Sid Meier's Civilization V

Sid Meier's Civilization V

68 ratings
Civ 5 Best mods (keep it simple)
 
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Description
A collection of mods, all tested to be working together,that enhance SINGLE PLAYER GAME EXPERIENCE(civ 5 does not yet supports mods online)

These mods should work together and will make playing CIV 5 and its dlcs much more fun
Items (13)
Foreign Trade Routes
Created by Gedemon
Foreign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and correspondi...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC

- Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks ...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion.

It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs.



Features:
  • Add appro
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Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed.


Features:
  • Unlo
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Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS.
An in-game editor to alter the map and many other things on the fly.

- Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc.
- Change cities' religion followers, population,...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert.

Removing the irritating penalty of having tiles that cannot be worked by the city within the city range and making
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Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost.


Features:[/
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Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization.

Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill.



Features:
[list...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization.

Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple.



Features:
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Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements.


Features:
  • Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver.

  • Extend
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Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice.


Features:
[...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead.


Features:
  • Everyone (including AI players) get their starting warrior replaced with a scout.


Notes:
    If you own Bra
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25 Comments
Pirxeus Aug 16, 2014 @ 9:36pm 
:)
log1 (Rodolfo)  [author] Mar 21, 2014 @ 8:04pm 
yes it is
Sayshal Sep 27, 2013 @ 7:16pm 
Is this working for Brave New World?
NashEQ Aug 19, 2013 @ 12:18pm 
great list!
log1 (Rodolfo)  [author] Jul 10, 2013 @ 9:22pm 
you are welcome!
canadiancurseword Jul 10, 2013 @ 7:57pm 
thankyouverygood
ReckonerKnight09 Jun 7, 2013 @ 10:14am 
cool thanks
log1 (Rodolfo)  [author] Jun 6, 2013 @ 7:10pm 
Yes
ReckonerKnight09 Jun 6, 2013 @ 6:43pm 
?
ReckonerKnight09 Jun 6, 2013 @ 6:43pm 
can all of these be used by vanilla