Legend of Grimrock

241 ratings
Wine Merchant's Basement
 
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21.624 MB
Nov 12, 2012 @ 9:33am
Feb 22, 2013 @ 9:22am
1 Change Note ( view )

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Wine Merchant's Basement

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Description
You and your friends gather at the end of the day in the local inn. The evening is uneventfull, untill you run out of wine and go get some from the wine merchant's basement...

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This dungeon features an engaging storyline with unexpected twists and turns. It contains 8(+) levels to explore filled with puzzles and monsters that try to stop you.

Be sure to look for hidden switches and secret doors, because you will need all the help you can get in the epic fight at the end of the storyline.

It is possible to complete this dungeon within 2 hours, but take your time, explore and enjoy the story.

Give this dungeon a try and don't forget to rate it when you're done.

Warning: Don't bother making or importing a party, since the characters are pre-set because of the story.

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This is my first ever mod-project. If you come across a bug, suggest an improvement or want more info about this dungeon, please leave a message at the steam or grimrock forums.

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v1.01
Initial release

v1.02
Used light as hint at 'teleport room' puzzle
Hid a certain trap door
Fixes several bugs in dialogues

v1.03
Error in guide-puzzle not punished with death anymore
Wrong answer in quiz not punished with death anymore

v1.04
Exchanged several spawned lights for static lights
Corrected more typo's
Fixed endless loop at prophet test (hopefully)
Added (not so) subtle hint to save at certain point

v1.05
Secrets now count in the statistics screen
Fixed bug in aborting the "gaze" puzzle
Sheola stops repeating herself
Awarded experience at extra points of the storyline

v1.06
Added label in prison as a hint

v1.07
Restore the party positions after every move to prevent bugs when a party member moving around.

v1.08
Fixed crash when throwing items on some altars
Clarified the preferred order of rooms after prophet test
Fixed issue when not taking preferred order

v1.09
Added hint to the 'dragon pit' puzzle
Drops into pits no longer result in death (unless your health is low)
Fixed a lot of typo's

v1.10
Even more typo's fixed. The mod is now 'gramatically more correct'. (Thanks bazzietuk!)
Added hint in 'weighty' puzzle
Earthquake is little more intense now
Moved teleporter in pit to prevent you falling into it right away

v1.11
Solved ogre-aggro bug at slow performance pcs
Increased performance in several areas by changing lighting
(hopefully) solved bug spawning characters
Fix on using images (for compatibility mac)

v1.12
Improved framerate in several places.
Removing golden key will close the door
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A big thanks to the great Grimrock community, especially: 'Adrageron', 'Komag', 'Bazzietuk' and 'Hey, boots!'!

Also thanks to 'Solitary Drake' for using my mod in his youtube channel, despite some bugs (which almost all have been resolved). Be sure to check out his channel!

An finally thanks to 'Almost Human' for the great game and editor, 'John Wordsworth' for the Grimrock Model Toolkit, and 'Imageline' for FL Studio to make the music.

232 Comments
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Decoy  [author] Jun 30 @ 12:03pm 
@Magnesium Fluoride
Thanks, glad you liked it! If you liked this mod, be sure to try "The Awakening of Taarnab".
It has a nice story, lots of new puzzles too!
Magnesium Fluoride Jun 28 @ 9:15pm 
Really enjoyed the dungeon. The puzzles were well designed. My favorite being the "Gaze avoiding" puzzle. The story was pretty good and the difficulty was appropriate.

Shocked that the wine was actually included in the mod as an easter egg!
feerieland Apr 20 @ 10:06am 
Just finished it, congratulation to the author it was a great experience and a nice story. Not too easy and not to hard, the puzzles are just fine for me, maybe a little more of creatures would have been appreciate. Anyway I highly recommand this mod and i'll try your others mods with pleasure
a.elfwind Mar 26 @ 5:13am 
Hope you don't mind, if I just put the link here. :)
talesfrom-hell.blogspot.cz/2015/03/wine-merchants-basement-jack-style.html
And I'll be sure to check the awakening of taarnab probably this weekend. :) Thanks for the tip.
Decoy  [author] Mar 25 @ 9:18am 
Sure, no problem at all. Don't hesitate to post it and send me a link.

If you finished this mod and liked it, be sure to give "the awakening of taarnab" a go, another mod I made. :)
a.elfwind Mar 21 @ 1:01pm 
Yeah, I definitely enjoyed the story. Actually, i enjoyed it so much I turned it into fanfiction. :D Hope that's okay with you? I made sure to put your name in the disclaimer.
Decoy  [author] Mar 19 @ 12:31pm 
I didn't know it was possible, thanks for the heads up.

But I don't think you'll break anything, maybe the fights will be a bit easier. This mod is a lot about the story, and you can enjoy it at any level. Have fun!
a.elfwind Mar 19 @ 12:24pm 
I actually think it's a glitch of sorts, because I accidentally imported a party before I remembered that this had predetermined characters and I already started the game. And well, the party I imported had unasigned skill points and I think that those carried over to the mod...
Is that even possible?
Decoy  [author] Feb 24 @ 7:53am 
I've had other complain that malbona was too hard, needing lots of attempts. Guess you're good at analysing what happens around you (or just very lucky :) )
a.elfwind Feb 21 @ 8:47am 
It took me less than a minute to defeat Malbona in the boss fight. Is that just me or did it happen to anyone else?