mod for clickable notification icon
- Changed upgrade and notification sounds
- MAJOR thanks to Nutty for some excellent custom graphics work, and TheManFromMars for the awesome new icon!


[BETA 2]
- Fixed the top icon - now matches the civ icon.
- Fixed an issue where the internal state was getting messed up.
- Escape/enter now closes the window, consistent with other popups.
- Changed upgrade sound.
- Added upgrade notification sound.
- Changed when upgrades are given (smaller chance when you get a new policy, greater chance with golden ages/wonders/new eras).


[BETA 1] This is the first version, so it still has a few issues, but it's ready for playtesting and feedback.
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anandus Sep 21 @ 7:11am 
This is so cool!
Janef0421 Jul 30 @ 10:40pm 
Ah, I remember this from when I played civ 2 on my dad's lap. Awesome.
burt crab Jul 24 @ 9:07pm 
any chance you can use civ 3 palaces?
loganjohnrussell25 Jul 10 @ 12:01am 
aah, civ II, brilliant game
nice mod
brings back so many memories
Piewhale227 Jun 6 @ 8:19pm 
I've played every Civ game

The only good ones: II and V
Mr.Cynical Mar 6 @ 6:42am 
What is the name of the statue in the fourth picture carrying the giant stone? Is that a reinterpreation of the statue of Atlas?
JEELEN Mar 3 @ 11:40am 
@Kaboom This a graphics addition, it doesn't actually do anything in-game.
Bartheus Feb 28 @ 9:35am 
Ah! Finally my nostalgia trip is successfull. Thank you!
DEAGLE SPAMMER Feb 25 @ 9:26am 
Oh the nostalgia :D
I've played the hell out of Civ2!
Kaboom Feb 10 @ 12:55pm 
I remember the palace back in the day. But maybe you can allow a spy to steal items from the palace, or throne room?