The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Truly Balanced Destruction Magic
   
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Feb 12, 2012 @ 7:32pm
Apr 22, 2012 @ 1:45pm
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Truly Balanced Destruction Magic

Description
This mod balances the Destruction magic system.

If you have ever played as a mage you will find that your spells quickly become underpowered. While on the other hand the "Impact" perk is overpowered and lets you juggle your enemies to death without the need for real skill. (I won't be changing dual casting, people complain it doesn't improve the damage of spells, but it allows you to use the "Impact" perk which is more than enough. Increasing the damage to cost ratio would be overpowered.)

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Now on the Skyrim Nexus for those who prefer: http://skyrim.nexusmods.com/downloads/file.php?id=10003

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UPDATE4: Most importantly first, I fixed this mod from affecting enchantments! No longer will enchanted weapons be overpowered. Changed the impact chance from 50% to 60%. Removed the damage addition (not the multiplier) of [Destruction level] * 0.1 to make up for increased impact chance (also the spells don't need to be any more powerful than what the original multiplier does).

UPDATE3: Minor fixes

UPDATE2: Changed impact chance from 66% to 50%, due to poll results. "[Level] Destruction" perk % increases only affect the level of skill (Novice Destruction only affects only Novice spells, not all spells). Changed "[Level] Destruction" perk multipliers.

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- Spell damage is now multiplied by your Destruction level divided by 100, plus 1. (ex. Level 69 = 1.69)

- Stagger chance of the "Impact" perk is decreased from 100% to 50% to prevent juggling.

- All the "[Level] Destruction" perks now multiply damage. (In addition to their existing effect of decreasing magicka cost by 1/2 for each level.):

Novice Destruction - Changes 1 and 2 come into effect (Above ^) Novice Spell damage increased by 5%
Apprentice Destruction - Apprentice Spell damage increased by 4%
Adept Destruction - Adept Spell damage increased by 3%
Expert Destruction - Expert Spell damage increased by 2%
Master Destruction - Master Spell damage increased by 1%

For example, say you are level 69, with the "Apprentice Destruction" perk casting Firebolt. (Firebolt's base damage is 25). Here is the formula:

25*1.69*1.04 = 43 (Skyrim will always round downwards)

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For those who believe this mod is overpowered or underpowered, just change your game difficulty. For a reference, I play on expert.

If you unsuscribe, please tell me why so I can continue to improve this mod.
Please rate, comment and leave suggestions.
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234 Comments
Buttcrackson Sep 16, 2021 @ 9:27pm 
does this mod fix the wall spells
zander_PL Aug 9, 2017 @ 5:39am 
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Francis Sep 29, 2016 @ 8:33am 
Does this mod have equivelent effects on NPC destruction magic?
I have noticed mid-way through the game (level 26) that some medium/higher level mages (that die still very quickly in melee, so they aren't boss-level) will sometimes do damage with adept level spells that kill me in seconds, and can even two-hit me (one spell in each hand) with expert level skills, even though I have 300 heath. These NPCs will sometimes seem like normal or 'normal+1' enemies in every respect of their durability and melee, but when they start casting spells i will drop dead out of nowhere before I can react when seconds prior i was breezing through them. I too am playing on expert.
If it is the case that this mod buffs NPC destruction magic in the same way as the player, I can tolerate that; I'll just need to adjust my equipment and strategy to protect more against magic. But I really just would like to know if this is the case or just my imagination.
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astastny May 23, 2015 @ 7:14am 
You're right, it isn't your mod-there was a conflict, and it's fixed. Thanks.
Rangasoup  [author] May 22, 2015 @ 5:53pm 
The last time I updated this was 3 years ago, I don't think this is my mod, but there might be some weird confliction.