227 ratings
Wine Merchant's Basement
File Size:
21.624 MB
Nov 12, 2012 @ 9:33am
Feb 22, 2013 @ 9:22am
1 change note ( view )
You and your friends gather at the end of the day in the local inn. The evening is uneventfull, untill you run out of wine and go get some from the wine merchant's basement...


This dungeon features an engaging storyline with unexpected twists and turns. It contains 8(+) levels to explore filled with puzzles and monsters that try to stop you.

Be sure to look for hidden switches and secret doors, because you will need all the help you can get in the epic fight at the end of the storyline.

It is possible to complete this dungeon within 2 hours, but take your time, explore and enjoy the story.

Give this dungeon a try and don't forget to rate it when you're done.

Warning: Don't bother making or importing a party, since the characters are pre-set because of the story.


This is my first ever mod-project. If you come across a bug, suggest an improvement or want more info about this dungeon, please leave a message at the steam or grimrock forums.


Initial release

Used light as hint at 'teleport room' puzzle
Hid a certain trap door
Fixes several bugs in dialogues

Error in guide-puzzle not punished with death anymore
Wrong answer in quiz not punished with death anymore

Exchanged several spawned lights for static lights
Corrected more typo's
Fixed endless loop at prophet test (hopefully)
Added (not so) subtle hint to save at certain point

Secrets now count in the statistics screen
Fixed bug in aborting the "gaze" puzzle
Sheola stops repeating herself
Awarded experience at extra points of the storyline

Added label in prison as a hint

Restore the party positions after every move to prevent bugs when a party member moving around.

Fixed crash when throwing items on some altars
Clarified the preferred order of rooms after prophet test
Fixed issue when not taking preferred order

Added hint to the 'dragon pit' puzzle
Drops into pits no longer result in death (unless your health is low)
Fixed a lot of typo's

Even more typo's fixed. The mod is now 'gramatically more correct'. (Thanks bazzietuk!)
Added hint in 'weighty' puzzle
Earthquake is little more intense now
Moved teleporter in pit to prevent you falling into it right away

Solved ogre-aggro bug at slow performance pcs
Increased performance in several areas by changing lighting
(hopefully) solved bug spawning characters
Fix on using images (for compatibility mac)

Improved framerate in several places.
Removing golden key will close the door

A big thanks to the great Grimrock community, especially: 'Adrageron', 'Komag', 'Bazzietuk' and 'Hey, boots!'!

Also thanks to 'Solitary Drake' for using my mod in his youtube channel, despite some bugs (which almost all have been resolved). Be sure to check out his channel!

An finally thanks to 'Almost Human' for the great game and editor, 'John Wordsworth' for the Grimrock Model Toolkit, and 'Imageline' for FL Studio to make the music.

< >
Puzzlefuzz Dec 26 @ 3:15am 
The first mod I have played, and I must say I am delighted about the passion and skill put into the creation of this adventure. A very surprising plot twist was added about 2/3 through the game too, very well done!
Jathy Dec 18 @ 3:50am 
Very well done, I enjoyed playing it alot. The story is suspenseful.
Highly recommended.
Aliceria Dec 8 @ 8:13am 
That Dungeon was well Made and enjoyable. The Story was OK. better than some others Custom Dugenos ;) A (resolving) Ending wold have don well but i think it fits in concept.

Well where is my Wine
BC Oct 22 @ 8:31am 
Aside from the incredibly stupid dialogue, this mod was pretty enjoyable.
Although I was surprised that Malbona "The 12 y/o Edgelord" didn't have a monologue at the end.
Oh and rehashing a puzzle (4 description matching items) in a short dungeon is pretty lazy.
Decoy  [author] Sep 21 @ 3:12am 
If you liked this mod, make sure you check out my other one, called the Awakening of Taarnab.
Brave Fencer Musashi Sep 20 @ 1:35pm 
Absolutely fantastic mod. The only possible complaint I could make is that the game frequently takes controls away from the player for the sake of dialogue, but I can't really hold that against the creator since I can't think of any other way to have done it.
GOGO Jun 29 @ 8:40am 
very very very good adventur
sGreml1n Jun 24 @ 3:59pm 
loved it. particularly the flow of gaining party members as the game progressed
Decoy  [author] Jun 21 @ 12:46am 
Thanks, great you liked it. If you want ,also try my other mod, The Awakening of Taarnab.
Brian Jun 20 @ 7:01pm 
Great work Decoy. I enjoyed it thoroughly.