NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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[Custom Train] Log Coaster
File Size
45.746 MB
Jul 19 @ 11:05am
Jul 19 @ 11:46am
2 Change Notes ( view )

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[Custom Train] Log Coaster

A Custom JetCoaster train & Track
Based on Cyclone in Toshimaen, Japan.

* Working rotating wheels.
* Working moving bogies.
* 4 Camera's per train (seats).
* Custom track generation via Lightpattern Creator.
* Attachment script based on Codemasters scripts.

Free to use under the following conditions:
- Credit me!
- Do not redistribute.
- Do not bother me with questions and requests.

To install in your own park.
1. Load the objects in the park and place them next to a train.
The Y-axis determines the position on the train. So the front car needs to have a Y of 0. And the second car needs to have a Y of 1 etc. (The other axis do not matter).

2. Load the bogies and do the same thing, this time though you should place twice as many of them since every car has two bogies.

3. Repeat for other trains.
The trains can be as long as you want.

4. The custom track exists of multiple parts. First you'll need to look for the files to generate the tracks. You'll find the files in .../rails/lightpatterns

4a. Load each nl2altpac and generate the files to a folder
4b. Then Load the sco files in the park and locate them all to 0,0,0.
4c. After loading in the various files you'll need to replace some textures, this is due to the way the game generates these files. Select the Crossties scenery objects and change the materials of the SCO to the crossties files in the textures folder.
4d. Do the same thing for the side crosses and bottom crosses (if you're not sure then look at how I dit it.
4e. Afterward you can also do the same for the rails profile. Select the verticle flange (Rail B) and change the material to the one in the textures file.

5. Profit