The Elder Scrolls V: Skyrim

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Hearthfire Houses Fix.Heljarchen Hall.
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0.043 MB
Nov 13, 2012 @ 11:28am
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Hearthfire Houses Fix.Heljarchen Hall.

In 1 collection by Shadowman
Hearthfire fixes
4 items
Added display cases activators to all weapon displays in Heljarchen Hall.
Fixed mannequin wandering bug.
Ability to place staff to large display case (for all game, not only in Hearthfire houses).

Requires Hearthfire

Collection of HF fixes all together

Be aware, that if you are already built weapon display or mannequin, you may not see the changes immediately.
You may need to make object disable / enable by console to get fix effect.

Here is the more detailed explanation, how to do this:
To make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it. The same with mannequins. Select the table under them to disable.
One of those ways, should help, I'm sure.

Other houses are in separate esp's and I cannot publish them all together.

Links to other houses:
Lakeview Manor
Windstad Manor
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cybersquirt Jul 17 @ 12:51pm 
Ditto: can add weapons but not remove. This is also an unsupported mod now. :)
gydn9364 Mar 23 @ 1:12pm 
Works great for the display cases. But now all my weapon plaques no longer function. You can place a weapon but it does not give you the option to pick it up again.
Le benji [FR] Aug 6, 2014 @ 2:17am 
The Yank Mar 23, 2014 @ 3:55pm 
awesome thanks
daniel Nov 20, 2013 @ 1:15pm 
Hello Shadowman, I don´t know if it is related to your mod, but since I installed it I cannot place any bow to display cases, racks or weapon plates???
Shadowman  [author] Jul 24, 2013 @ 12:37am 
you can't pick it up, you can only put another weapon on top of it, like if the display was empty
Yes, sometimes this happens, but I think this is because it is not a clear way to make activators in esp. They should be in esm (base archive) instead. But I cannot make changes in base DLC, you know.
Btw, you can simply pass through display case by tcl console command and activators switches on again. Sorry, but I don't know another way to avoid glitches. But, anyway, you can disable this mod without any problem.
PedroJGT Jul 23, 2013 @ 5:18pm 
@Shadowman, I really like this mod, but every time I place a weapon in one of the displays, I cannot retrieve it!! You can see the weapon there, but you can't pick it up, you can only put another weapon on top of it, like if the display was empty. I have tried it with vanilla and mod weapons, also with and without other Heljarchen Hall mods. This is the only steam workshop mod I use, all the other ones are fom the nexus. I hope this is enough info to help solve this problem
Shadowman  [author] Jul 16, 2013 @ 8:36am 
Hope, that it is possible to combine all three together without re-making from scratch.
CcBalancEe Jul 5, 2013 @ 6:42pm 
All three mods works fine for me:) thx
tobyjames1 Jun 5, 2013 @ 5:33am 
Found it, mod that adds Akaviri ruins if anyone's interested.