Legend of Grimrock

Legend of Grimrock

252 ratings
Wine Merchant's Basement
 
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21.624 MB
Nov 12, 2012 @ 9:33am
Feb 22, 2013 @ 9:22am
1 Change Note ( view )

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Wine Merchant's Basement

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Description
You and your friends gather at the end of the day in the local inn. The evening is uneventfull, untill you run out of wine and go get some from the wine merchant's basement...

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This dungeon features an engaging storyline with unexpected twists and turns. It contains 8(+) levels to explore filled with puzzles and monsters that try to stop you.

Be sure to look for hidden switches and secret doors, because you will need all the help you can get in the epic fight at the end of the storyline.

It is possible to complete this dungeon within 2 hours, but take your time, explore and enjoy the story.

Give this dungeon a try and don't forget to rate it when you're done.

Warning: Don't bother making or importing a party, since the characters are pre-set because of the story.

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This is my first ever mod-project. If you come across a bug, suggest an improvement or want more info about this dungeon, please leave a message at the steam or grimrock forums.

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v1.01
Initial release

v1.02
Used light as hint at 'teleport room' puzzle
Hid a certain trap door
Fixes several bugs in dialogues

v1.03
Error in guide-puzzle not punished with death anymore
Wrong answer in quiz not punished with death anymore

v1.04
Exchanged several spawned lights for static lights
Corrected more typo's
Fixed endless loop at prophet test (hopefully)
Added (not so) subtle hint to save at certain point

v1.05
Secrets now count in the statistics screen
Fixed bug in aborting the "gaze" puzzle
Sheola stops repeating herself
Awarded experience at extra points of the storyline

v1.06
Added label in prison as a hint

v1.07
Restore the party positions after every move to prevent bugs when a party member moving around.

v1.08
Fixed crash when throwing items on some altars
Clarified the preferred order of rooms after prophet test
Fixed issue when not taking preferred order

v1.09
Added hint to the 'dragon pit' puzzle
Drops into pits no longer result in death (unless your health is low)
Fixed a lot of typo's

v1.10
Even more typo's fixed. The mod is now 'gramatically more correct'. (Thanks bazzietuk!)
Added hint in 'weighty' puzzle
Earthquake is little more intense now
Moved teleporter in pit to prevent you falling into it right away

v1.11
Solved ogre-aggro bug at slow performance pcs
Increased performance in several areas by changing lighting
(hopefully) solved bug spawning characters
Fix on using images (for compatibility mac)

v1.12
Improved framerate in several places.
Removing golden key will close the door
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A big thanks to the great Grimrock community, especially: 'Adrageron', 'Komag', 'Bazzietuk' and 'Hey, boots!'!

Also thanks to 'Solitary Drake' for using my mod in his youtube channel, despite some bugs (which almost all have been resolved). Be sure to check out his channel!

An finally thanks to 'Almost Human' for the great game and editor, 'John Wordsworth' for the Grimrock Model Toolkit, and 'Imageline' for FL Studio to make the music.

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240 Comments
Mahric  [author] Feb 12 @ 8:53am 
@Not Caesar Zeppeli follow these steps to solve the puzzle:
- Look for the mark on the wall and only step into portals with that mark
- when you see the text "but the innocent have nothing to fear" (or something like that) take the stairs up
- Press the secret button on the left wall and pick up the golden dragon
- Then go down again. Follow the mark until you read the text "takes off in the sky"
- Go up the stairs and stand on the pressure plate. A secret door will open and you're done.

If you take a wrong turn you'll be teleported to a decoy spot, but after a bit you'll start at the beginning again.
Mahric  [author] Feb 12 @ 8:45am 
@Nyrella Nope, sorry.
Not Caesar Zeppeli Jan 21 @ 11:37pm 
How do I complete the puzzle where it starts off at "Where the dragon flies, he leaves his mark... Follow him!"
Nyrella Jan 15 @ 10:03am 
@mahric: thanks for the answar but i meant: i have 2 more corpses (bones). it is possible to resurrecht them too, and have so 6 chars? crystals don't work ;)
Mahric  [author] Jan 14 @ 12:19am 
@Nyrella If you have at least one living character you can go to a blue healing crystal and touch it to resurrect your corpses. If you have no living team members then the only thing you can do is to reload a previous save. If you don't have one, let me know and I will provide you with one.
Mahric  [author] Jan 14 @ 12:16am 
@Stainless Well you actually can't finish the last room. After all are you really Malbona's heraldm or did you just wanted to get some wine?
Stainless Jan 3 @ 9:21am 
Mahric, hello!
Thank you for such interesting mod! But could you give me a little tip please - how to complete last test of Malbona? (5x5 pit-room, lights)
Nyrella Jan 1 @ 10:49am 
i have 2 corpses, how can the come to life? :/
Mahric  [author] Jun 30, 2015 @ 12:03pm 
@Magnesium Fluoride
Thanks, glad you liked it! If you liked this mod, be sure to try "The Awakening of Taarnab".
It has a nice story, lots of new puzzles too!
Schüt Gunfinity Jun 28, 2015 @ 9:15pm 
Really enjoyed the dungeon. The puzzles were well designed. My favorite being the "Gaze avoiding" puzzle. The story was pretty good and the difficulty was appropriate.

Shocked that the wine was actually included in the mod as an easter egg!